Retire l'export exécutable (.exe) et la partie publique en ligne (/jouer)
Décision produit : seul l'export Web/SCORM (LMS) est pertinent — l'export exécutable Windows autonome (publish/build_package.py, bouton "Publier") et la partie publique par joueur (/jouer/<slug>, routes/public_play/, "Publier en ligne") sont jugés redondants et retirés. Conserve le mécanisme d'état "par joueur" (db/global_vars, db/rows, per_player) : infrastructure générique déjà utilisée par Score/Progression et testée indépendamment de toute route publique (voir tests/test_player_state.py), aucune raison de la retirer. _STATIC_ITEMS/_copy_characters (copie sélective des sprites CraftPix réellement utilisés) migrent de build_package.py vers build_scorm_package.py, seul appelant restant. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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co-authored by
Claude Sonnet 5
parent
82d00b3800
commit
e82eb7ce88
@@ -140,13 +140,14 @@ def test_list_used_forge_characters_scans_elements_and_scene_objects(client, tmp
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assert used == {"animal-bunny-01"}
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def test_build_package_only_copies_used_animal_character_folders(client, tmp_game_slug_cleanup, tmp_path):
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slug = tmp_game_slug_cleanup(_create_jeu2d_game_as(client, "pytest_publish_animals"))
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def test_build_scorm_package_only_copies_used_animal_character_folders(client, tmp_game_slug_cleanup, tmp_path):
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slug = tmp_game_slug_cleanup(_create_jeu2d_game_as(client, "pytest_scorm_animals"))
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screen_id = screens.create_screen(slug, "Scène 1")
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screens.add_scene_object(slug, screen_id, forge_character="animal-bunny-01")
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from publish import build_package
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zip_path, _name = build_package.build_game_zip(slug)
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with client.application.test_request_context():
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from publish import build_scorm_package
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zip_path, _name = build_scorm_package.build_scorm_zip(slug)
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try:
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import zipfile
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with zipfile.ZipFile(zip_path) as zf:
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