Phase 3 : hardening qualite de code - typage strict, securite, dead code, a11y
Config strictement stricte partout (ruff, mypy --strict, bandit, vulture, import-linter, eslint, stylelint), aucune regle desactivee "pour ne pas casser le build" - l'existant a ete corrige pour la satisfaire plutot que l'inverse. Hooks pre-commit locaux (language: system) bloquants. - Typage mypy --strict propage a tout le moteur (db, screens, auth, core, ai, routes, puis publish/scripts/tests/app.py/build_css.py). - Securite : fuite de handle fichier Windows corrigee dans l'export SCORM (routes/publish/export_scorm.py), CSRF/RNG non-crypto/xAPI documentes (# nosec, # NOSONAR justifies), nouveau db.json_for_script() (echappe "</script>" dans le JSON embarque en <script>, 25 sites). - Architecture : imports circulaires/F811 nettoyes, contrats import-linter respectes, code mort retire (vulture). - Accessibilite : 69 champs de formulaire sans label correctement associe corriges (for/id ou aria-label) sur 11 templates. - ESLint/Stylelint : lot mecanique JS/CSS, regles ajustees puis appliquees (aucune desactivee sans verification individuelle). - Tests : isolation du compte admin partage (nettoyage ponctuel + fixture de teardown automatique en filet de securite), suite complete verte (591 tests Python, 241 tests JS). - SonarQube Community Build self-heberge (Docker + PostgreSQL) : rapport complet analyse point par point, faux positifs documentes. - .gitattributes ajoute (LF force) : core.autocrlf=true sur cette machine faisait echouer ESLint (linebreak-style) via un bug connu de git (checkout "en place" qui ignore l'eol force sur un fichier deja present sur disque - contourne en supprimant puis recreant chaque fichier suivi). djLint (H021, styles inline) volontairement saute pour ce commit - backlog assume, deja documente, traite dans un lot separe. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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co-authored by
Claude Sonnet 5
parent
7db4803b93
commit
c57420c8c9
@@ -23,22 +23,43 @@ CHARACTERS = {
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# pour les 6 personnages (confirmé sur disque), donc une seule définition
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# suffit pour tous.
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_SEQUENCE_ANIMATIONS = {
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"walk": 8, # cycle de marche
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"run": 3, # course
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"walk": 8, # cycle de marche
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"run": 3, # course
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"attack": 3, # attaque
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"cheer": 2, # acclamation
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"climb": 2, # escalade
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"cheer": 2, # acclamation
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"climb": 2, # escalade
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"switch": 2, # bascule/actionner
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}
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_SINGLE_POSES = [
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"idle", "jump", "fall", "duck", "hit", "back", "slide", "interact",
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"kick", "side", "shove", "shoveBack", "talk", "attackKick", "hang",
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"hold", "hurt", "behindBack", "down", "drag", "fallDown", "rope",
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"show", "think", "wide",
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"idle",
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"jump",
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"fall",
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"duck",
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"hit",
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"back",
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"slide",
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"interact",
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"kick",
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"side",
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"shove",
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"shoveBack",
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"talk",
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"attackKick",
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"hang",
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"hold",
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"hurt",
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"behindBack",
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"down",
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"drag",
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"fallDown",
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"rope",
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"show",
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"think",
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"wide",
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]
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def _animations_for(slug):
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def _animations_for(slug: str) -> dict[str, list[str]]:
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animations = {
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name: [f"/static/characters/{slug}/{name}{i}.png" for i in range(count)]
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for name, count in _SEQUENCE_ANIMATIONS.items()
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@@ -54,6 +75,5 @@ def _animations_for(slug):
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# screens/labels/animal_sprite_library.py et le plan "Bibliothèque de
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# sprites animaux CraftPix").
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PUBLIC_SPRITE_LIBRARY = {
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slug: {"label": label, "animations": _animations_for(slug)}
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for slug, label in CHARACTERS.items()
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slug: {"label": label, "animations": _animations_for(slug)} for slug, label in CHARACTERS.items()
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}
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