Phase 3 : hardening qualite de code - typage strict, securite, dead code, a11y

Config strictement stricte partout (ruff, mypy --strict, bandit, vulture,
import-linter, eslint, stylelint), aucune regle desactivee "pour ne pas
casser le build" - l'existant a ete corrige pour la satisfaire plutot que
l'inverse. Hooks pre-commit locaux (language: system) bloquants.

- Typage mypy --strict propage a tout le moteur (db, screens, auth, core,
  ai, routes, puis publish/scripts/tests/app.py/build_css.py).
- Securite : fuite de handle fichier Windows corrigee dans l'export SCORM
  (routes/publish/export_scorm.py), CSRF/RNG non-crypto/xAPI documentes
  (# nosec, # NOSONAR justifies), nouveau db.json_for_script() (echappe
  "</script>" dans le JSON embarque en <script>, 25 sites).
- Architecture : imports circulaires/F811 nettoyes, contrats
  import-linter respectes, code mort retire (vulture).
- Accessibilite : 69 champs de formulaire sans label correctement
  associe corriges (for/id ou aria-label) sur 11 templates.
- ESLint/Stylelint : lot mecanique JS/CSS, regles ajustees puis
  appliquees (aucune desactivee sans verification individuelle).
- Tests : isolation du compte admin partage (nettoyage ponctuel +
  fixture de teardown automatique en filet de securite), suite complete
  verte (591 tests Python, 241 tests JS).
- SonarQube Community Build self-heberge (Docker + PostgreSQL) : rapport
  complet analyse point par point, faux positifs documentes.
- .gitattributes ajoute (LF force) : core.autocrlf=true sur cette machine
  faisait echouer ESLint (linebreak-style) via un bug connu de git
  (checkout "en place" qui ignore l'eol force sur un fichier deja
  present sur disque - contourne en supprimant puis recreant chaque
  fichier suivi).

djLint (H021, styles inline) volontairement saute pour ce commit -
backlog assume, deja documente, traite dans un lot separe.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
william
2026-09-15 16:06:15 +02:00
co-authored by Claude Sonnet 5
parent 7db4803b93
commit c57420c8c9
454 changed files with 16448 additions and 6967 deletions
+73 -35
View File
@@ -7,43 +7,56 @@ EXACTEMENT son comportement d'avant (une seule comparaison) — c'est ce que
vérifient les tests de non-régression ci-dessous, en plus des tests dédiés
à la nouvelle fonctionnalité.
"""
import json
import re
from typing import Any
from conftest import play_js_bundle # type: ignore[import-not-found] # resolu par pytest, pas mypy
from flask.testing import FlaskClient
import db
from conftest import play_js_bundle
from tests.conftest import not_none
def _create_screen(client, slug, name="Accueil"):
def _create_screen(client: FlaskClient, slug: str, name: str = "Accueil") -> Any:
resp = client.post(f"/game/{slug}/screens/new", data={"name": name}, follow_redirects=False)
return int(re.search(r"/screens/(\d+)/edit", resp.headers["Location"]).group(1))
return int(not_none(re.search(r"/screens/(\d+)/edit", resp.headers["Location"])).group(1))
def _create_object_two_fields(client, slug):
def _create_object_two_fields(client: FlaskClient, slug: str) -> Any:
"""Crée un objet "Partie" avec deux champs numériques et une ligne."""
def_id = db.create_definition(slug, "Partie", [
{"name": "reputation", "type": "nombre_entier"},
{"name": "niveau", "type": "nombre_entier"},
])
definition = db.get_definition(slug, def_id)
def_id = db.create_definition(
slug,
"Partie",
[
{"name": "reputation", "type": "nombre_entier"},
{"name": "niveau", "type": "nombre_entier"},
],
)
definition = not_none(db.get_definition(slug, def_id))
db.insert_row(slug, definition, {"reputation": "5", "niveau": "3"})
return def_id
def test_legacy_single_clause_condition_still_works_without_cond_clauses(client, game):
def test_legacy_single_clause_condition_still_works_without_cond_clauses(client: FlaskClient, game: str) -> None:
"""Non-régression : un nœud Condition créé SANS cond_clauses (comme avant
2.4) doit toujours fonctionner à l'identique."""
screen_id = _create_screen(client, game)
def_id = _create_object_two_fields(client, game)
resp = client.post(
f"/game/{game}/screens/{screen_id}/flow/nodes/add",
data=json.dumps({
"node_type": "condition",
"cond_definition_id": def_id, "cond_row_id": 1,
"cond_field": "reputation", "cond_field_type": "nombre_entier",
"cond_operator": "superieur", "cond_value": "10",
}),
data=json.dumps(
{
"node_type": "condition",
"cond_definition_id": def_id,
"cond_row_id": 1,
"cond_field": "reputation",
"cond_field_type": "nombre_entier",
"cond_operator": "superieur",
"cond_value": "10",
}
),
content_type="application/json",
)
node = resp.get_json()
@@ -53,22 +66,42 @@ def test_legacy_single_clause_condition_still_works_without_cond_clauses(client,
assert "cond_clauses" in js
def test_condition_node_persists_clauses_and_combinator(client, game):
def test_condition_node_persists_clauses_and_combinator(client: FlaskClient, game: str) -> None:
screen_id = _create_screen(client, game)
def_id = _create_object_two_fields(client, game)
clauses = [
{"definition_id": def_id, "row_id": 1, "field": "reputation", "field_type": "nombre_entier", "operator": "inferieur", "value": "20"},
{"definition_id": def_id, "row_id": 1, "field": "niveau", "field_type": "nombre_entier", "operator": "superieur_egal", "value": "3"},
{
"definition_id": def_id,
"row_id": 1,
"field": "reputation",
"field_type": "nombre_entier",
"operator": "inferieur",
"value": "20",
},
{
"definition_id": def_id,
"row_id": 1,
"field": "niveau",
"field_type": "nombre_entier",
"operator": "superieur_egal",
"value": "3",
},
]
resp = client.post(
f"/game/{game}/screens/{screen_id}/flow/nodes/add",
data=json.dumps({
"node_type": "condition",
"cond_definition_id": def_id, "cond_row_id": 1,
"cond_field": "reputation", "cond_field_type": "nombre_entier",
"cond_operator": "inferieur", "cond_value": "20",
"cond_clauses": json.dumps(clauses), "cond_combinator": "ou",
}),
data=json.dumps(
{
"node_type": "condition",
"cond_definition_id": def_id,
"cond_row_id": 1,
"cond_field": "reputation",
"cond_field_type": "nombre_entier",
"cond_operator": "inferieur",
"cond_value": "20",
"cond_clauses": json.dumps(clauses),
"cond_combinator": "ou",
}
),
content_type="application/json",
)
assert resp.status_code == 200
@@ -80,26 +113,31 @@ def test_condition_node_persists_clauses_and_combinator(client, game):
assert stored_clauses[1]["field"] == "niveau"
def test_condition_combinator_defaults_to_et_when_absent(client, game):
def test_condition_combinator_defaults_to_et_when_absent(client: FlaskClient, game: str) -> None:
"""cond_combinator a une valeur par défaut 'et' en base même si on ne la
précise jamais (jeux migrés depuis avant 2.4)."""
screen_id = _create_screen(client, game)
def_id = _create_object_two_fields(client, game)
resp = client.post(
f"/game/{game}/screens/{screen_id}/flow/nodes/add",
data=json.dumps({
"node_type": "condition",
"cond_definition_id": def_id, "cond_row_id": 1,
"cond_field": "reputation", "cond_field_type": "nombre_entier",
"cond_operator": "superieur", "cond_value": "10",
}),
data=json.dumps(
{
"node_type": "condition",
"cond_definition_id": def_id,
"cond_row_id": 1,
"cond_field": "reputation",
"cond_field_type": "nombre_entier",
"cond_operator": "superieur",
"cond_value": "10",
}
),
content_type="application/json",
)
node = resp.get_json()
assert node["cond_combinator"] == "et"
def test_play_page_exposes_combinator_logic(client, game):
def test_play_page_exposes_combinator_logic(client: FlaskClient, game: str) -> None:
js = play_js_bundle()
assert "cond_combinator" in js
assert "'ou'" in js