Phase 3 : hardening qualite de code - typage strict, securite, dead code, a11y

Config strictement stricte partout (ruff, mypy --strict, bandit, vulture,
import-linter, eslint, stylelint), aucune regle desactivee "pour ne pas
casser le build" - l'existant a ete corrige pour la satisfaire plutot que
l'inverse. Hooks pre-commit locaux (language: system) bloquants.

- Typage mypy --strict propage a tout le moteur (db, screens, auth, core,
  ai, routes, puis publish/scripts/tests/app.py/build_css.py).
- Securite : fuite de handle fichier Windows corrigee dans l'export SCORM
  (routes/publish/export_scorm.py), CSRF/RNG non-crypto/xAPI documentes
  (# nosec, # NOSONAR justifies), nouveau db.json_for_script() (echappe
  "</script>" dans le JSON embarque en <script>, 25 sites).
- Architecture : imports circulaires/F811 nettoyes, contrats
  import-linter respectes, code mort retire (vulture).
- Accessibilite : 69 champs de formulaire sans label correctement
  associe corriges (for/id ou aria-label) sur 11 templates.
- ESLint/Stylelint : lot mecanique JS/CSS, regles ajustees puis
  appliquees (aucune desactivee sans verification individuelle).
- Tests : isolation du compte admin partage (nettoyage ponctuel +
  fixture de teardown automatique en filet de securite), suite complete
  verte (591 tests Python, 241 tests JS).
- SonarQube Community Build self-heberge (Docker + PostgreSQL) : rapport
  complet analyse point par point, faux positifs documentes.
- .gitattributes ajoute (LF force) : core.autocrlf=true sur cette machine
  faisait echouer ESLint (linebreak-style) via un bug connu de git
  (checkout "en place" qui ignore l'eol force sur un fichier deja
  present sur disque - contourne en supprimant puis recreant chaque
  fichier suivi).

djLint (H021, styles inline) volontairement saute pour ce commit -
backlog assume, deja documente, traite dans un lot separe.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
william
2026-09-15 16:06:15 +02:00
co-authored by Claude Sonnet 5
parent 7db4803b93
commit c57420c8c9
454 changed files with 16448 additions and 6967 deletions
+26 -27
View File
@@ -4,47 +4,46 @@
// dans l'éditeur (non pertinent hors ligne, qui ne sert jamais l'éditeur,
// mais le port reste fidèle pour ne pas diverger inutilement).
function forgeRenderOverlay(el, meta, gameData, childrenMap, ctx, parentFlexDirection) {
var isPlayMode = !!(ctx && ctx._forge_play_mode);
var attrsRaw = el.attributes || {};
var boxColor = attrsRaw._couleur_boite || "#1f2430";
var radius = attrsRaw._arrondi || "12";
const isPlayMode = !!(ctx && ctx._forge_play_mode);
const attrsRaw = el.attributes || {};
const boxColor = attrsRaw._couleur_boite || '#1f2430';
const radius = attrsRaw._arrondi || '12';
var attrs = forgeVisibleAttrs(el, meta, ctx);
var style, wrapperClass;
const attrs = forgeVisibleAttrs(el, meta, ctx);
let style; let
wrapperClass;
if (isPlayMode) {
var baseOverlayStyle =
"position:fixed; inset:0; z-index:9999; display:flex; " +
"align-items:center; justify-content:center; background:rgba(0,0,0,0.6);";
style = baseOverlayStyle + " " + forgeStyleString(el, parentFlexDirection, el.widget);
wrapperClass = "modal is-active";
const baseOverlayStyle = 'position:fixed; inset:0; z-index:9999; display:flex; '
+ 'align-items:center; justify-content:center; background:rgba(0,0,0,0.6);';
style = `${baseOverlayStyle} ${forgeStyleString(el, parentFlexDirection, el.widget)}`;
wrapperClass = 'modal is-active';
} else {
style = forgeStyleString(el, parentFlexDirection, el.widget);
wrapperClass = "";
wrapperClass = '';
}
var attrParts = ['style="' + forgeHtmlEscape(style) + '"'];
Object.keys(attrs).forEach(function (k) {
var v = attrs[k];
if (v === null || v === undefined || v === "" || v === false) return;
attrParts.push(v === true ? forgeHtmlEscape(k) : forgeHtmlEscape(k) + '="' + forgeHtmlEscape(v) + '"');
const attrParts = [`style="${forgeHtmlEscape(style)}"`];
Object.keys(attrs).forEach((k) => {
const v = attrs[k];
if (v === null || v === undefined || v === '' || v === false) return;
attrParts.push(v === true ? forgeHtmlEscape(k) : `${forgeHtmlEscape(k)}="${forgeHtmlEscape(v)}"`);
});
var boxStyle =
"background:" + forgeHtmlEscape(String(boxColor)) + "; border-radius:" + forgeHtmlEscape(String(radius)) + "px; " +
"color:#e8eaf0; padding:24px; width:100%; max-width:min(560px, 90%); max-height:90%; overflow:auto; box-sizing:border-box;";
var childHtml = forgeRenderChildren(el, gameData, childrenMap, ctx);
var wrapperClassAttr = wrapperClass ? 'class="' + wrapperClass + '" ' : "";
const boxStyle = `background:${forgeHtmlEscape(String(boxColor))}; border-radius:${forgeHtmlEscape(String(radius))}px; `
+ 'color:#e8eaf0; padding:24px; width:100%; max-width:min(560px, 90%); max-height:90%; overflow:auto; box-sizing:border-box;';
const childHtml = forgeRenderChildren(el, gameData, childrenMap, ctx);
const wrapperClassAttr = wrapperClass ? `class="${wrapperClass}" ` : '';
return (
'<div ' + wrapperClassAttr + attrParts.join(" ") + '>' +
'<div class="box forgeOverlayBox" style="' + forgeHtmlEscape(boxStyle) + '">' + childHtml + '</div>' +
'</div>'
`<div ${wrapperClassAttr}${attrParts.join(' ')}>`
+ `<div class="box forgeOverlayBox" style="${forgeHtmlEscape(boxStyle)}">${childHtml}</div>`
+ '</div>'
);
}
if (typeof module !== 'undefined' && module.exports) {
module.exports = { forgeRenderOverlay };
var renderMod = require('./render-element.js');
["forgeVisibleAttrs", "forgeStyleString", "forgeHtmlEscape", "forgeRenderChildren"].forEach(function (name) {
const renderMod = require('./render-element.js');
['forgeVisibleAttrs', 'forgeStyleString', 'forgeHtmlEscape', 'forgeRenderChildren'].forEach((name) => {
global[name] = global[name] || renderMod[name];
});
}