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"""Tests des conditions combinées ET/OU (2.4).
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Un nœud Condition peut porter plusieurs clauses (cond_clauses, JSON) combinées
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par cond_combinator ('et'/'ou'), en plus de sa clause "historique" unique
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(cond_definition_id/cond_field/...). Un nœud sans cond_clauses doit garder
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EXACTEMENT son comportement d'avant (une seule comparaison) — c'est ce que
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vérifient les tests de non-régression ci-dessous, en plus des tests dédiés
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à la nouvelle fonctionnalité.
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"""
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import json
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import re
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def _create_screen(client, slug, name="Accueil"):
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resp = client.post(f"/game/{slug}/screens/new", data={"name": name}, follow_redirects=False)
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return int(re.search(r"/screens/(\d+)/edit", resp.headers["Location"]).group(1))
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def _create_object_two_fields(client, slug):
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"""Crée un objet "Partie" avec deux champs numériques et une ligne."""
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resp = client.post(f"/game/{slug}/objects/new", data={
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"object_name": "Partie",
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"field_name[]": ["reputation", "niveau"],
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"field_type[]": ["nombre_entier", "nombre_entier"],
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"field_relation[]": ["", ""],
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"field_required[]": ["0", "0"],
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"field_min[]": ["", ""],
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"field_max[]": ["", ""],
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}, follow_redirects=False)
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def_id = int(resp.headers["Location"].rstrip("/").split("/")[-1])
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client.post(f"/game/{slug}/objects/{def_id}/data/new", data={"reputation": "5", "niveau": "3"})
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return def_id
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def test_legacy_single_clause_condition_still_works_without_cond_clauses(client, game):
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"""Non-régression : un nœud Condition créé SANS cond_clauses (comme avant
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2.4) doit toujours fonctionner à l'identique."""
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screen_id = _create_screen(client, game)
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def_id = _create_object_two_fields(client, game)
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resp = client.post(
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f"/game/{game}/screens/{screen_id}/flow/nodes/add",
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data=json.dumps({
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"node_type": "condition",
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"cond_definition_id": def_id, "cond_row_id": 1,
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"cond_field": "reputation", "cond_field_type": "nombre_entier",
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"cond_operator": "superieur", "cond_value": "10",
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}),
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content_type="application/json",
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)
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node = resp.get_json()
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assert node["cond_clauses"] is None
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resp = client.get(f"/game/{game}/play")
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html = resp.data.decode()
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assert "evaluateConditionClause" in html
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assert "cond_clauses" in html
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def test_condition_node_persists_clauses_and_combinator(client, game):
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screen_id = _create_screen(client, game)
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def_id = _create_object_two_fields(client, game)
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clauses = [
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{"definition_id": def_id, "row_id": 1, "field": "reputation", "field_type": "nombre_entier", "operator": "inferieur", "value": "20"},
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{"definition_id": def_id, "row_id": 1, "field": "niveau", "field_type": "nombre_entier", "operator": "superieur_egal", "value": "3"},
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]
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resp = client.post(
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f"/game/{game}/screens/{screen_id}/flow/nodes/add",
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data=json.dumps({
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"node_type": "condition",
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"cond_definition_id": def_id, "cond_row_id": 1,
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"cond_field": "reputation", "cond_field_type": "nombre_entier",
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"cond_operator": "inferieur", "cond_value": "20",
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"cond_clauses": json.dumps(clauses), "cond_combinator": "ou",
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}),
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content_type="application/json",
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)
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assert resp.status_code == 200
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node = resp.get_json()
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assert node["cond_combinator"] == "ou"
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stored_clauses = json.loads(node["cond_clauses"])
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assert len(stored_clauses) == 2
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assert stored_clauses[0]["field"] == "reputation"
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assert stored_clauses[1]["field"] == "niveau"
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def test_condition_combinator_defaults_to_et_when_absent(client, game):
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"""cond_combinator a une valeur par défaut 'et' en base même si on ne la
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précise jamais (jeux migrés depuis avant 2.4)."""
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screen_id = _create_screen(client, game)
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def_id = _create_object_two_fields(client, game)
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resp = client.post(
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f"/game/{game}/screens/{screen_id}/flow/nodes/add",
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data=json.dumps({
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"node_type": "condition",
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"cond_definition_id": def_id, "cond_row_id": 1,
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"cond_field": "reputation", "cond_field_type": "nombre_entier",
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"cond_operator": "superieur", "cond_value": "10",
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}),
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content_type="application/json",
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)
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node = resp.get_json()
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assert node["cond_combinator"] == "et"
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def test_play_page_exposes_combinator_logic(client, game):
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resp = client.get(f"/game/{game}/play")
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html = resp.data.decode()
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assert "cond_combinator" in html
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assert "'ou'" in html
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