Enrichit les declencheurs/actions de scene (clic/survol/affichage, surbrillance/video/son/visibilite/indication/attendre) et fiabilise la pose d'un fond/decor importe
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- Ajoute clic/survol/affichage-ecran comme declencheurs, et surbrillance,
  video, son, visibilite, indication, attendre comme actions, utilisables
  aussi bien par l'editeur manuel (menu lateral Objets/Ecran) que par
  Ruby (IA), avec blocs deplacables/supprimables dans une chaine.
- Corrige plusieurs variantes du bug "impossible de poser un objet hors
  du champ de la camera" (troncature du chainage d'actions a 4 maillons,
  fond importe pose a 128x128 au lieu de sa taille reelle, decalage du
  fond au vrai glisser-depose, redimensionnement manuel jamais propage
  au monde).
- Ajoute un vrai glisser-depose depuis la galerie vers la scene, la
  gestion complete de "Mes assets" (sous-sections Fonds/Decors/Sons/
  Videos, suppression, reclassement fond<->decor sans re-upload).
- Ajoute l'upload de son (limite 3 min) et de video (MP4 uniquement,
  limite 5 min), avec validation de la duree reelle du fichier, et une
  replique audio optionnelle dans une bulle de dialogue.
- Fixe la taille de pose d'un objet/decor importe a 200x200 avec une
  boite de collision de 150x150.
- Filtre le selecteur de fichier des actions son/video par type reel.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
william
2026-09-12 00:28:46 +02:00
co-authored by Claude Sonnet 5
parent b07b231a61
commit 559331f9cf
67 changed files with 4739 additions and 306 deletions
+104
View File
@@ -200,6 +200,92 @@ def test_dispatch_append_action_to_trigger_extends_an_existing_chain(client, tmp
assert screens.resolve_collision_rules(obj)[0]["action"]["then"]["target_variable"] == "score_ia"
def test_dispatch_set_collision_rules_accepts_clic_and_survol_triggers(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
object_id = screens.add_scene_object(slug, screen_id, kind="decor")
rules = [{"trigger": "clic", "action": {"type": "surbrillance", "object_id": object_id, "valeur": "toggle"}}]
dispatch_tool(slug, screen_id, 1, "set_collision_rules", {"object_id": object_id, "rules": rules})
obj = screens.get_scene_object(slug, object_id)
assert screens.resolve_collision_rules(obj) == rules
def test_dispatch_set_screen_triggers_sanitizes_and_stores(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
rules = [{"trigger": "affichage", "action": {"type": "video", "asset_url": "/assets/1/intro.mp4", "mode": "plein_ecran"}}]
result = dispatch_tool(slug, screen_id, 1, "set_screen_triggers", {"rules": rules})
assert result["ok"] is True
screen = screens.get_screen(slug, screen_id)
assert screens.resolve_screen_triggers(screen) == rules
def test_dispatch_append_action_to_screen_trigger_extends_an_existing_chain(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screens.set_screen_triggers(slug, screen_id, screens.sanitize_screen_triggers([
{"trigger": "affichage", "action": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}}},
]))
result = dispatch_tool(slug, screen_id, 1, "append_action_to_screen_trigger", {
"after_id": "d_1",
"action": {"type": "variable", "target_variable": "score_ia", "data_operation": "incrementer", "data_value": "1"},
})
assert result["ok"] is True
screen = screens.get_screen(slug, screen_id)
assert screens.resolve_screen_triggers(screen)[0]["action"]["then"]["target_variable"] == "score_ia"
def test_dispatch_remove_trigger_action_removes_a_leaf(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
object_id = screens.add_scene_object(slug, screen_id, kind="decor")
screens.set_scene_object_collision_rules(slug, object_id, screens.sanitize_collision_rules([
{"trigger": "collision", "action": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}}},
]))
result = dispatch_tool(slug, screen_id, 1, "remove_trigger_action", {"object_id": object_id, "leaf_id": "d_1"})
assert result["ok"] is True
obj = screens.get_scene_object(slug, object_id)
assert screens.resolve_collision_rules(obj) == []
def test_dispatch_move_trigger_action_swaps_a_leaf_up(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
object_id = screens.add_scene_object(slug, screen_id, kind="decor")
screens.set_scene_object_collision_rules(slug, object_id, screens.sanitize_collision_rules([{
"trigger": "collision",
"action": {
"type": "variable", "id": "v_1", "target_variable": "score", "data_operation": "incrementer", "data_value": "1",
"then": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}},
},
}]))
result = dispatch_tool(slug, screen_id, 1, "move_trigger_action", {"object_id": object_id, "leaf_id": "d_1", "direction": "up"})
assert result["ok"] is True
obj = screens.get_scene_object(slug, object_id)
assert screens.resolve_collision_rules(obj)[0]["action"]["type"] == "dialogue"
def test_dispatch_remove_screen_trigger_action_removes_a_leaf(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screens.set_screen_triggers(slug, screen_id, screens.sanitize_screen_triggers([
{"trigger": "affichage", "action": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}}},
]))
result = dispatch_tool(slug, screen_id, 1, "remove_screen_trigger_action", {"leaf_id": "d_1"})
assert result["ok"] is True
screen = screens.get_screen(slug, screen_id)
assert screens.resolve_screen_triggers(screen) == []
def test_dispatch_move_screen_trigger_action_swaps_a_leaf_up(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screens.set_screen_triggers(slug, screen_id, screens.sanitize_screen_triggers([{
"trigger": "affichage",
"action": {
"type": "attendre", "id": "a_1", "data_value": "2",
"then": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}},
},
}]))
result = dispatch_tool(slug, screen_id, 1, "move_screen_trigger_action", {"leaf_id": "d_1", "direction": "up"})
assert result["ok"] is True
screen = screens.get_screen(slug, screen_id)
assert screens.resolve_screen_triggers(screen)[0]["action"]["type"] == "dialogue"
def test_dispatch_tool_raises_for_an_unknown_tool_name(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
try:
@@ -269,6 +355,24 @@ def test_set_collision_rules_action_type_enum_matches_the_source_constant():
assert action_schema["properties"]["type"]["enum"] == list(ACTION_TYPES)
def test_set_collision_rules_trigger_enum_matches_the_source_constant():
from screens.rendering.collision_rules import TRIGGER_TYPES
rules_schema = _tool("set_collision_rules")["input_schema"]["properties"]["rules"]["items"]
assert rules_schema["properties"]["trigger"]["enum"] == list(TRIGGER_TYPES)
def test_set_screen_triggers_trigger_enum_matches_the_source_constant():
from screens.rendering.screen_triggers import TRIGGER_TYPES_SCREEN
rules_schema = _tool("set_screen_triggers")["input_schema"]["properties"]["rules"]["items"]
assert rules_schema["properties"]["trigger"]["enum"] == list(TRIGGER_TYPES_SCREEN)
def test_set_collision_rules_video_mode_enum_matches_the_source_constant():
from screens.labels.video_modes import VIDEO_MODE_LABELS
action_schema = _tool("set_collision_rules")["input_schema"]["properties"]["rules"]["items"]["properties"]["action"]
assert set(action_schema["properties"]["mode"]["enum"]) == set(VIDEO_MODE_LABELS)
def test_set_collision_rules_condition_operator_enum_matches_the_source_constant():
from screens.rendering.collision_rules import CONDITION_OPERATOR_KEYS
action_schema = _tool("set_collision_rules")["input_schema"]["properties"]["rules"]["items"]["properties"]["action"]