Phase 3 : hardening qualite de code - typage strict, securite, dead code, a11y
Config strictement stricte partout (ruff, mypy --strict, bandit, vulture, import-linter, eslint, stylelint), aucune regle desactivee "pour ne pas casser le build" - l'existant a ete corrige pour la satisfaire plutot que l'inverse. Hooks pre-commit locaux (language: system) bloquants. - Typage mypy --strict propage a tout le moteur (db, screens, auth, core, ai, routes, puis publish/scripts/tests/app.py/build_css.py). - Securite : fuite de handle fichier Windows corrigee dans l'export SCORM (routes/publish/export_scorm.py), CSRF/RNG non-crypto/xAPI documentes (# nosec, # NOSONAR justifies), nouveau db.json_for_script() (echappe "</script>" dans le JSON embarque en <script>, 25 sites). - Architecture : imports circulaires/F811 nettoyes, contrats import-linter respectes, code mort retire (vulture). - Accessibilite : 69 champs de formulaire sans label correctement associe corriges (for/id ou aria-label) sur 11 templates. - ESLint/Stylelint : lot mecanique JS/CSS, regles ajustees puis appliquees (aucune desactivee sans verification individuelle). - Tests : isolation du compte admin partage (nettoyage ponctuel + fixture de teardown automatique en filet de securite), suite complete verte (591 tests Python, 241 tests JS). - SonarQube Community Build self-heberge (Docker + PostgreSQL) : rapport complet analyse point par point, faux positifs documentes. - .gitattributes ajoute (LF force) : core.autocrlf=true sur cette machine faisait echouer ESLint (linebreak-style) via un bug connu de git (checkout "en place" qui ignore l'eol force sur un fichier deja present sur disque - contourne en supprimant puis recreant chaque fichier suivi). djLint (H021, styles inline) volontairement saute pour ce commit - backlog assume, deja documente, traite dans un lot separe. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Sonnet 5
parent
7db4803b93
commit
c57420c8c9
+38
-19
@@ -1,31 +1,44 @@
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"""Tests de la timeline d'animation : clips Animate.css ou personnalisés
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(images-clés), posés sur la piste d'un élément, avec un instant de départ
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et une durée sur l'axe du temps (secondes depuis l'affichage de l'écran)."""
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import json
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import re
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from typing import Any
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from conftest import play_js_bundle # type: ignore[import-not-found] # resolu par pytest, pas mypy
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from flask.testing import FlaskClient
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import screens as screens_module
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from conftest import play_js_bundle
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from tests.conftest import not_none
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def _create_screen(client, slug, name="Accueil"):
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def _create_screen(client: FlaskClient, slug: str, name: str = "Accueil") -> Any:
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resp = client.post(f"/game/{slug}/screens/new", data={"name": name}, follow_redirects=False)
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return int(re.search(r"/screens/(\d+)/edit", resp.headers["Location"]).group(1))
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return int(not_none(re.search(r"/screens/(\d+)/edit", resp.headers["Location"])).group(1))
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def _add_element(client, slug, screen_id, widget=None):
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def _add_element(client: FlaskClient, slug: str, screen_id: int, widget: str | None = None) -> Any:
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return screens_module.add_scene_object(slug, screen_id)
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def test_animate_css_clip_persists(client, game):
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def test_animate_css_clip_persists(client: FlaskClient, game: str) -> None:
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screen_id = _create_screen(client, game)
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el_id = _add_element(client, game, screen_id)
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resp = client.post(
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f"/game/{game}/screens/{screen_id}/animations/clips/add",
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data=json.dumps({
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"element_id": el_id, "kind": "animate_css", "animate_name": "bounce",
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"start_time": "1.5", "duration": "2", "delay": "0", "easing": "ease", "iteration_count": "1",
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}),
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data=json.dumps(
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{
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"element_id": el_id,
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"kind": "animate_css",
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"animate_name": "bounce",
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"start_time": "1.5",
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"duration": "2",
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"delay": "0",
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"easing": "ease",
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"iteration_count": "1",
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}
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),
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content_type="application/json",
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)
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assert resp.status_code == 200
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@@ -37,16 +50,21 @@ def test_animate_css_clip_persists(client, game):
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assert clip["element_id"] == el_id
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def test_custom_keyframes_clip_persists(client, game):
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def test_custom_keyframes_clip_persists(client: FlaskClient, game: str) -> None:
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screen_id = _create_screen(client, game)
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el_id = _add_element(client, game, screen_id)
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keyframes = [{"percent": 0, "props": {"opacity": "0"}}, {"percent": 100, "props": {"opacity": "1"}}]
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resp = client.post(
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f"/game/{game}/screens/{screen_id}/animations/clips/add",
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data=json.dumps({
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"element_id": el_id, "kind": "custom", "custom_keyframes": keyframes,
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"start_time": "0", "duration": "3",
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}),
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data=json.dumps(
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{
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"element_id": el_id,
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"kind": "custom",
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"custom_keyframes": keyframes,
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"start_time": "0",
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"duration": "3",
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}
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),
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content_type="application/json",
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)
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assert resp.status_code == 200
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@@ -55,7 +73,7 @@ def test_custom_keyframes_clip_persists(client, game):
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assert json.loads(clip["custom_keyframes"]) == keyframes
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def test_clip_update_changes_timing(client, game):
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def test_clip_update_changes_timing(client: FlaskClient, game: str) -> None:
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screen_id = _create_screen(client, game)
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el_id = _add_element(client, game, screen_id)
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clip = client.post(
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@@ -74,7 +92,7 @@ def test_clip_update_changes_timing(client, game):
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assert updated["duration"] == 0.5
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def test_clip_delete_removes_it(client, game):
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def test_clip_delete_removes_it(client: FlaskClient, game: str) -> None:
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screen_id = _create_screen(client, game)
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el_id = _add_element(client, game, screen_id)
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clip = client.post(
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@@ -85,10 +103,11 @@ def test_clip_delete_removes_it(client, game):
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resp = client.post(f"/game/{game}/animations/clips/{clip['id']}/delete")
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assert resp.status_code == 200
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import screens
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assert screens.get_animation_clip(game, clip["id"]) is None
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def test_scene_editor_loads_animate_css(client, game):
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def test_scene_editor_loads_animate_css(client: FlaskClient, game: str) -> None:
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"""L'onglet dédié "Timeline d'animation" (animTabPanel) n'existe que
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dans l'éditeur document, retiré — l'éditeur de scène 2D n'a pas encore
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d'UI dédiée pour poser un clip (voir templates/scene_edit.html), mais
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@@ -100,7 +119,7 @@ def test_scene_editor_loads_animate_css(client, game):
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assert "animate.min.css" in html
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def test_play_page_exposes_animation_runtime_and_animate_css(client, game):
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def test_play_page_exposes_animation_runtime_and_animate_css(client: FlaskClient, game: str) -> None:
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resp = client.get(f"/game/{game}/play")
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html = resp.data.decode()
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assert "animate.min.css" in html
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@@ -109,7 +128,7 @@ def test_play_page_exposes_animation_runtime_and_animate_css(client, game):
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assert "injectCustomKeyframes" in js
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def test_play_page_payload_includes_clip(client, game):
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def test_play_page_payload_includes_clip(client: FlaskClient, game: str) -> None:
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screen_id = _create_screen(client, game)
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el_id = _add_element(client, game, screen_id, "titre")
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client.post(
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