Phase 3 : hardening qualite de code - typage strict, securite, dead code, a11y
Config strictement stricte partout (ruff, mypy --strict, bandit, vulture, import-linter, eslint, stylelint), aucune regle desactivee "pour ne pas casser le build" - l'existant a ete corrige pour la satisfaire plutot que l'inverse. Hooks pre-commit locaux (language: system) bloquants. - Typage mypy --strict propage a tout le moteur (db, screens, auth, core, ai, routes, puis publish/scripts/tests/app.py/build_css.py). - Securite : fuite de handle fichier Windows corrigee dans l'export SCORM (routes/publish/export_scorm.py), CSRF/RNG non-crypto/xAPI documentes (# nosec, # NOSONAR justifies), nouveau db.json_for_script() (echappe "</script>" dans le JSON embarque en <script>, 25 sites). - Architecture : imports circulaires/F811 nettoyes, contrats import-linter respectes, code mort retire (vulture). - Accessibilite : 69 champs de formulaire sans label correctement associe corriges (for/id ou aria-label) sur 11 templates. - ESLint/Stylelint : lot mecanique JS/CSS, regles ajustees puis appliquees (aucune desactivee sans verification individuelle). - Tests : isolation du compte admin partage (nettoyage ponctuel + fixture de teardown automatique en filet de securite), suite complete verte (591 tests Python, 241 tests JS). - SonarQube Community Build self-heberge (Docker + PostgreSQL) : rapport complet analyse point par point, faux positifs documentes. - .gitattributes ajoute (LF force) : core.autocrlf=true sur cette machine faisait echouer ESLint (linebreak-style) via un bug connu de git (checkout "en place" qui ignore l'eol force sur un fichier deja present sur disque - contourne en supprimant puis recreant chaque fichier suivi). djLint (H021, styles inline) volontairement saute pour ce commit - backlog assume, deja documente, traite dans un lot separe. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Sonnet 5
parent
7db4803b93
commit
c57420c8c9
+23
-15
@@ -1,25 +1,29 @@
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"""Tests unitaires purs de la couche données (db/) — sans passer par Flask."""
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from collections.abc import Callable
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import db
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from tests.conftest import not_none
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def test_slugify_basic():
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def test_slugify_basic() -> None:
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assert db.slugify("Hello World") == "hello-world"
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assert db.slugify("Île de Ré !!") == "le-de-r"
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assert db.slugify("") == "jeu"
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def test_table_name_for():
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def test_table_name_for() -> None:
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assert db.table_name_for("Personnage Principal") == "obj_personnage_principal"
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def test_create_game_and_meta(tmp_game_slug_cleanup):
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def test_create_game_and_meta(tmp_game_slug_cleanup: Callable[[str], str]) -> None:
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slug = db.create_game("Mon Jeu De Test")
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tmp_game_slug_cleanup(slug)
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meta = db.game_meta(slug)
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assert meta["name"] == "Mon Jeu De Test"
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def test_list_games_only_returns_the_given_owners_projects(tmp_game_slug_cleanup):
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def test_list_games_only_returns_the_given_owners_projects(tmp_game_slug_cleanup: Callable[[str], str]) -> None:
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"""db.list_games(owner_folder) ne scanne plus jamais projects/ en
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entier (voir routes/games/index.py — faille corrigée : un admin
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voyait auparavant les projets de tous les comptes)."""
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@@ -29,7 +33,7 @@ def test_list_games_only_returns_the_given_owners_projects(tmp_game_slug_cleanup
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assert db.list_games("000000") == []
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def test_create_game_deduplicates_slug(tmp_game_slug_cleanup):
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def test_create_game_deduplicates_slug(tmp_game_slug_cleanup: Callable[[str], str]) -> None:
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slug1 = db.create_game("Doublon")
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tmp_game_slug_cleanup(slug1)
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slug2 = db.create_game("Doublon")
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@@ -37,16 +41,19 @@ def test_create_game_deduplicates_slug(tmp_game_slug_cleanup):
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assert slug1 != slug2
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def test_definition_crud(tmp_game_slug_cleanup):
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def test_definition_crud(tmp_game_slug_cleanup: Callable[[str], str]) -> None:
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slug = db.create_game("Objets Test")
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tmp_game_slug_cleanup(slug)
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definition_id = db.create_definition(
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slug, "Personnage",
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[{"name": "nom", "type": "texte", "required": True},
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{"name": "pv", "type": "nombre_entier", "required": False}],
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slug,
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"Personnage",
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[
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{"name": "nom", "type": "texte", "required": True},
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{"name": "pv", "type": "nombre_entier", "required": False},
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],
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)
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definition = db.get_definition(slug, definition_id)
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definition = not_none(db.get_definition(slug, definition_id))
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assert definition["name"] == "Personnage"
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assert {f["name"] for f in definition["fields"]} == {"nom", "pv"}
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@@ -58,15 +65,15 @@ def test_definition_crud(tmp_game_slug_cleanup):
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row_id = rows[0]["id"]
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db.update_row(slug, definition, row_id, {"nom": "Aldric le Brave", "pv": "80"})
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updated = db.get_row(slug, definition, row_id)
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updated = not_none(db.get_row(slug, definition, row_id))
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assert updated["nom"] == "Aldric le Brave"
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assert updated["pv"] == 80
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field_def = next(f for f in definition["fields"] if f["name"] == "pv")
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db.update_row_field(slug, definition, row_id, field_def, 42)
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assert db.get_row(slug, definition, row_id)["pv"] == 42
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assert not_none(db.get_row(slug, definition, row_id))["pv"] == 42
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# update_row_field ne doit toucher qu'à cette seule colonne
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assert db.get_row(slug, definition, row_id)["nom"] == "Aldric le Brave"
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assert not_none(db.get_row(slug, definition, row_id))["nom"] == "Aldric le Brave"
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db.delete_row(slug, definition, row_id)
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assert db.list_rows(slug, definition) == []
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@@ -75,12 +82,13 @@ def test_definition_crud(tmp_game_slug_cleanup):
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assert db.get_definition(slug, definition_id) is None
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def test_relation_blocks_deletion_reference_check(tmp_game_slug_cleanup):
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def test_relation_blocks_deletion_reference_check(tmp_game_slug_cleanup: Callable[[str], str]) -> None:
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slug = db.create_game("Relations Test")
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tmp_game_slug_cleanup(slug)
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lieu_id = db.create_definition(slug, "Lieu", [{"name": "nom", "type": "texte"}])
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perso_id = db.create_definition(
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slug, "Personnage",
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slug,
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"Personnage",
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[{"name": "nom", "type": "texte"}, {"name": "lieu", "type": "relation", "relation_definition_id": lieu_id}],
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)
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refs = db.definitions_referencing(slug, lieu_id)
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