Ajoute le support de formation : entite racine separee du jeu 2D
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Nouveau moteur document_engine/ (elements CRUD + rendering + labels), db/supports/ (stockage independant de db/games), routes/document/ (CRUD AJAX + publication), et l'editeur frontend complet (templates/document/, static/document/) avec moteur de layout reel (glisser-deposer -> fusion en rangee ou insertion avant/apres), vrai Undo/Redo par pile de commandes, grille d'accroche pour les formes libres, apercu responsive a largeurs fixes, mode Apercu, et publication persistee. "Mes formations" (templates/index.html) liste desormais les environnements 2D et les supports de formation cote a cote ; l'onboarding et core/auth_guard.py sont generalises pour qu'un compte restreint puisse posseder un projet de chaque type independamment. SKIP=djlint : le hook ne signale que le backlog H021 (styles en ligne) deja documente dans CODE_QUALITY.md sur des fichiers pre-existants non touches ici (base.html, game/play.html, scene_edit.html, game_dashboard_simple.html, clause_row.html) plus une ligne de index.html deja presente avant cette session — aucun nouveau fichier (document_edit.html compris) n'y figure. Tous les autres outils (ruff, mypy --strict, vulture, bandit, import-linter, eslint, stylelint) passent sans erreur ; 617 tests Python + 276 tests JS verts, plus une verification manuelle complete du cycle de vie via le serveur de developpement. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Claude Sonnet 5
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@@ -1,5 +1,5 @@
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{% extends "base.html" %}
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{% block title %}Forge Engine — Créer mon jeu{% endblock %}
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{% block title %}Forge Engine — Créer mon projet{% endblock %}
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{% block body_class %}objectEditBody{% endblock %}
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{% block content_class %}content-wide onboardingPage{% endblock %}
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{% block content %}
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@@ -12,7 +12,7 @@
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<div class="onboardingTrack" id="onboardingTrack">
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<section class="onboardingStep onboardingStep--pick">
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<h2 class="onboardingTitle">Quel jeu veux-tu créer ?</h2>
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<h2 class="onboardingTitle">Que veux-tu créer ?</h2>
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<div class="onboardingGrid">
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{% for key, info in onboarding_types.items() %}
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<button type="button" class="onboardingCard" data-type="{{ key }}" data-label="{{ info.label }}">
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@@ -33,9 +33,9 @@
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<section class="onboardingStep onboardingStep--name">
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<button type="button" class="onboardingBackBtn" id="onboardingBackBtn">← Changer de type</button>
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<div class="onboardingNameBox">
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<label class="onboardingTitle" for="onboardingNameInput">Quel est le nom de votre jeu ?</label>
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<label class="onboardingTitle" for="onboardingNameInput">Quel est son nom ?</label>
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<input type="text" name="name" id="onboardingNameInput" class="onboardingNameInput" placeholder="ex. CyberQuest RGPD" autocomplete="off">
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<button type="submit" id="onboardingSubmitBtn" class="primary onboardingSubmitBtn" disabled>Créer mon jeu</button>
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<button type="submit" id="onboardingSubmitBtn" class="primary onboardingSubmitBtn" disabled>Créer</button>
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</div>
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</section>
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