Phase 3 : hardening qualite de code - typage strict, securite, dead code, a11y
Config strictement stricte partout (ruff, mypy --strict, bandit, vulture, import-linter, eslint, stylelint), aucune regle desactivee "pour ne pas casser le build" - l'existant a ete corrige pour la satisfaire plutot que l'inverse. Hooks pre-commit locaux (language: system) bloquants. - Typage mypy --strict propage a tout le moteur (db, screens, auth, core, ai, routes, puis publish/scripts/tests/app.py/build_css.py). - Securite : fuite de handle fichier Windows corrigee dans l'export SCORM (routes/publish/export_scorm.py), CSRF/RNG non-crypto/xAPI documentes (# nosec, # NOSONAR justifies), nouveau db.json_for_script() (echappe "</script>" dans le JSON embarque en <script>, 25 sites). - Architecture : imports circulaires/F811 nettoyes, contrats import-linter respectes, code mort retire (vulture). - Accessibilite : 69 champs de formulaire sans label correctement associe corriges (for/id ou aria-label) sur 11 templates. - ESLint/Stylelint : lot mecanique JS/CSS, regles ajustees puis appliquees (aucune desactivee sans verification individuelle). - Tests : isolation du compte admin partage (nettoyage ponctuel + fixture de teardown automatique en filet de securite), suite complete verte (591 tests Python, 241 tests JS). - SonarQube Community Build self-heberge (Docker + PostgreSQL) : rapport complet analyse point par point, faux positifs documentes. - .gitattributes ajoute (LF force) : core.autocrlf=true sur cette machine faisait echouer ESLint (linebreak-style) via un bug connu de git (checkout "en place" qui ignore l'eol force sur un fichier deja present sur disque - contourne en supprimant puis recreant chaque fichier suivi). djLint (H021, styles inline) volontairement saute pour ce commit - backlog assume, deja documente, traite dans un lot separe. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Sonnet 5
parent
7db4803b93
commit
c57420c8c9
@@ -40,74 +40,99 @@ quelle ici n'aurait eu AUCUN effet, silencieusement.
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Usage : python3 scripts/build_demo_dialogues.py
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"""
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import json
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import os
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import re
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import sys
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import os
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from typing import Any
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sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
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from core.flask_app import app
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from core import jinja_filters # noqa: F401 - enregistre les filtres Jinja
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from flask.testing import FlaskClient
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from werkzeug.test import TestResponse
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import routes # noqa: F401 - enregistre toutes les routes
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from core import jinja_filters # noqa: F401 - enregistre les filtres Jinja
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from core.flask_app import app
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def _redirect_id(resp, pattern):
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return int(re.search(pattern, resp.headers["Location"]).group(1))
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def _redirect_id(resp: TestResponse, pattern: str) -> int:
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match = re.search(pattern, resp.headers["Location"]) # NOSONAR S8371 - Location attendue, KeyError = echec clair
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assert match is not None, ( # nosec B101 # noqa: S101 - script d'usage unique, jamais execute en production
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f"motif {pattern!r} absent de Location: {resp.headers['Location']!r}" # NOSONAR S8371 - idem
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)
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return int(match.group(1))
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def _create_screen(client, slug, name):
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def _create_screen(client: FlaskClient, slug: str, name: str) -> int:
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resp = client.post(f"/game/{slug}/screens/new", data={"name": name}, follow_redirects=False)
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return _redirect_id(resp, r"/screens/(\d+)/edit")
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def _add_element(client, slug, screen_id, widget):
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resp = client.post(f"/game/{slug}/screens/{screen_id}/elements/add", data={"widget": widget}, follow_redirects=False)
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def _add_element(client: FlaskClient, slug: str, screen_id: int, widget: str) -> int:
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resp = client.post(
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f"/game/{slug}/screens/{screen_id}/elements/add", data={"widget": widget}, follow_redirects=False
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)
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return _redirect_id(resp, r"selected=(\d+)")
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def _add_child(client, slug, parent_id, widget):
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resp = client.post(f"/game/{slug}/elements/{parent_id}/children/add", data={"widget": widget}, follow_redirects=False)
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def _add_child(client: FlaskClient, slug: str, parent_id: int, widget: str) -> int:
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resp = client.post(
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f"/game/{slug}/elements/{parent_id}/children/add", data={"widget": widget}, follow_redirects=False
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)
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return _redirect_id(resp, r"selected=(\d+)")
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def _save(client, slug, element_id, **ctrl):
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def _save(client: FlaskClient, slug: str, element_id: int, **ctrl: Any) -> None:
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data = {f"ctrl_{k}": v for k, v in ctrl.items()}
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client.post(f"/game/{slug}/elements/{element_id}/save", data=data)
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def _add_node(client, slug, screen_id, **fields):
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def _add_node(client: FlaskClient, slug: str, screen_id: int, **fields: Any) -> int:
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resp = client.post(
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f"/game/{slug}/screens/{screen_id}/flow/nodes/add",
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data=json.dumps({**fields}),
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content_type="application/json",
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)
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assert resp.status_code == 200, resp.get_data(as_text=True)
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return resp.get_json()["id"]
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assert resp.status_code == 200, ( # nosec B101 # noqa: S101 - script d'usage unique
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resp.get_data(as_text=True)
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)
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result: int = resp.get_json()["id"]
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return result
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def _add_edge(client, slug, screen_id, from_id, to_id, from_port="out"):
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def _add_edge(client: FlaskClient, slug: str, screen_id: int, from_id: int, to_id: int, from_port: str = "out") -> None:
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resp = client.post(
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f"/game/{slug}/screens/{screen_id}/flow/edges/add",
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data=json.dumps({"from_node_id": from_id, "from_port": from_port, "to_node_id": to_id}),
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content_type="application/json",
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)
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assert resp.status_code == 200, resp.get_data(as_text=True)
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def _modifier_element(client, slug, screen_id, target_id, prop, value):
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return _add_node(
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client, slug, screen_id,
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node_type="action", action_type="modifier_element",
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target_element_id=target_id, element_property=prop, element_value=value,
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assert resp.status_code == 200, ( # nosec B101 # noqa: S101 - script d'usage unique
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resp.get_data(as_text=True)
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)
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def build():
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def _modifier_element(client: FlaskClient, slug: str, screen_id: int, target_id: int, prop: str, value: str) -> int:
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return _add_node(
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client,
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slug,
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screen_id,
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node_type="action",
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action_type="modifier_element",
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target_element_id=target_id,
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element_property=prop,
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element_value=value,
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)
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def build() -> None:
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app.config["TESTING"] = True
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with app.test_client() as client:
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resp = client.post("/games/new", data={"name": "Demo Dialogues Surbrillance"}, follow_redirects=False)
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assert resp.status_code == 302, resp.get_data(as_text=True)
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assert resp.status_code == 302, ( # nosec B101 # noqa: S101 - script d'usage unique
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resp.get_data(as_text=True)
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)
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slug = resp.headers["Location"].rstrip("/").split("/")[-1]
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print(f"Jeu créé : slug={slug}")
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@@ -119,7 +144,16 @@ def build():
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t1 = _add_child(client, slug, overlay_bienvenue, "titre")
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_save(client, slug, t1, content="Bienvenue !", color="#f5f6fa")
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t2 = _add_child(client, slug, overlay_bienvenue, "texte")
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_save(client, slug, t2, content="Ce petit tutoriel te montre comment fonctionnent les dialogues et la surbrillance. Clique sur OK pour commencer.", color="#f5f6fa")
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_save(
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client,
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slug,
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t2,
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content=(
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"Ce petit tutoriel te montre comment fonctionnent les dialogues et la "
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"surbrillance. Clique sur OK pour commencer."
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),
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color="#f5f6fa",
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)
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btn_ok = _add_child(client, slug, overlay_bienvenue, "bouton")
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_save(client, slug, btn_ok, content="OK, c'est parti")
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@@ -148,7 +182,9 @@ def build():
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_add_edge(client, slug, screen1, trig_ok, act_highlight_on)
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# Clic sur le bouton cible -> arrête la surbrillance, le désactive, ouvre "Bravo".
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trig_target = _add_node(client, slug, screen1, node_type="trigger", trigger_element_id=btn_target, trigger_event="clic")
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trig_target = _add_node(
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client, slug, screen1, node_type="trigger", trigger_element_id=btn_target, trigger_event="clic"
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)
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act_highlight_off = _modifier_element(client, slug, screen1, btn_target, "surbrillance", "off")
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act_lock_target = _modifier_element(client, slug, screen1, btn_target, "desactive", "on")
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act_open_bravo = _modifier_element(client, slug, screen1, overlay_bravo, "visibilite", "visible")
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@@ -157,7 +193,9 @@ def build():
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_add_edge(client, slug, screen1, trig_target, act_open_bravo)
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# Clic sur "Fermer" (dans "Bravo") -> referme "Bravo".
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trig_close_bravo = _add_node(client, slug, screen1, node_type="trigger", trigger_element_id=btn_close_bravo, trigger_event="clic")
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trig_close_bravo = _add_node(
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client, slug, screen1, node_type="trigger", trigger_element_id=btn_close_bravo, trigger_event="clic"
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)
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act_close_bravo = _modifier_element(client, slug, screen1, overlay_bravo, "visibilite", "masque")
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_add_edge(client, slug, screen1, trig_close_bravo, act_close_bravo)
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@@ -169,7 +207,13 @@ def build():
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t5 = _add_child(client, slug, overlay_mentor, "titre")
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_save(client, slug, t5, content="Message du mentor", color="#f5f6fa")
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t6 = _add_child(client, slug, overlay_mentor, "texte")
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_save(client, slug, t6, content="Ce message est apparu tout seul, 3 secondes après l'arrivée sur cet écran — sans aucun clic.", color="#f5f6fa")
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_save(
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client,
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slug,
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t6,
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content="Ce message est apparu tout seul, 3 secondes après l'arrivée sur cet écran — sans aucun clic.",
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color="#f5f6fa",
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)
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btn_close_mentor = _add_child(client, slug, overlay_mentor, "bouton")
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_save(client, slug, btn_close_mentor, content="Fermer")
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@@ -182,7 +226,9 @@ def build():
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_add_edge(client, slug, screen2, trig_affichage2, act_wait)
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_add_edge(client, slug, screen2, act_wait, act_open_mentor)
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trig_close_mentor = _add_node(client, slug, screen2, node_type="trigger", trigger_element_id=btn_close_mentor, trigger_event="clic")
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trig_close_mentor = _add_node(
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client, slug, screen2, node_type="trigger", trigger_element_id=btn_close_mentor, trigger_event="clic"
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)
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act_close_mentor = _modifier_element(client, slug, screen2, overlay_mentor, "visibilite", "masque")
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_add_edge(client, slug, screen2, trig_close_mentor, act_close_mentor)
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