Phase 3 : hardening qualite de code - typage strict, securite, dead code, a11y

Config strictement stricte partout (ruff, mypy --strict, bandit, vulture,
import-linter, eslint, stylelint), aucune regle desactivee "pour ne pas
casser le build" - l'existant a ete corrige pour la satisfaire plutot que
l'inverse. Hooks pre-commit locaux (language: system) bloquants.

- Typage mypy --strict propage a tout le moteur (db, screens, auth, core,
  ai, routes, puis publish/scripts/tests/app.py/build_css.py).
- Securite : fuite de handle fichier Windows corrigee dans l'export SCORM
  (routes/publish/export_scorm.py), CSRF/RNG non-crypto/xAPI documentes
  (# nosec, # NOSONAR justifies), nouveau db.json_for_script() (echappe
  "</script>" dans le JSON embarque en <script>, 25 sites).
- Architecture : imports circulaires/F811 nettoyes, contrats
  import-linter respectes, code mort retire (vulture).
- Accessibilite : 69 champs de formulaire sans label correctement
  associe corriges (for/id ou aria-label) sur 11 templates.
- ESLint/Stylelint : lot mecanique JS/CSS, regles ajustees puis
  appliquees (aucune desactivee sans verification individuelle).
- Tests : isolation du compte admin partage (nettoyage ponctuel +
  fixture de teardown automatique en filet de securite), suite complete
  verte (591 tests Python, 241 tests JS).
- SonarQube Community Build self-heberge (Docker + PostgreSQL) : rapport
  complet analyse point par point, faux positifs documentes.
- .gitattributes ajoute (LF force) : core.autocrlf=true sur cette machine
  faisait echouer ESLint (linebreak-style) via un bug connu de git
  (checkout "en place" qui ignore l'eol force sur un fichier deja
  present sur disque - contourne en supprimant puis recreant chaque
  fichier suivi).

djLint (H021, styles inline) volontairement saute pour ce commit -
backlog assume, deja documente, traite dans un lot separe.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
william
2026-09-15 16:06:15 +02:00
co-authored by Claude Sonnet 5
parent 7db4803b93
commit c57420c8c9
454 changed files with 16448 additions and 6967 deletions
+22 -16
View File
@@ -1,23 +1,25 @@
from typing import Any
import db
from ..screens_repo.list_screens import list_screens
from ..flow.list_flow_nodes import list_flow_nodes
from ..flow.list_flow_edges import list_flow_edges
from ..animations.list_animation_clips import list_animation_clips
from ..rendering.personnage_data import resolve_personnage_animations
from ..rendering.personnage_commands import resolve_personnage_commands
from ..rendering.personnage_role import resolve_personnage_role
from ..rendering.collision_settings import resolve_collision_settings
from ..flow.list_flow_edges import list_flow_edges
from ..flow.list_flow_nodes import list_flow_nodes
from ..rendering.collision_rules import resolve_collision_rules
from ..rendering.screen_triggers import resolve_screen_triggers
from ..rendering.collision_settings import resolve_collision_settings
from ..rendering.dialogue_box_style import resolve_dialogue_box_style
from ..rendering.personnage_commands import resolve_personnage_commands
from ..rendering.personnage_data import resolve_personnage_animations
from ..rendering.personnage_role import resolve_personnage_role
from ..rendering.quiz_box_config import resolve_quiz_box_config
from ..rendering.screen_triggers import resolve_screen_triggers
from ..rendering.trigger_graph import list_completable_dialogue_ids
from ..scenes.list_scene_objects import list_scene_objects
from ..scenes.render_scene_object import render_scene_object
from ..screens_repo.list_screens import list_screens
def full_game_payload(slug, player_id=db.PLAYER_SHARED):
def full_game_payload(slug: str, player_id: str = db.PLAYER_SHARED) -> dict[str, Any]:
"""Toutes les données nécessaires au runtime JS de la page de jeu jouable
(/game/<slug>/play, ou le paquet Web/SCORM exporté — voir
publish/build_scorm_package.py) : chaque écran avec ses éléments (HTML
@@ -134,6 +136,9 @@ def full_game_payload(slug, player_id=db.PLAYER_SHARED):
fields_meta = {}
for d in definitions:
full = db.get_definition(slug, d["id"])
assert full is not None, ( # nosec B101 # noqa: S101 - narrowing de type, sur par construction
"d['id'] vient de list_definitions(slug), donc get_definition ne peut pas renvoyer None ici"
)
rows = db.list_rows(slug, full, player_id)
# Un champ "relation" vit dans une colonne SQL "<champ>_id", jamais
# sous son nom "propre" (voir _field_column dans
@@ -152,10 +157,7 @@ def full_game_payload(slug, player_id=db.PLAYER_SHARED):
if f["type"] == "relation":
col += "_id"
cols[f["name"]] = col
data[str(d["id"])] = [
{**{fname: r.get(col) for fname, col in cols.items()}, "id": r["id"]}
for r in rows
]
data[str(d["id"])] = [{**{fname: r.get(col) for fname, col in cols.items()}, "id": r["id"]} for r in rows]
# min_value/max_value (2.2 — bornage automatique, voir
# apply_data_action.py) : nécessaires ici pour que le port
# client-side de l'export Web/SCORM (static/js/play/offline/,
@@ -194,9 +196,13 @@ def full_game_payload(slug, player_id=db.PLAYER_SHARED):
completable_dialogue_ids = list_completable_dialogue_ids(slug)
return {
"screens": payload_screens, "flows": flows, "animations": animations,
"data": data, "fields_meta": fields_meta,
"variables": variables, "personnage_animations": personnage_animations,
"screens": payload_screens,
"flows": flows,
"animations": animations,
"data": data,
"fields_meta": fields_meta,
"variables": variables,
"personnage_animations": personnage_animations,
"definition_names": definition_names,
"completable_dialogue_ids": completable_dialogue_ids,
}