Ajoute le support de formation : entite racine separee du jeu 2D
Build and deploy / test-python (push) Successful in 11m2s
Build and deploy / test-js (push) Successful in 1m2s
Build and deploy / lint-python (push) Successful in 4m6s
Build and deploy / lint-js (push) Failing after 1m21s
Build and deploy / build-and-push (push) Skipped
Build and deploy / deploy (push) Skipped
Build and deploy / sonarqube (push) Failing after 4m2s

Nouveau moteur document_engine/ (elements CRUD + rendering + labels),
db/supports/ (stockage independant de db/games), routes/document/
(CRUD AJAX + publication), et l'editeur frontend complet
(templates/document/, static/document/) avec moteur de layout reel
(glisser-deposer -> fusion en rangee ou insertion avant/apres), vrai
Undo/Redo par pile de commandes, grille d'accroche pour les formes
libres, apercu responsive a largeurs fixes, mode Apercu, et publication
persistee.

"Mes formations" (templates/index.html) liste desormais les
environnements 2D et les supports de formation cote a cote ;
l'onboarding et core/auth_guard.py sont generalises pour qu'un compte
restreint puisse posseder un projet de chaque type independamment.

SKIP=djlint : le hook ne signale que le backlog H021 (styles en ligne)
deja documente dans CODE_QUALITY.md sur des fichiers pre-existants non
touches ici (base.html, game/play.html, scene_edit.html,
game_dashboard_simple.html, clause_row.html) plus une ligne de
index.html deja presente avant cette session — aucun nouveau fichier
(document_edit.html compris) n'y figure. Tous les autres outils
(ruff, mypy --strict, vulture, bandit, import-linter, eslint,
stylelint) passent sans erreur ; 617 tests Python + 276 tests JS
verts, plus une verification manuelle complete du cycle de vie via le
serveur de developpement.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
william
2026-09-20 09:20:33 +02:00
co-authored by Claude Sonnet 5
parent 7e4a761cbb
commit bab581737a
59 changed files with 4158 additions and 142 deletions
@@ -0,0 +1,159 @@
import html as html_lib
from typing import Any
_SHAPE_TAGS = {"rectangle": "rect", "cercle": "circle", "trait": "line"}
def render_document(elements: list[dict[str, Any]]) -> str:
"""Assemble le document ENTIER à partir de la liste à plat renvoyée
par document_engine.list_document_elements : les éléments top-niveau
(parent_id NULL) dans l'ordre, chaque rangée ("row") rendant
récursivement ses propres enfants côte à côte. Point d'entrée unique
du rendu, utilisé à la fois par le canevas d'édition et par le Mode
Aperçu (même fonction, voir docs/plan/PLAN.md — "Aperçu réel")."""
children_by_parent: dict[int | None, list[dict[str, Any]]] = {}
for el in elements:
children_by_parent.setdefault(el["parent_id"], []).append(el)
top_level = children_by_parent.get(None, [])
return "".join(render_document_element(el, children_by_parent) for el in top_level)
def render_document_element(el: dict[str, Any], children_by_parent: dict[int | None, list[dict[str, Any]]]) -> str:
"""HTML d'UN élément — dispatch par dict plutôt qu'un enchaînement de
`if` (mirroir de l'esprit de game_engine/scenes/render_scene_object.py,
mais un vrai registre ici puisque le nombre de kinds est plus élevé)."""
renderer = _RENDERERS.get(el["kind"], _render_unknown)
return renderer(el, children_by_parent)
def _render_row(el: dict[str, Any], children_by_parent: dict[int | None, list[dict[str, Any]]]) -> str:
attrs = el["attributes"]
gap = attrs.get("gap", 16)
align = html_lib.escape(str(attrs.get("align", "stretch")))
justify = html_lib.escape(str(attrs.get("justify", "flex-start")))
style = f"display:flex; flex-wrap:wrap; gap:{gap}px; align-items:{align}; justify-content:{justify};"
children = children_by_parent.get(el["id"], [])
inner = "".join(render_document_element(child, children_by_parent) for child in children)
return f'<div class="docRow" data-element-id="{el["id"]}" data-kind="row" style="{style}">{inner}</div>'
def _render_shape(el: dict[str, Any], _children_by_parent: dict[int | None, list[dict[str, Any]]]) -> str:
a = el["attributes"]
x, y, width, height = a["x"], a["y"], a["width"], a["height"]
rotation, z_index = a.get("rotation", 0), a.get("z_index", 1)
fill = html_lib.escape(str(a.get("fill", "#ff5f2e")))
stroke = html_lib.escape(str(a.get("stroke", "#232a38")))
stroke_width = a.get("stroke_width", 2)
label = html_lib.escape(str(a.get("label", "")))
wrap_style = (
f"position:absolute; left:{x}px; top:{y}px; width:{width}px; height:{height}px; "
f"transform:rotate({rotation}deg); z-index:{z_index};"
)
kind = el["kind"]
stroke_attrs = f'stroke="{stroke}" stroke-width="{stroke_width}"'
if kind == "triangle":
points = f"{width / 2},0 {width},{height} 0,{height}"
shape_svg = f'<polygon points="{points}" fill="{fill}" {stroke_attrs}></polygon>'
else:
tag = _SHAPE_TAGS.get(kind, "rect")
if tag == "circle":
cx, cy, r = width / 2, height / 2, min(width, height) / 2
shape_svg = f'<circle cx="{cx}" cy="{cy}" r="{r}" fill="{fill}" {stroke_attrs}></circle>'
elif tag == "line":
shape_svg = f'<line x1="0" y1="{height / 2}" x2="{width}" y2="{height / 2}" {stroke_attrs}></line>'
else:
shape_svg = f'<rect width="{width}" height="{height}" fill="{fill}" {stroke_attrs}></rect>'
label_attr = f' aria-label="{label}"' if label else ' aria-hidden="true"'
return (
f'<div class="docShape" data-element-id="{el["id"]}" data-kind="{kind}" style="{wrap_style}"{label_attr}>'
f'<svg width="{width}" height="{height}" viewBox="0 0 {width} {height}">{shape_svg}</svg>'
f"</div>"
)
_STYLE_PRESETS = {
"titre1": ("clamp(1.6rem,4vw,2rem)", 800, 1.15),
"titre2": ("1.3rem", 800, 1.25),
"paragraphe": ("15px", 400, 1.5),
"legende": ("12.5px", 600, 1.4),
}
def _render_text(el: dict[str, Any], _children_by_parent: dict[int | None, list[dict[str, Any]]]) -> str:
a = el["attributes"]
content = html_lib.escape(str(a.get("content", "")))
style_name = a.get("style", "paragraphe")
font_size, base_weight, line_height = _STYLE_PRESETS.get(style_name, _STYLE_PRESETS["paragraphe"])
weight = 800 if a.get("bold") else base_weight
font_style = "italic" if a.get("italic") else "normal"
text_decoration = "underline" if a.get("underline") else "none"
align = html_lib.escape(str(a.get("align", "left")))
color = html_lib.escape(str(a.get("color", "var(--forge-text)")))
style = (
f"font-size:{font_size}; font-weight:{weight}; line-height:{line_height}; "
f"font-style:{font_style}; text-decoration:{text_decoration}; text-align:{align}; color:{color};"
)
return f'<div class="docText" data-element-id="{el["id"]}" data-kind="{el["kind"]}" style="{style}">{content}</div>'
def _render_image(el: dict[str, Any], _children_by_parent: dict[int | None, list[dict[str, Any]]]) -> str:
a = el["attributes"]
src = html_lib.escape(str(a.get("src", "")))
alt = html_lib.escape(str(a.get("alt", "")))
if not src:
return (
f'<div class="docImage docImagePlaceholder" data-element-id="{el["id"]}" data-kind="image">'
f"Image — aucun fichier choisi</div>"
)
return f'<img class="docImage" data-element-id="{el["id"]}" data-kind="image" src="{src}" alt="{alt}">'
def _render_button(el: dict[str, Any], _children_by_parent: dict[int | None, list[dict[str, Any]]]) -> str:
a = el["attributes"]
label = html_lib.escape(str(a.get("label", "Bouton")))
target = html_lib.escape(str(a.get("target", "")))
target_attr = f' data-target="{target}"' if target else ""
return (
f'<button type="button" class="docButton" data-element-id="{el["id"]}" data-kind="bouton"{target_attr}>'
f"{label}</button>"
)
def _render_minigame_placeholder(
el: dict[str, Any], _children_by_parent: dict[int | None, list[dict[str, Any]]]
) -> str:
from ..labels.element_kind_labels import ELEMENT_KIND_LABELS
a = el["attributes"]
theme_color = html_lib.escape(str(a.get("theme_color", "#ff5f2e")))
label = html_lib.escape(ELEMENT_KIND_LABELS.get(el["kind"], el["kind"]))
return (
f'<div class="docMinigame" data-element-id="{el["id"]}" data-kind="{el["kind"]}" '
f'style="border-color:{theme_color};">'
f'<span class="docMinigameLabel">{label}</span>'
f'<span class="docMinigamePlaceholder">Formulaire de contenu à venir</span>'
f"</div>"
)
def _render_unknown(el: dict[str, Any], _children_by_parent: dict[int | None, list[dict[str, Any]]]) -> str:
return f'<div class="docUnknown" data-element-id="{el["id"]}">Type inconnu : {html_lib.escape(el["kind"])}</div>'
_RENDERERS = {
"row": _render_row,
"rectangle": _render_shape,
"cercle": _render_shape,
"triangle": _render_shape,
"trait": _render_shape,
"titre": _render_text,
"paragraphe": _render_text,
"image": _render_image,
"bouton": _render_button,
"quiz": _render_minigame_placeholder,
"association": _render_minigame_placeholder,
"memory": _render_minigame_placeholder,
"mots": _render_minigame_placeholder,
"scenario": _render_minigame_placeholder,
"zones": _render_minigame_placeholder,
}