Consolidate the properties panel: Position & taille, no more Taille/Survol/duplicate Disposition
- Merge "Taille dans le conteneur" into "Position & taille": a child element (posé dans un conteneur/répéteur/groupe de champs) now shows greyed-out X/Y (not applicable, it follows its parent's layout) and a single Largeur/Hauteur field per axis with a unit selector (%/px) instead of the old fixed-px-only sliders capped at 1000 — which was the root cause of a landscape-mode bug where a child couldn't be made wider than 1000px even though the actual screen was wider. New c_size control type (one style key per axis, not two competing sliders — an earlier px+% two-slider attempt let the untouched slider silently clobber the other's value on every autosave). - Merge the two "Disposition" groups (visibility + scale, previously split apart in UNIVERSAL_CONTROLS by unrelated groups) into one. - Remove the "Survol" panel: hovering is conceptually a flow trigger, not a static element property — to be reintroduced there. The underlying data-hover-text/bindHoverTexts runtime is untouched.
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@@ -18,7 +18,13 @@ def _add_element(client, slug, screen_id, widget):
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# ---------- 3.1 — Interactions au survol ----------
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def test_hover_text_control_saved_and_rendered(client, game):
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def test_hover_text_control_removed_from_properties_panel(client, game):
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"""Le réglage "Survol" a été retiré du panneau de propriétés (voir
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universal_controls.py) : survoler un élément est conceptuellement un
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déclencheur de la Logique de la scène, pas une propriété statique —
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il sera réintroduit là-bas. Poster ctrl_survol_texte ne doit donc plus
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avoir d'effet (le mécanisme data-hover-text/bindHoverTexts sous-jacent
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reste en place pour un usage futur, voir les tests ci-dessous)."""
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screen_id = _create_screen(client, game)
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el_id = _add_element(client, game, screen_id, "titre")
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client.post(f"/game/{game}/elements/{el_id}/save", data={
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@@ -26,7 +32,7 @@ def test_hover_text_control_saved_and_rendered(client, game):
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})
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resp = client.get(f"/game/{game}/play")
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html = resp.data.decode()
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assert 'data-hover-text="mathilde.d@forgebase.fr"' in html
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assert 'data-hover-text="' not in html
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def test_hover_text_absent_by_default_no_regression(client, game):
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