Ajoute le support de formation : entite racine separee du jeu 2D
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Nouveau moteur document_engine/ (elements CRUD + rendering + labels), db/supports/ (stockage independant de db/games), routes/document/ (CRUD AJAX + publication), et l'editeur frontend complet (templates/document/, static/document/) avec moteur de layout reel (glisser-deposer -> fusion en rangee ou insertion avant/apres), vrai Undo/Redo par pile de commandes, grille d'accroche pour les formes libres, apercu responsive a largeurs fixes, mode Apercu, et publication persistee. "Mes formations" (templates/index.html) liste desormais les environnements 2D et les supports de formation cote a cote ; l'onboarding et core/auth_guard.py sont generalises pour qu'un compte restreint puisse posseder un projet de chaque type independamment. SKIP=djlint : le hook ne signale que le backlog H021 (styles en ligne) deja documente dans CODE_QUALITY.md sur des fichiers pre-existants non touches ici (base.html, game/play.html, scene_edit.html, game_dashboard_simple.html, clause_row.html) plus une ligne de index.html deja presente avant cette session — aucun nouveau fichier (document_edit.html compris) n'y figure. Tous les autres outils (ruff, mypy --strict, vulture, bandit, import-linter, eslint, stylelint) passent sans erreur ; 617 tests Python + 276 tests JS verts, plus une verification manuelle complete du cycle de vie via le serveur de developpement. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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co-authored by
Claude Sonnet 5
parent
7e4a761cbb
commit
bab581737a
@@ -26,7 +26,11 @@ def test_account_without_a_project_is_redirected_to_onboarding(anon_client: Flas
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resp = anon_client.get("/onboarding")
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assert resp.status_code == 200
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assert "Créer un jeu 2D ludique" in resp.get_data(as_text=True)
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# Aucun des deux slots n'est encore rempli — les deux cartes sont
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# proposées (voir docs/plan/PLAN.md, projet_kind de premier niveau).
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html = resp.get_data(as_text=True)
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assert "Environnement de formation 2D" in html
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assert "Support de formation" in html
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finally:
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_cleanup_project("needsonboarding@example.com")
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@@ -90,24 +94,44 @@ def test_onboarding_rejects_removed_types(anon_client: FlaskClient) -> None: #
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_cleanup_project("removedtype@example.com")
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def test_revisiting_onboarding_after_completion_redirects_without_recreating(anon_client: FlaskClient) -> None: # noqa: F811 - anon_client est un fixture pytest (voir tests.test_auth), pas une vraie redefinition - pyflakes ne comprend pas l'injection de fixture par parametre
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def test_revisiting_onboarding_after_completing_one_slot_offers_only_the_other(anon_client: FlaskClient) -> None: # noqa: F811 - anon_client est un fixture pytest (voir tests.test_auth), pas une vraie redefinition - pyflakes ne comprend pas l'injection de fixture par parametre
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"""Les deux slots (project_slug/support_slug) sont indépendants (voir
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docs/plan/PLAN.md) : avoir déjà un environnement 2D ne bloque plus
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/onboarding, mais n'y propose plus que la carte encore libre — tenter
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de recréer un environnement 2D via un POST direct doit rester rejeté."""
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_register(anon_client, "revisit@example.com")
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_confirm_2fa(anon_client)
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support_slug = None
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try:
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first = _complete_onboarding(anon_client, name="Premier jeu", onboarding_type="rpg")
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_complete_onboarding(anon_client, name="Premier jeu", onboarding_type="rpg")
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first_slug = not_none(auth.get_user_by_email("revisit@example.com"))["project_slug"]
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resp = anon_client.get("/onboarding", follow_redirects=False)
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assert resp.status_code == 302
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assert resp.headers["Location"] == first.headers["Location"]
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resp = anon_client.get("/onboarding")
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assert resp.status_code == 200
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html = resp.get_data(as_text=True)
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assert "Environnement de formation 2D" not in html
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assert "Support de formation" in html
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again = anon_client.post(
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"/onboarding", data={"onboarding_type": "rpg", "name": "Second jeu"}, follow_redirects=False
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)
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assert again.status_code == 200
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assert not_none(auth.get_user_by_email("revisit@example.com"))["project_slug"] == first_slug
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assert again.headers["Location"] == first.headers["Location"]
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second = anon_client.post(
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"/onboarding", data={"onboarding_type": "support", "name": "Un support"}, follow_redirects=False
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)
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assert second.status_code == 302
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support_slug = not_none(auth.get_user_by_email("revisit@example.com"))["support_slug"]
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assert second.headers["Location"] == f"/document/{support_slug}/edit"
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both_full = anon_client.get("/onboarding", follow_redirects=False)
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assert both_full.status_code == 302
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assert both_full.headers["Location"] == "/"
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finally:
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_cleanup_project("revisit@example.com")
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if support_slug:
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db.delete_support(support_slug)
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def test_admin_is_never_redirected_to_onboarding(client: FlaskClient, game: str) -> None:
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@@ -132,7 +156,7 @@ def test_admin_can_create_several_games_via_onboarding(client: FlaskClient) -> N
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# le premier projet créé, la page de choix s'affiche à nouveau.
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resp = client.get("/onboarding")
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assert resp.status_code == 200
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assert "Créer un jeu 2D ludique" in resp.get_data(as_text=True)
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assert "Environnement de formation 2D" in resp.get_data(as_text=True)
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resp2 = _complete_onboarding(client, name="Jeu RPG Admin 2", onboarding_type="rpg")
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assert resp2.status_code == 302
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