Phase 3 : hardening qualite de code - typage strict, securite, dead code, a11y
Config strictement stricte partout (ruff, mypy --strict, bandit, vulture, import-linter, eslint, stylelint), aucune regle desactivee "pour ne pas casser le build" - l'existant a ete corrige pour la satisfaire plutot que l'inverse. Hooks pre-commit locaux (language: system) bloquants. - Typage mypy --strict propage a tout le moteur (db, screens, auth, core, ai, routes, puis publish/scripts/tests/app.py/build_css.py). - Securite : fuite de handle fichier Windows corrigee dans l'export SCORM (routes/publish/export_scorm.py), CSRF/RNG non-crypto/xAPI documentes (# nosec, # NOSONAR justifies), nouveau db.json_for_script() (echappe "</script>" dans le JSON embarque en <script>, 25 sites). - Architecture : imports circulaires/F811 nettoyes, contrats import-linter respectes, code mort retire (vulture). - Accessibilite : 69 champs de formulaire sans label correctement associe corriges (for/id ou aria-label) sur 11 templates. - ESLint/Stylelint : lot mecanique JS/CSS, regles ajustees puis appliquees (aucune desactivee sans verification individuelle). - Tests : isolation du compte admin partage (nettoyage ponctuel + fixture de teardown automatique en filet de securite), suite complete verte (591 tests Python, 241 tests JS). - SonarQube Community Build self-heberge (Docker + PostgreSQL) : rapport complet analyse point par point, faux positifs documentes. - .gitattributes ajoute (LF force) : core.autocrlf=true sur cette machine faisait echouer ESLint (linebreak-style) via un bug connu de git (checkout "en place" qui ignore l'eol force sur un fichier deja present sur disque - contourne en supprimant puis recreant chaque fichier suivi). djLint (H021, styles inline) volontairement saute pour ce commit - backlog assume, deja documente, traite dans un lot separe. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Sonnet 5
parent
7db4803b93
commit
c57420c8c9
@@ -1 +1,8 @@
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from . import index, games_new, game_dashboard, game_rename, game_delete, game_scoring_view
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from . import ( # noqa: F401 - enregistre les routes definies dans chaque module
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game_dashboard,
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game_delete,
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game_rename,
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game_scoring_view,
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games_new,
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index,
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)
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@@ -1,13 +1,14 @@
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from typing import Any
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from flask import render_template
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import db
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import screens
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from core.flask_app import app
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@app.route("/game/<slug>")
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def game_dashboard(slug):
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def game_dashboard(slug: str) -> str:
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"""Vue d'ensemble du jeu : juste ses écrans, en cartes avec un aperçu
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de leur contenu, plus un bouton "+ Ajouter un écran" qui ne demande pas
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de type (un seul moteur d'écran : jeu_2d — voir
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@@ -16,9 +17,9 @@ def game_dashboard(slug):
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return _render_simple_dashboard(slug, game)
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def _render_simple_dashboard(slug, game):
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def _render_simple_dashboard(slug: str, game: dict[str, Any]) -> str:
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screen_list = screens.list_screens(slug)
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previews = {}
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previews: dict[int, dict[str, Any]] = {}
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for s in screen_list:
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if s["kind"] == "jeu_2d":
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objects = screens.list_scene_objects(slug, s["id"])
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@@ -32,9 +33,14 @@ def _render_simple_dashboard(slug, game):
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# montrait que le coin haut-gauche au lieu de la scène entière.
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world_width, world_height = screens.resolve_scene_world_size(s, objects)
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previews[s["id"]] = {
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"kind": "jeu_2d", "objects": objects,
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"world_width": world_width, "world_height": world_height,
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"kind": "jeu_2d",
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"objects": objects,
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"world_width": world_width,
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"world_height": world_height,
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}
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return render_template(
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"game_dashboard_simple.html", game=game, screen_list=screen_list, previews=previews,
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"game_dashboard_simple.html",
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game=game,
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screen_list=screen_list,
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previews=previews,
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)
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@@ -1,11 +1,11 @@
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from flask import redirect, url_for
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from werkzeug.wrappers import Response
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import db
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from core.flask_app import app
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@app.route("/game/<slug>/delete", methods=["POST"])
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def game_delete(slug):
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def game_delete(slug: str) -> Response:
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db.delete_game(slug)
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return redirect(url_for("index"))
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@@ -1,12 +1,12 @@
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from flask import request, redirect, url_for
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from flask import redirect, request, url_for
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from werkzeug.wrappers import Response
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import db
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from core.flask_app import app
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@app.route("/game/<slug>/rename", methods=["POST"])
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def game_rename(slug):
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def game_rename(slug: str) -> Response:
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new_name = request.form.get("game_name", "").strip()
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if new_name:
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db.update_game_name(slug, new_name)
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@@ -1,12 +1,12 @@
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from flask import jsonify
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from werkzeug.wrappers import Response
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import db
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from core.flask_app import app
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@app.route("/game/<slug>/scoring/<player_id>")
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def game_scoring_view(slug, player_id):
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def game_scoring_view(slug: str, player_id: str) -> Response:
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"""Lecture du score/statut d'UN joueur (voir db/scoring/) — route
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interne (protégée comme toute route /game/<slug>, voir
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core/auth_guard.py), pas destinée au joueur lui-même : préparée pour
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@@ -1,12 +1,12 @@
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from flask import g, request, redirect, url_for
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from flask import g, redirect, request, url_for
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from werkzeug.wrappers import Response
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import db
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from core.flask_app import app
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@app.route("/games/new", methods=["POST"])
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def games_new():
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def games_new() -> Response:
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name = request.form.get("name", "").strip()
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if not name:
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return redirect(url_for("index"))
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@@ -1,12 +1,11 @@
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from flask import g, render_template
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import db
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from core.flask_app import app
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@app.route("/")
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def index():
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def index() -> str:
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# Toujours SES PROPRES projets (voir db.list_games, corrigé pour ne
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# plus jamais scanner les autres comptes) — même pour un admin, qui
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# n'a donc plus aucune visibilité sur les projets des autres comptes.
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