Lot 4 modernisation JS (SonarLint) + restauration CI sonarqube non-bloquante
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Corrige les findings SonarQube (via SonarLint IDE, fichier par fichier) sur ~24 fichiers static/js/ : parseFloat/parseInt -> Number.*, .replace(/x/g,y) -> .replaceAll, .indexOf() -> .includes()/.startsWith(), getAttribute/setAttribute -> .dataset, tableaux -> Set, x && x.y -> x?.y (verifie site par site), extraction de template litteraux imbriques, ternaires imbriquees, refactors de complexite cognitive (S3776) via tables de dispatch, Object.hasOwn, .at(), et deduplication de fonctions identiques (S4144). Deux exceptions S2486 documentees/corrigees (filter-repeater-rows.js) et un cas S2703 de partage inter-scripts complete (_collisionWizard, trigger-editor.js <-> collision-rules-editor.js). Details complets dans CODE_QUALITY.md section 5. Restaure aussi le job CI "sonarqube" (non-bloquant) dans .gitea/workflows/deploy.yml maintenant que l'instance prod est operationnelle. Suites vertes : 276/276 JS (node --test), 591/591 Python (pytest). SKIP=djlint sur ce commit : hook djlint bloquant sur le backlog H021 (styles inline, 49 occurrences/6 templates) deja documente comme dette assumee non traitee dans CODE_QUALITY.md section 6, aucun rapport avec ce commit (aucun template touche ici) - valide explicitement avec l'utilisateur avant de contourner ce hook. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Sonnet 5
parent
66d8eaeae8
commit
ccf836f2c5
@@ -38,7 +38,7 @@ function addSceneObject(kind, forgeCharacter, backgroundSlug, assetId, x, y) {
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// posé en base à ce stade (voir screens/scenes/add_scene_object.py),
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// seul un rechargement peut alors l'afficher.
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const contentType = r.headers.get('content-type') || '';
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if (!r.ok || contentType.indexOf('application/json') === -1) {
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if (!r.ok || !contentType.includes('application/json')) {
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window.location.reload();
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return null;
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}
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@@ -124,7 +124,7 @@ function onCanvasDrop(ev) {
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// screens/scenes/add_scene_object.py) — absent pour un son/une vidéo,
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// qui n'ont rien à "poser".
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function uploadUserAsset(inputEl, sceneKind) {
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const file = inputEl.files && inputEl.files[0];
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const file = inputEl.files?.[0];
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if (!file) return;
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const body = new FormData();
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body.append('file', file);
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@@ -193,14 +193,14 @@ function deleteSceneObject(id) {
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})
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.then((r) => {
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const contentType = r.headers.get('content-type') || '';
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if (!r.ok || contentType.indexOf('application/json') === -1) {
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if (!r.ok || !contentType.includes('application/json')) {
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window.location.reload();
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return null;
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}
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return r.json();
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})
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.then((json) => {
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if (!json || !json.ok) return;
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if (!json?.ok) return;
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const el = document.getElementById(`el-${id}`);
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if (el) el.remove();
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if (typeof _stopPersonnageIdlePreview === 'function') _stopPersonnageIdlePreview(id);
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@@ -227,8 +227,8 @@ function deleteSceneObject(id) {
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function applyCameraSize() {
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const wEl = document.getElementById('scene-camera-w'); const
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hEl = document.getElementById('scene-camera-h');
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const width = parseInt(wEl.value, 10) || 1; const
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height = parseInt(hEl.value, 10) || 1;
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const width = Number.parseInt(wEl.value, 10) || 1; const
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height = Number.parseInt(hEl.value, 10) || 1;
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fetch(`/game/${GAME_SLUG}/screens/${SCREEN_ID}/scene-size`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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@@ -325,10 +325,10 @@ function onSceneObjectMouseDown(e, id) {
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startY = e.clientY;
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let lastClientX = e.clientX; let
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lastClientY = e.clientY;
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let curLeft = parseFloat(el.style.left) || 0; let
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curTop = parseFloat(el.style.top) || 0;
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const width = parseFloat(el.style.width) || 0; const
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height = parseFloat(el.style.height) || 0;
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let curLeft = Number.parseFloat(el.style.left) || 0; let
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curTop = Number.parseFloat(el.style.top) || 0;
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const width = Number.parseFloat(el.style.width) || 0; const
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height = Number.parseFloat(el.style.height) || 0;
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let moved = false;
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// Les panneaux flottants "🧩 Objets"/"⚙️ Propriétés" (voir static/style.css
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// .floatPanel, z-index:60) restent DÉLIBÉRÉMENT en position:fixed
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@@ -405,10 +405,10 @@ function onSceneObjectResizeMouseDown(e, id) {
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const el = document.getElementById(`el-${id}`);
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let lastClientX = e.clientX; let
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lastClientY = e.clientY;
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let curWidth = parseFloat(el.style.width) || 0; let
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curHeight = parseFloat(el.style.height) || 0;
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const left = parseFloat(el.style.left) || 0; const
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top = parseFloat(el.style.top) || 0;
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let curWidth = Number.parseFloat(el.style.width) || 0; let
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curHeight = Number.parseFloat(el.style.height) || 0;
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const left = Number.parseFloat(el.style.left) || 0; const
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top = Number.parseFloat(el.style.top) || 0;
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// Voir la même note dans onSceneObjectMouseDown ci-dessus : au-dessus
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// des panneaux flottants le temps du geste, pour rester visible même
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// en redimensionnant sous l'un d'eux.
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@@ -459,10 +459,10 @@ function initScenePosFields() {
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if (!xEl || !wEl || !CURRENT_SELECTED_ID) return;
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function apply() {
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const canvasEl = document.getElementById(`el-${CURRENT_SELECTED_ID}`);
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const x = parseFloat(xEl.value) || 0; const
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y = parseFloat(yEl.value) || 0;
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const w = parseFloat(wEl.value) || 1; const
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h = parseFloat(hEl.value) || 1;
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const x = Number.parseFloat(xEl.value) || 0; const
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y = Number.parseFloat(yEl.value) || 0;
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const w = Number.parseFloat(wEl.value) || 1; const
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h = Number.parseFloat(hEl.value) || 1;
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if (canvasEl) {
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canvasEl.style.left = `${x}px`; canvasEl.style.top = `${y}px`;
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canvasEl.style.width = `${w}px`; canvasEl.style.height = `${h}px`;
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@@ -483,7 +483,7 @@ initScenePosFields();
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function swapSceneObjectCharacter(forgeCharacter) {
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const body = document.getElementById('personnagePanelBody');
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if (!body) return;
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const objectId = parseInt(body.dataset.elementId, 10);
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const objectId = Number.parseInt(body.dataset.elementId, 10);
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document.querySelectorAll('#personnageGallerySwap .iconGalleryTile').forEach((tile) => {
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tile.classList.toggle('selected', tile.getAttribute('onclick') === `swapSceneObjectCharacter('${forgeCharacter}')`);
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});
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@@ -508,7 +508,7 @@ function swapSceneObjectCharacter(forgeCharacter) {
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function saveSceneObjectRole(role) {
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const body = document.getElementById('personnagePanelBody');
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if (!body) return;
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const objectId = parseInt(body.dataset.elementId, 10);
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const objectId = Number.parseInt(body.dataset.elementId, 10);
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fetch(`/game/${GAME_SLUG}/scene-objects/${objectId}/role`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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@@ -527,19 +527,19 @@ function saveSceneObjectRole(role) {
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function saveSceneObjectCollision() {
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const body = document.getElementById('collisionPanelBody');
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if (!body) return;
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const objectId = parseInt(body.dataset.elementId, 10);
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const objectId = Number.parseInt(body.dataset.elementId, 10);
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const enabled = document.getElementById('collision-enabled').checked;
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const shape = document.getElementById('collision-shape').value;
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const width = parseFloat(document.getElementById('collision-width').value) || 0;
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const height = parseFloat(document.getElementById('collision-height').value) || 0;
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const offsetX = parseFloat(document.getElementById('collision-offset-x').value) || 0;
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const offsetY = parseFloat(document.getElementById('collision-offset-y').value) || 0;
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const width = Number.parseFloat(document.getElementById('collision-width').value) || 0;
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const height = Number.parseFloat(document.getElementById('collision-height').value) || 0;
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const offsetX = Number.parseFloat(document.getElementById('collision-offset-x').value) || 0;
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const offsetY = Number.parseFloat(document.getElementById('collision-offset-y').value) || 0;
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const overlay = document.getElementById('collisionBoxOverlay');
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const objEl = document.getElementById(`el-${objectId}`);
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if (overlay && objEl) {
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const objWidth = parseFloat(objEl.style.width) || 0; const
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objHeight = parseFloat(objEl.style.height) || 0;
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const objWidth = Number.parseFloat(objEl.style.width) || 0; const
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objHeight = Number.parseFloat(objEl.style.height) || 0;
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overlay.style.width = `${width}px`;
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overlay.style.height = `${height}px`;
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overlay.style.left = `${(objWidth - width) / 2 + offsetX}px`;
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@@ -579,14 +579,14 @@ function onCollisionBoxMouseDown(e, id) {
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e.preventDefault();
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const overlay = document.getElementById('collisionBoxOverlay');
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const objEl = document.getElementById(`el-${id}`);
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const objWidth = parseFloat(objEl.style.width) || 0; const
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objHeight = parseFloat(objEl.style.height) || 0;
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const objWidth = Number.parseFloat(objEl.style.width) || 0; const
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objHeight = Number.parseFloat(objEl.style.height) || 0;
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const startX = e.clientX; const
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startY = e.clientY;
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const startLeft = parseFloat(overlay.style.left) || 0; const
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startTop = parseFloat(overlay.style.top) || 0;
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const boxWidth = parseFloat(overlay.style.width) || 0; const
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boxHeight = parseFloat(overlay.style.height) || 0;
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const startLeft = Number.parseFloat(overlay.style.left) || 0; const
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startTop = Number.parseFloat(overlay.style.top) || 0;
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const boxWidth = Number.parseFloat(overlay.style.width) || 0; const
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boxHeight = Number.parseFloat(overlay.style.height) || 0;
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function onMove(ev) {
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overlay.style.left = `${startLeft + (ev.clientX - startX)}px`;
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@@ -595,8 +595,8 @@ function onCollisionBoxMouseDown(e, id) {
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function onUp() {
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document.removeEventListener('mousemove', onMove);
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document.removeEventListener('mouseup', onUp);
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const offsetX = (parseFloat(overlay.style.left) || 0) - (objWidth - boxWidth) / 2;
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const offsetY = (parseFloat(overlay.style.top) || 0) - (objHeight - boxHeight) / 2;
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const offsetX = (Number.parseFloat(overlay.style.left) || 0) - (objWidth - boxWidth) / 2;
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const offsetY = (Number.parseFloat(overlay.style.top) || 0) - (objHeight - boxHeight) / 2;
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updateCollisionFields(boxWidth, boxHeight, offsetX, offsetY);
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saveSceneObjectCollision();
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}
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@@ -614,14 +614,14 @@ function onCollisionBoxResizeMouseDown(e, id) {
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e.preventDefault();
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const overlay = document.getElementById('collisionBoxOverlay');
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const objEl = document.getElementById(`el-${id}`);
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const objWidth = parseFloat(objEl.style.width) || 0; const
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objHeight = parseFloat(objEl.style.height) || 0;
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const objWidth = Number.parseFloat(objEl.style.width) || 0; const
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objHeight = Number.parseFloat(objEl.style.height) || 0;
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const startX = e.clientX; const
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startY = e.clientY;
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const startWidth = parseFloat(overlay.style.width) || 0; const
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startHeight = parseFloat(overlay.style.height) || 0;
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const left = parseFloat(overlay.style.left) || 0; const
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top = parseFloat(overlay.style.top) || 0;
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const startWidth = Number.parseFloat(overlay.style.width) || 0; const
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startHeight = Number.parseFloat(overlay.style.height) || 0;
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const left = Number.parseFloat(overlay.style.left) || 0; const
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top = Number.parseFloat(overlay.style.top) || 0;
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function onMove(ev) {
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overlay.style.width = `${Math.max(4, startWidth + (ev.clientX - startX))}px`;
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@@ -630,8 +630,8 @@ function onCollisionBoxResizeMouseDown(e, id) {
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function onUp() {
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document.removeEventListener('mousemove', onMove);
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document.removeEventListener('mouseup', onUp);
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const newWidth = parseFloat(overlay.style.width); const
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newHeight = parseFloat(overlay.style.height);
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const newWidth = Number.parseFloat(overlay.style.width); const
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newHeight = Number.parseFloat(overlay.style.height);
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const offsetX = left - (objWidth - newWidth) / 2;
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const offsetY = top - (objHeight - newHeight) / 2;
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updateCollisionFields(newWidth, newHeight, offsetX, offsetY);
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@@ -650,12 +650,12 @@ function onCollisionBoxResizeMouseDown(e, id) {
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function saveSceneObjectCommands() {
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const body = document.getElementById('personnageCommandsBody');
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if (!body) return;
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const objectId = parseInt(body.dataset.elementId, 10);
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const objectId = Number.parseInt(body.dataset.elementId, 10);
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const extra = [];
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document.querySelectorAll('#personnageCommandsExtra .personnageCommandExtraRow').forEach((row) => {
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const toucheEl = row.querySelector('.personnageKeyCapture');
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const animEl = row.querySelector('.cmdExtraAnim');
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if (toucheEl && toucheEl.value && animEl && animEl.value) {
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if (toucheEl?.value && animEl?.value) {
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extra.push({ touche: toucheEl.value, animation: animEl.value });
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}
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});
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@@ -713,7 +713,7 @@ function personnageCommandExtraRowEl(objectId, touche, animation) {
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row.className = 'field is-grouped personnageCommandExtraRow';
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const animNames = Object.keys(ELEMENT_ANIMATIONS_MAP[objectId] || {});
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const options = animNames.map((name) => `<option value="${name}"${name === animation ? ' selected' : ''}>${name}</option>`).join('');
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row.innerHTML = `<div class="control"><input class="input is-small personnageKeyCapture" readonly placeholder="Touche..." value="${(touche || '').replace(/"/g, '"')}"></div>`
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row.innerHTML = `<div class="control"><input class="input is-small personnageKeyCapture" readonly placeholder="Touche..." value="${(touche || '').replaceAll('"', '"')}"></div>`
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+ `<div class="control"><div class="select is-small"><select class="cmdExtraAnim">${options}</select></div></div>`
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+ '<div class="control"><button type="button" class="button is-small" onclick="this.closest(\'.personnageCommandExtraRow\').remove(); saveSceneObjectCommands();">×</button></div>';
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const keyInput = row.querySelector('.personnageKeyCapture');
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@@ -727,7 +727,7 @@ function addPersonnageCommandExtraRow() {
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const body = document.getElementById('personnageCommandsBody');
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const container = document.getElementById('personnageCommandsExtra');
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if (!body || !container) return;
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const objectId = parseInt(body.dataset.elementId, 10);
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const objectId = Number.parseInt(body.dataset.elementId, 10);
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container.appendChild(personnageCommandExtraRowEl(objectId, '', ''));
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}
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@@ -767,7 +767,7 @@ function refreshSceneObjectNames() {
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function forgeHexToRgb(hex) {
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hex = String(hex || '').replace('#', '');
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if (hex.length === 3) hex = hex.split('').map((c) => c + c).join('');
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const num = parseInt(hex, 16);
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const num = Number.parseInt(hex, 16);
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if (Number.isNaN(num) || hex.length !== 6) return [0, 0, 0];
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return [(num >> 16) & 255, (num >> 8) & 255, num & 255];
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}
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@@ -820,7 +820,7 @@ function saveDialogueBoxStyle(objectId) {
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};
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checkDialogueBoxContrast(style);
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const el = document.getElementById(`el-${objectId}`);
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const widget = el && el.querySelector('.dialogueBoxWidget');
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const widget = el?.querySelector('.dialogueBoxWidget');
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if (widget) {
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widget.style.fontFamily = style.font_family;
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widget.style.fontSize = `${style.font_size}px`;
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@@ -847,10 +847,10 @@ function saveDialogueBoxStyle(objectId) {
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function _selectQuizBoxTemplate(objectId, key, gridId) {
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const grid = document.getElementById(gridId);
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if (grid) {
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grid.setAttribute('data-selected-template', key);
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grid.dataset.selectedTemplate = key;
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const tiles = grid.querySelectorAll('.quizTemplateTile');
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for (let i = 0; i < tiles.length; i++) {
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tiles[i].classList.toggle('is-selected', tiles[i].getAttribute('data-template') === key);
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for (const tile of tiles) {
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tile.classList.toggle('is-selected', tile.dataset.template === key);
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}
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}
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saveQuizBoxConfig(objectId);
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@@ -887,10 +887,10 @@ function saveQuizBoxConfig(objectId) {
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const grid = document.getElementById(gridId);
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if (!grid) return meta ? meta.getAttribute(metaAttr) : null;
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const selectedTile = grid.querySelector('.quizTemplateTile.is-selected');
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return grid.getAttribute('data-selected-template') || (selectedTile && selectedTile.getAttribute('data-template'));
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return grid.dataset.selectedTemplate || selectedTile?.dataset.template;
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}
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const fullscreenEl = document.getElementById('quiz-fullscreen');
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const fullscreenChanged = fullscreenEl.checked !== (fullscreenEl.getAttribute('data-was-checked') === '1');
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const fullscreenChanged = fullscreenEl.checked !== (fullscreenEl.dataset.wasChecked === '1');
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const config = {
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fullscreen: fullscreenEl.checked,
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timer_mode: document.getElementById('quiz-timer-mode').value,
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@@ -907,7 +907,7 @@ function saveQuizBoxConfig(objectId) {
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.then((data) => {
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if (fullscreenChanged) { window.location.reload(); return; }
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const el = document.getElementById(`el-${objectId}`);
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const widget = el && el.querySelector('.quizBoxWidget');
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const widget = el?.querySelector('.quizBoxWidget');
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if (widget && data.rendered_html) widget.outerHTML = data.rendered_html;
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});
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}
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@@ -915,7 +915,7 @@ function saveQuizBoxConfig(objectId) {
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function initPersonnageCommandsPanel() {
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const body = document.getElementById('personnageCommandsBody');
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if (!body) return;
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const objectId = parseInt(body.dataset.elementId, 10);
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const objectId = Number.parseInt(body.dataset.elementId, 10);
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['cmd-haut', 'cmd-bas', 'cmd-gauche', 'cmd-droite', 'cmd-interagir'].forEach((id) => {
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bindPersonnageKeyCapture(document.getElementById(id));
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});
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