Retire l'export exécutable (.exe) et la partie publique en ligne (/jouer)
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Build and deploy / test-js (push) Successful in 58s
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Décision produit : seul l'export Web/SCORM (LMS) est pertinent — l'export
exécutable Windows autonome (publish/build_package.py, bouton "Publier")
et la partie publique par joueur (/jouer/<slug>, routes/public_play/,
"Publier en ligne") sont jugés redondants et retirés.

Conserve le mécanisme d'état "par joueur" (db/global_vars,
db/rows, per_player) : infrastructure générique déjà utilisée par
Score/Progression et testée indépendamment de toute route publique
(voir tests/test_player_state.py), aucune raison de la retirer.

_STATIC_ITEMS/_copy_characters (copie sélective des sprites CraftPix
réellement utilisés) migrent de build_package.py vers
build_scorm_package.py, seul appelant restant.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
william
2026-09-02 10:59:28 +02:00
co-authored by Claude Sonnet 5
parent 82d00b3800
commit e82eb7ce88
37 changed files with 115 additions and 1106 deletions
+5 -4
View File
@@ -140,13 +140,14 @@ def test_list_used_forge_characters_scans_elements_and_scene_objects(client, tmp
assert used == {"animal-bunny-01"}
def test_build_package_only_copies_used_animal_character_folders(client, tmp_game_slug_cleanup, tmp_path):
slug = tmp_game_slug_cleanup(_create_jeu2d_game_as(client, "pytest_publish_animals"))
def test_build_scorm_package_only_copies_used_animal_character_folders(client, tmp_game_slug_cleanup, tmp_path):
slug = tmp_game_slug_cleanup(_create_jeu2d_game_as(client, "pytest_scorm_animals"))
screen_id = screens.create_screen(slug, "Scène 1")
screens.add_scene_object(slug, screen_id, forge_character="animal-bunny-01")
from publish import build_package
zip_path, _name = build_package.build_game_zip(slug)
with client.application.test_request_context():
from publish import build_scorm_package
zip_path, _name = build_scorm_package.build_scorm_zip(slug)
try:
import zipfile
with zipfile.ZipFile(zip_path) as zf: