Export Web/SCORM : port complet du runtime jouable côté navigateur
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Phase 1.2 de la feuille de route produit — un paquet SCORM tourne seul
dans le LMS du client, sans serveur Forge Engine disponible. Ajoute
static/js/play/offline/ (miroir JS de screens/rendering/ et
data_actions/, sous window.FORGE_OFFLINE) pour que variables, score,
données d'objet, répéteurs et conditions de visibilité fonctionnent
entièrement en mémoire côté navigateur ; branche actions.js et
bindings.js dessus au lieu d'un fetch() serveur. Ajoute
publish/build_scorm_package.py (paquet statique + imsmanifest.xml
SCORM 1.2 + wrapper API SCORM) et le bouton "Exporter (Web/SCORM)".

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
william
2026-09-02 07:43:02 +02:00
co-authored by Claude Sonnet 5
parent 9776fbc057
commit f3b72d73c9
32 changed files with 2469 additions and 22 deletions
+1
View File
@@ -26,6 +26,7 @@ def game_play_public(slug):
resp = app.make_response(
render_template(
"play.html", game=game, screens_data=payload["screens"], payload_json=json.dumps(payload),
asset_url=lambda filename: url_for("static", filename=filename),
runtime_payload_url=url_for("runtime_payload_public", slug=slug),
flow_node_run_data_url=url_for("flow_node_run_data_public", slug=slug, node_id=999999),
flow_node_run_variable_url=url_for("flow_node_run_variable_public", slug=slug, node_id=999999),