Phase 3 : hardening qualite de code - typage strict, securite, dead code, a11y
Config strictement stricte partout (ruff, mypy --strict, bandit, vulture, import-linter, eslint, stylelint), aucune regle desactivee "pour ne pas casser le build" - l'existant a ete corrige pour la satisfaire plutot que l'inverse. Hooks pre-commit locaux (language: system) bloquants. - Typage mypy --strict propage a tout le moteur (db, screens, auth, core, ai, routes, puis publish/scripts/tests/app.py/build_css.py). - Securite : fuite de handle fichier Windows corrigee dans l'export SCORM (routes/publish/export_scorm.py), CSRF/RNG non-crypto/xAPI documentes (# nosec, # NOSONAR justifies), nouveau db.json_for_script() (echappe "</script>" dans le JSON embarque en <script>, 25 sites). - Architecture : imports circulaires/F811 nettoyes, contrats import-linter respectes, code mort retire (vulture). - Accessibilite : 69 champs de formulaire sans label correctement associe corriges (for/id ou aria-label) sur 11 templates. - ESLint/Stylelint : lot mecanique JS/CSS, regles ajustees puis appliquees (aucune desactivee sans verification individuelle). - Tests : isolation du compte admin partage (nettoyage ponctuel + fixture de teardown automatique en filet de securite), suite complete verte (591 tests Python, 241 tests JS). - SonarQube Community Build self-heberge (Docker + PostgreSQL) : rapport complet analyse point par point, faux positifs documentes. - .gitattributes ajoute (LF force) : core.autocrlf=true sur cette machine faisait echouer ESLint (linebreak-style) via un bug connu de git (checkout "en place" qui ignore l'eol force sur un fichier deja present sur disque - contourne en supprimant puis recreant chaque fichier suivi). djLint (H021, styles inline) volontairement saute pour ce commit - backlog assume, deja documente, traite dans un lot separe. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Sonnet 5
parent
7db4803b93
commit
c57420c8c9
@@ -3,12 +3,19 @@ screens/labels/animal_sprite_library.py) — réservée au rôle admin
|
||||
(licence CraftPix, voir core/sprite_gate.py et le plan "Bibliothèque de
|
||||
sprites animaux CraftPix"). Un compte "user" ne doit ni la voir dans la
|
||||
galerie de l'éditeur, ni pouvoir l'assigner par un POST direct."""
|
||||
|
||||
import json
|
||||
from collections.abc import Callable
|
||||
from pathlib import Path
|
||||
from typing import Any
|
||||
|
||||
from flask.testing import FlaskClient
|
||||
|
||||
import screens
|
||||
from tests.conftest import not_none
|
||||
|
||||
|
||||
def test_admin_sprite_library_loaded_from_manifest():
|
||||
def test_admin_sprite_library_loaded_from_manifest() -> None:
|
||||
assert len(screens.ADMIN_SPRITE_LIBRARY) > 0
|
||||
bunny = screens.ADMIN_SPRITE_LIBRARY["animal-bunny-01"]
|
||||
assert bunny["family"] == "bunny"
|
||||
@@ -16,13 +23,13 @@ def test_admin_sprite_library_loaded_from_manifest():
|
||||
assert len(bunny["animations"]["idle"]) == 20
|
||||
|
||||
|
||||
def test_sprite_library_is_public_plus_admin_merged():
|
||||
def test_sprite_library_is_public_plus_admin_merged() -> None:
|
||||
assert set(screens.SPRITE_LIBRARY) == set(screens.PUBLIC_SPRITE_LIBRARY) | set(screens.ADMIN_SPRITE_LIBRARY)
|
||||
assert screens.ADMIN_ONLY_CHARACTER_SLUGS == set(screens.ADMIN_SPRITE_LIBRARY)
|
||||
assert set(screens.ADMIN_SPRITE_LIBRARY) == screens.ADMIN_ONLY_CHARACTER_SLUGS
|
||||
assert "male-adventurer" not in screens.ADMIN_ONLY_CHARACTER_SLUGS
|
||||
|
||||
|
||||
def test_sprite_gallery_families_shows_one_tile_per_animal():
|
||||
def test_sprite_gallery_families_shows_one_tile_per_animal() -> None:
|
||||
families = screens.sprite_gallery_families(screens.SPRITE_LIBRARY)
|
||||
slugs = [slug for slug, _ in families]
|
||||
assert len(slugs) == len(screens.PUBLIC_SPRITE_LIBRARY) + 14 # 6 Kenney + 14 familles animales
|
||||
@@ -30,7 +37,7 @@ def test_sprite_gallery_families_shows_one_tile_per_animal():
|
||||
assert "animal-bunny-02" not in slugs
|
||||
|
||||
|
||||
def _create_jeu2d_game_as(post_client, name, slug_owner_client=None):
|
||||
def _create_jeu2d_game_as(post_client: FlaskClient, name: str, slug_owner_client: FlaskClient | None = None) -> Any:
|
||||
# Fusion des moteurs (voir screens/screens_repo/ensure_schema.py) : un
|
||||
# jeu n'a plus de type propre — seul l'écran créé ensuite par chaque
|
||||
# test (screens.create_screen(..., kind="jeu_2d")) est une scène.
|
||||
@@ -39,20 +46,26 @@ def _create_jeu2d_game_as(post_client, name, slug_owner_client=None):
|
||||
return resp.headers["Location"].rstrip("/").split("/")[-1]
|
||||
|
||||
|
||||
def test_scene_editor_hides_animal_characters_from_a_user_account(client, user_client, tmp_game_slug_cleanup):
|
||||
def test_scene_editor_hides_animal_characters_from_a_user_account(
|
||||
client: FlaskClient, user_client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
||||
) -> None:
|
||||
slug = tmp_game_slug_cleanup(_create_jeu2d_game_as(client, "pytest_animal_scene_user"))
|
||||
with user_client.session_transaction() as sess:
|
||||
import auth
|
||||
|
||||
auth.set_project_slug(sess["user_id"], slug)
|
||||
screen_id = screens.create_screen(slug, "Scène 1", kind="jeu_2d")
|
||||
html = user_client.get(f"/game/{slug}/screens/{screen_id}/edit").get_data(as_text=True)
|
||||
assert "animal-bunny-01" not in html
|
||||
|
||||
|
||||
def test_scene_object_add_rejects_animal_character_for_a_user_account(client, user_client, tmp_game_slug_cleanup):
|
||||
def test_scene_object_add_rejects_animal_character_for_a_user_account(
|
||||
client: FlaskClient, user_client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
||||
) -> None:
|
||||
slug = tmp_game_slug_cleanup(_create_jeu2d_game_as(client, "pytest_animal_scene_gate"))
|
||||
with user_client.session_transaction() as sess:
|
||||
import auth
|
||||
|
||||
auth.set_project_slug(sess["user_id"], slug)
|
||||
screen_id = screens.create_screen(slug, "Scène 1", kind="jeu_2d")
|
||||
resp = user_client.post(
|
||||
@@ -62,7 +75,9 @@ def test_scene_object_add_rejects_animal_character_for_a_user_account(client, us
|
||||
assert resp.status_code == 403
|
||||
|
||||
|
||||
def test_scene_object_add_allows_animal_character_for_admin(client, tmp_game_slug_cleanup):
|
||||
def test_scene_object_add_allows_animal_character_for_admin(
|
||||
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
||||
) -> None:
|
||||
slug = tmp_game_slug_cleanup(_create_jeu2d_game_as(client, "pytest_animal_scene_admin"))
|
||||
screen_id = screens.create_screen(slug, "Scène 1", kind="jeu_2d")
|
||||
resp = client.post(
|
||||
@@ -72,14 +87,17 @@ def test_scene_object_add_allows_animal_character_for_admin(client, tmp_game_slu
|
||||
)
|
||||
assert resp.status_code == 302
|
||||
obj_id = int(resp.headers["Location"].rsplit("selected=", 1)[1])
|
||||
obj = screens.get_scene_object(slug, obj_id)
|
||||
obj = not_none(screens.get_scene_object(slug, obj_id))
|
||||
assert screens.resolve_personnage_data(obj)["forge_character"] == "animal-bunny-01"
|
||||
|
||||
|
||||
def test_scene_object_personnage_swap_rejects_animal_character_for_a_user_account(client, user_client, tmp_game_slug_cleanup):
|
||||
def test_scene_object_personnage_swap_rejects_animal_character_for_a_user_account(
|
||||
client: FlaskClient, user_client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
||||
) -> None:
|
||||
slug = tmp_game_slug_cleanup(_create_jeu2d_game_as(client, "pytest_animal_swap_gate"))
|
||||
with user_client.session_transaction() as sess:
|
||||
import auth
|
||||
|
||||
auth.set_project_slug(sess["user_id"], slug)
|
||||
screen_id = screens.create_screen(slug, "Scène 1")
|
||||
obj_id = screens.add_scene_object(slug, screen_id)
|
||||
@@ -91,7 +109,9 @@ def test_scene_object_personnage_swap_rejects_animal_character_for_a_user_accoun
|
||||
assert resp.status_code == 403
|
||||
|
||||
|
||||
def test_list_used_forge_characters_scans_elements_and_scene_objects(client, tmp_game_slug_cleanup):
|
||||
def test_list_used_forge_characters_scans_elements_and_scene_objects(
|
||||
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
||||
) -> None:
|
||||
slug = tmp_game_slug_cleanup(_create_jeu2d_game_as(client, "pytest_used_characters"))
|
||||
screen_id = screens.create_screen(slug, "Scène 1")
|
||||
screens.add_scene_object(slug, screen_id, forge_character="animal-bunny-01")
|
||||
@@ -100,16 +120,20 @@ def test_list_used_forge_characters_scans_elements_and_scene_objects(client, tmp
|
||||
assert used == {"animal-bunny-01"}
|
||||
|
||||
|
||||
def test_build_scorm_package_only_copies_used_animal_character_folders(client, tmp_game_slug_cleanup, tmp_path):
|
||||
def test_build_scorm_package_only_copies_used_animal_character_folders(
|
||||
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str], tmp_path: Path
|
||||
) -> None:
|
||||
slug = tmp_game_slug_cleanup(_create_jeu2d_game_as(client, "pytest_scorm_animals"))
|
||||
screen_id = screens.create_screen(slug, "Scène 1")
|
||||
screens.add_scene_object(slug, screen_id, forge_character="animal-bunny-01")
|
||||
|
||||
with client.application.test_request_context():
|
||||
from publish import build_scorm_package
|
||||
|
||||
zip_path, _name = build_scorm_package.build_scorm_zip(slug)
|
||||
try:
|
||||
import zipfile
|
||||
|
||||
with zipfile.ZipFile(zip_path) as zf:
|
||||
names = zf.namelist()
|
||||
animal_paths = {n for n in names if "static/characters/animals/" in n and not n.endswith("manifest.json")}
|
||||
@@ -121,4 +145,5 @@ def test_build_scorm_package_only_copies_used_animal_character_folders(client, t
|
||||
assert any("static/characters/male-adventurer/" in n for n in names)
|
||||
finally:
|
||||
import os
|
||||
|
||||
os.remove(zip_path)
|
||||
|
||||
Reference in New Issue
Block a user