Phase 3 : hardening qualite de code - typage strict, securite, dead code, a11y

Config strictement stricte partout (ruff, mypy --strict, bandit, vulture,
import-linter, eslint, stylelint), aucune regle desactivee "pour ne pas
casser le build" - l'existant a ete corrige pour la satisfaire plutot que
l'inverse. Hooks pre-commit locaux (language: system) bloquants.

- Typage mypy --strict propage a tout le moteur (db, screens, auth, core,
  ai, routes, puis publish/scripts/tests/app.py/build_css.py).
- Securite : fuite de handle fichier Windows corrigee dans l'export SCORM
  (routes/publish/export_scorm.py), CSRF/RNG non-crypto/xAPI documentes
  (# nosec, # NOSONAR justifies), nouveau db.json_for_script() (echappe
  "</script>" dans le JSON embarque en <script>, 25 sites).
- Architecture : imports circulaires/F811 nettoyes, contrats
  import-linter respectes, code mort retire (vulture).
- Accessibilite : 69 champs de formulaire sans label correctement
  associe corriges (for/id ou aria-label) sur 11 templates.
- ESLint/Stylelint : lot mecanique JS/CSS, regles ajustees puis
  appliquees (aucune desactivee sans verification individuelle).
- Tests : isolation du compte admin partage (nettoyage ponctuel +
  fixture de teardown automatique en filet de securite), suite complete
  verte (591 tests Python, 241 tests JS).
- SonarQube Community Build self-heberge (Docker + PostgreSQL) : rapport
  complet analyse point par point, faux positifs documentes.
- .gitattributes ajoute (LF force) : core.autocrlf=true sur cette machine
  faisait echouer ESLint (linebreak-style) via un bug connu de git
  (checkout "en place" qui ignore l'eol force sur un fichier deja
  present sur disque - contourne en supprimant puis recreant chaque
  fichier suivi).

djLint (H021, styles inline) volontairement saute pour ce commit -
backlog assume, deja documente, traite dans un lot separe.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
william
2026-09-15 16:06:15 +02:00
co-authored by Claude Sonnet 5
parent 7db4803b93
commit c57420c8c9
454 changed files with 16448 additions and 6967 deletions
+55 -20
View File
@@ -6,56 +6,79 @@ axe. Ce fichier teste la couche serveur (défauts, route de sauvegarde,
exposition dans full_game_payload) ; static/js/play/__tests__/
personnage-controller.test.js teste le comportement client (tick,
bornage, blocage d'axe)."""
import re
from collections.abc import Callable
from typing import Any
from flask.testing import FlaskClient
import screens
from tests.conftest import not_none
def _create_jeu2d_game(client, tmp_game_slug_cleanup, name="pytest_personnage_cmd"):
def _create_jeu2d_game(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str], name: str = "pytest_personnage_cmd"
) -> Any:
resp = client.post("/games/new", data={"name": name}, follow_redirects=False)
slug = tmp_game_slug_cleanup(resp.headers["Location"].rstrip("/").split("/")[-1])
screen_id = screens.create_screen(slug, "Scène 1", kind="jeu_2d")
return slug, screen_id
def _add_personnage(client, slug, screen_id, forge_character="zombie"):
def _add_personnage(client: FlaskClient, slug: str, screen_id: int, forge_character: str = "zombie") -> Any:
resp = client.post(
f"/game/{slug}/screens/{screen_id}/scene-objects/add",
data={"kind": "personnage", "forge_character": forge_character},
follow_redirects=False,
)
assert resp.status_code == 302, resp.data
return int(re.search(r"selected=(\d+)", resp.headers["Location"]).group(1))
return int(not_none(re.search(r"selected=(\d+)", resp.headers["Location"])).group(1))
def test_freshly_placed_personnage_gets_default_zqsd_commands(client, tmp_game_slug_cleanup):
def test_freshly_placed_personnage_gets_default_zqsd_commands(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
obj_id = _add_personnage(client, slug, screen_id)
obj = screens.get_scene_object(slug, obj_id)
obj = not_none(screens.get_scene_object(slug, obj_id))
assert screens.resolve_personnage_commands(obj) == screens.DEFAULT_PERSONNAGE_COMMANDS
def test_commands_route_persists_remapped_keys_and_axis_lock(client, tmp_game_slug_cleanup):
def test_commands_route_persists_remapped_keys_and_axis_lock(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
obj_id = _add_personnage(client, slug, screen_id)
resp = client.post(
f"/game/{slug}/scene-objects/{obj_id}/commandes",
data='{"haut": "ArrowUp", "bas": "ArrowDown", "gauche": "ArrowLeft", "droite": "ArrowRight", "interagir": " ", "axe": "horizontal", "vitesse": 8}',
data=(
'{"haut": "ArrowUp", "bas": "ArrowDown", "gauche": "ArrowLeft", "droite": "ArrowRight", '
'"interagir": " ", "axe": "horizontal", "vitesse": 8}'
),
content_type="application/json",
)
assert resp.status_code == 200
assert resp.get_json()["ok"] is True
obj = screens.get_scene_object(slug, obj_id)
obj = not_none(screens.get_scene_object(slug, obj_id))
commands = screens.resolve_personnage_commands(obj)
assert commands == {
"haut": "ArrowUp", "bas": "ArrowDown", "gauche": "ArrowLeft", "droite": "ArrowRight",
"interagir": " ", "axe": "horizontal", "vitesse": 8, "extra": [],
"haut": "ArrowUp",
"bas": "ArrowDown",
"gauche": "ArrowLeft",
"droite": "ArrowRight",
"interagir": " ",
"axe": "horizontal",
"vitesse": 8,
"extra": [],
}
def test_commands_route_persists_extra_animation_bound_keys(client, tmp_game_slug_cleanup):
def test_commands_route_persists_extra_animation_bound_keys(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
"""Touches supplémentaires (sauter, attaquer...) — bug remonté par
l'utilisateur : au-delà des 4 touches de déplacement et de
"interagir", il manquait un moyen de lier une touche à N'IMPORTE
@@ -71,11 +94,13 @@ def test_commands_route_persists_extra_animation_bound_keys(client, tmp_game_slu
commands = resp.get_json()["commands"]
assert commands["extra"] == [{"touche": "j", "animation": "jump"}, {"touche": "a", "animation": "attack"}]
obj = screens.get_scene_object(slug, obj_id)
obj = not_none(screens.get_scene_object(slug, obj_id))
assert screens.resolve_personnage_commands(obj)["extra"] == commands["extra"]
def test_commands_route_drops_malformed_extra_entries(client, tmp_game_slug_cleanup):
def test_commands_route_drops_malformed_extra_entries(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
"""Une entrée sans touche/animation, un doublon de type, ou une liste
qui n'en est pas une : ignorée plutôt que de planter ou de polluer le
panneau avec une ligne inutilisable côté client."""
@@ -84,7 +109,10 @@ def test_commands_route_drops_malformed_extra_entries(client, tmp_game_slug_clea
resp = client.post(
f"/game/{slug}/scene-objects/{obj_id}/commandes",
data='{"extra": [{"touche": "j", "animation": "jump"}, {"touche": ""}, {"animation": "attack"}, "pas un objet", 42]}',
data=(
'{"extra": [{"touche": "j", "animation": "jump"}, {"touche": ""}, '
'{"animation": "attack"}, "pas un objet", 42]}'
),
content_type="application/json",
)
assert resp.get_json()["commands"]["extra"] == [{"touche": "j", "animation": "jump"}]
@@ -97,7 +125,9 @@ def test_commands_route_drops_malformed_extra_entries(client, tmp_game_slug_clea
assert resp.get_json()["commands"]["extra"] == []
def test_commands_route_rejects_invalid_axis_and_clamps_speed(client, tmp_game_slug_cleanup):
def test_commands_route_rejects_invalid_axis_and_clamps_speed(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
"""Un axe inconnu retombe sur "libre", une vitesse hors bornes est
ramenée dans [1, 20] — jamais une valeur qui planterait le calcul
d'un déplacement côté client (voir personnage-controller.js)."""
@@ -114,8 +144,10 @@ def test_commands_route_rejects_invalid_axis_and_clamps_speed(client, tmp_game_s
assert commands["vitesse"] == 20
def test_commands_route_falls_back_to_defaults_for_blank_or_missing_keys(client, tmp_game_slug_cleanup):
""""" (chaîne vide)/absent retombe sur le défaut — mais PAS " "
def test_commands_route_falls_back_to_defaults_for_blank_or_missing_keys(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
""" "" (chaîne vide)/absent retombe sur le défaut — mais PAS " "
(Espace), une valeur ev.key parfaitement valide côté client pour
"interagir" (voir la note dans routes/scenes/scene_object_commands.py)."""
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
@@ -132,15 +164,18 @@ def test_commands_route_falls_back_to_defaults_for_blank_or_missing_keys(client,
assert commands["interagir"] == " "
def test_commands_route_404s_for_missing_object(client, game):
def test_commands_route_404s_for_missing_object(client: FlaskClient, game: str) -> None:
resp = client.post(
f"/game/{game}/scene-objects/999999/commandes",
data="{}", content_type="application/json",
data="{}",
content_type="application/json",
)
assert resp.status_code == 404
def test_full_game_payload_exposes_resolved_commands_for_personnage_objects(client, tmp_game_slug_cleanup):
def test_full_game_payload_exposes_resolved_commands_for_personnage_objects(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
_add_personnage(client, slug, screen_id)
screens.add_scene_object(slug, screen_id, kind="decor") # jamais de commandes sur un décor