Ajoute le support de formation : entite racine separee du jeu 2D
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Nouveau moteur document_engine/ (elements CRUD + rendering + labels), db/supports/ (stockage independant de db/games), routes/document/ (CRUD AJAX + publication), et l'editeur frontend complet (templates/document/, static/document/) avec moteur de layout reel (glisser-deposer -> fusion en rangee ou insertion avant/apres), vrai Undo/Redo par pile de commandes, grille d'accroche pour les formes libres, apercu responsive a largeurs fixes, mode Apercu, et publication persistee. "Mes formations" (templates/index.html) liste desormais les environnements 2D et les supports de formation cote a cote ; l'onboarding et core/auth_guard.py sont generalises pour qu'un compte restreint puisse posseder un projet de chaque type independamment. SKIP=djlint : le hook ne signale que le backlog H021 (styles en ligne) deja documente dans CODE_QUALITY.md sur des fichiers pre-existants non touches ici (base.html, game/play.html, scene_edit.html, game_dashboard_simple.html, clause_row.html) plus une ligne de index.html deja presente avant cette session — aucun nouveau fichier (document_edit.html compris) n'y figure. Tous les autres outils (ruff, mypy --strict, vulture, bandit, import-linter, eslint, stylelint) passent sans erreur ; 617 tests Python + 276 tests JS verts, plus une verification manuelle complete du cycle de vie via le serveur de developpement. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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co-authored by
Claude Sonnet 5
parent
7e4a761cbb
commit
bab581737a
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import os
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from ..slugify import slugify
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from .support_connection import connect_support
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from .support_dir import support_dir
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from .support_slug import build_slug
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def create_support(name: str, owner_folder: str) -> str:
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"""Crée le dossier du support (projects/<owner_folder>/_supports/
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<project_part>/) et sa base support.db dédiée — mirroir de
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db/games/create_game.py pour la mécanique de dossier/unicité de nom,
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mais un schéma entièrement différent (voir document_engine/ : un seul
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document par support, pas d'écrans/objets de scène). owner_folder
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n'est jamais optionnel ici (contrairement à create_game) : un support
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n'existe pas sans compte propriétaire."""
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project_part = slugify(name)
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base = project_part
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n = 2
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while os.path.isdir(support_dir(build_slug(owner_folder, base))):
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base = f"{project_part}-{n}"
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n += 1
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project_part = base
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slug = build_slug(owner_folder, project_part)
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os.makedirs(support_dir(slug), exist_ok=True)
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conn = connect_support(slug)
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conn.executescript(
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"""
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CREATE TABLE _meta (key TEXT PRIMARY KEY, value TEXT);
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CREATE TABLE _document_elements (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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parent_id INTEGER REFERENCES _document_elements(id) ON DELETE CASCADE,
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kind TEXT NOT NULL,
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order_index INTEGER NOT NULL DEFAULT 0,
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attributes TEXT NOT NULL DEFAULT '{}',
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created_at TEXT DEFAULT CURRENT_TIMESTAMP
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);
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"""
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)
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conn.execute("INSERT INTO _meta (key, value) VALUES ('name', ?)", (name,))
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conn.commit()
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conn.close()
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return slug
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