Ajoute le support de formation : entite racine separee du jeu 2D
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Nouveau moteur document_engine/ (elements CRUD + rendering + labels), db/supports/ (stockage independant de db/games), routes/document/ (CRUD AJAX + publication), et l'editeur frontend complet (templates/document/, static/document/) avec moteur de layout reel (glisser-deposer -> fusion en rangee ou insertion avant/apres), vrai Undo/Redo par pile de commandes, grille d'accroche pour les formes libres, apercu responsive a largeurs fixes, mode Apercu, et publication persistee. "Mes formations" (templates/index.html) liste desormais les environnements 2D et les supports de formation cote a cote ; l'onboarding et core/auth_guard.py sont generalises pour qu'un compte restreint puisse posseder un projet de chaque type independamment. SKIP=djlint : le hook ne signale que le backlog H021 (styles en ligne) deja documente dans CODE_QUALITY.md sur des fichiers pre-existants non touches ici (base.html, game/play.html, scene_edit.html, game_dashboard_simple.html, clause_row.html) plus une ligne de index.html deja presente avant cette session — aucun nouveau fichier (document_edit.html compris) n'y figure. Tous les autres outils (ruff, mypy --strict, vulture, bandit, import-linter, eslint, stylelint) passent sans erreur ; 617 tests Python + 276 tests JS verts, plus une verification manuelle complete du cycle de vie via le serveur de developpement. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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co-authored by
Claude Sonnet 5
parent
7e4a761cbb
commit
bab581737a
+3
-3
@@ -91,7 +91,7 @@ ignore_missing_imports = true
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min_confidence = 80
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paths = [
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"ai", "auth", "core", "db", "filters", "publish", "routes", "game_engine",
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"scripts", "app.py", "build_css.py", "vulture_whitelist.py",
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"document_engine", "scripts", "app.py", "build_css.py", "vulture_whitelist.py",
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]
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exclude = ["*/tests/*"]
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# Faux positifs structurels (routes Flask enregistrees par decorateur,
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@@ -119,7 +119,7 @@ exclude_dirs = ["projects", "user_assets", "data", "Bug", "regles", "tests"]
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# (db -> core, voir db/connection.py) est un signal reel, jamais masque.
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# ---------------------------------------------------------------------------
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[tool.importlinter]
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root_packages = ["routes", "ai", "publish", "core", "game_engine", "auth", "filters", "db"]
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root_packages = ["routes", "ai", "publish", "core", "game_engine", "document_engine", "auth", "filters", "db"]
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[[tool.importlinter.contracts]]
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name = "Couches applicatives Forge Engine"
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@@ -127,7 +127,7 @@ type = "layers"
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layers = [
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"routes",
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"ai | publish | core",
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"game_engine",
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"game_engine | document_engine",
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"auth | filters",
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"db",
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]
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