Retire l'export exécutable (.exe) et la partie publique en ligne (/jouer)
Décision produit : seul l'export Web/SCORM (LMS) est pertinent — l'export exécutable Windows autonome (publish/build_package.py, bouton "Publier") et la partie publique par joueur (/jouer/<slug>, routes/public_play/, "Publier en ligne") sont jugés redondants et retirés. Conserve le mécanisme d'état "par joueur" (db/global_vars, db/rows, per_player) : infrastructure générique déjà utilisée par Score/Progression et testée indépendamment de toute route publique (voir tests/test_player_state.py), aucune raison de la retirer. _STATIC_ITEMS/_copy_characters (copie sélective des sprites CraftPix réellement utilisés) migrent de build_package.py vers build_scorm_package.py, seul appelant restant. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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co-authored by
Claude Sonnet 5
parent
82d00b3800
commit
e82eb7ce88
+12
-37
@@ -7,8 +7,6 @@ import json
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import db
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import screens
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from conftest import flask_app
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def test_get_score_defaults_before_any_write(game):
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assert db.get_score(game) == {"player_id": db.PLAYER_SHARED, "score": 0, "status": "non_commence"}
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@@ -104,43 +102,20 @@ def test_game_scoring_view_route_reads_player_score(client, game):
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}
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def test_two_anonymous_players_get_independent_scores(client, game):
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"""Bout en bout via HTTP, même patron que
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test_public_play.py::test_two_anonymous_players_get_independent_variable_state
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— le score est TOUJOURS par joueur (voir db/scoring/), jamais partagé."""
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screen_id = screens.create_screen(game, "Accueil")
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node_id = client.post(
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f"/game/{game}/screens/{screen_id}/flow/nodes/add",
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data=json.dumps({"node_type": "action", "action_type": "modifier_score", "data_operation": "incrementer", "data_value": "10"}),
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content_type="application/json",
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).get_json()["id"]
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status_node_id = client.post(
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f"/game/{game}/screens/{screen_id}/flow/nodes/add",
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data=json.dumps({"node_type": "action", "action_type": "definir_statut_partie", "data_value": "reussi"}),
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content_type="application/json",
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).get_json()["id"]
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client.post(f"/game/{game}/toggle-public-played", data={"value": "1"})
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def test_two_players_get_independent_scores(game):
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"""Le score est TOUJOURS par joueur (voir db/scoring/), jamais partagé
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— même garantie que db/global_vars (voir tests/test_player_state.py),
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vérifiée ici directement au niveau db/ (routes publiques retirées)."""
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db.set_score_value(game, 10, player_id="alice")
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db.set_status(game, "reussi", player_id="alice")
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db.set_score_value(game, 20, player_id="bob")
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alice = flask_app.test_client()
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alice_landing = alice.get(f"/jouer/{game}")
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resp = alice.post(f"/jouer/{game}/flow/nodes/{node_id}/run-score")
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assert resp.get_json()["ok"] is True
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alice.post(f"/jouer/{game}/flow/nodes/{status_node_id}/run-status")
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bob = flask_app.test_client()
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bob_landing = bob.get(f"/jouer/{game}")
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bob.post(f"/jouer/{game}/flow/nodes/{node_id}/run-score")
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bob.post(f"/jouer/{game}/flow/nodes/{node_id}/run-score")
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alice_player_id = alice_landing.headers["Set-Cookie"].split("forge_player_id=", 1)[1].split(";", 1)[0]
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bob_player_id = bob_landing.headers["Set-Cookie"].split("forge_player_id=", 1)[1].split(";", 1)[0]
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assert db.get_score(game, alice_player_id) == {
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"player_id": alice_player_id, "score": 10, "status": "reussi",
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"updated_at": db.get_score(game, alice_player_id)["updated_at"],
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assert db.get_score(game, "alice") == {
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"player_id": "alice", "score": 10, "status": "reussi",
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"updated_at": db.get_score(game, "alice")["updated_at"],
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}
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assert db.get_score(game, bob_player_id)["score"] == 20
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assert db.get_score(game, bob_player_id)["status"] == "non_commence"
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assert db.get_score(game, "bob")["score"] == 20
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assert db.get_score(game, "bob")["status"] == "non_commence"
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assert db.get_score(game)["score"] == 0 # aperçu créateur (PLAYER_SHARED) inchangé
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