Export Web/SCORM : port complet du runtime jouable côté navigateur
Phase 1.2 de la feuille de route produit — un paquet SCORM tourne seul dans le LMS du client, sans serveur Forge Engine disponible. Ajoute static/js/play/offline/ (miroir JS de screens/rendering/ et data_actions/, sous window.FORGE_OFFLINE) pour que variables, score, données d'objet, répéteurs et conditions de visibilité fonctionnent entièrement en mémoire côté navigateur ; branche actions.js et bindings.js dessus au lieu d'un fetch() serveur. Ajoute publish/build_scorm_package.py (paquet statique + imsmanifest.xml SCORM 1.2 + wrapper API SCORM) et le bouton "Exporter (Web/SCORM)". Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Claude Sonnet 5
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@@ -4,12 +4,12 @@
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>{{ game.name }} — Jouer</title>
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<link rel="icon" type="image/svg+xml" href="{{ url_for('static', filename='branding/forge-favicon.svg') }}">
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<link rel="stylesheet" href="{{ url_for('static', filename='style.css') }}">
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<link rel="icon" type="image/svg+xml" href="{{ asset_url('branding/forge-favicon.svg') }}">
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<link rel="stylesheet" href="{{ asset_url('style.css') }}">
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<script>window.CSRF_TOKEN = {{ csrf_token()|tojson }};</script>
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<script src="{{ url_for('static', filename='csrf_fetch.js') }}"></script>
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<link rel="stylesheet" href="{{ url_for('static', filename='vendor/fonts/fonts.css') }}">
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<link rel="stylesheet" href="{{ url_for('static', filename='vendor/animate.min.css') }}"><style>
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<script src="{{ asset_url('csrf_fetch.js') }}"></script>
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<link rel="stylesheet" href="{{ asset_url('vendor/fonts/fonts.css') }}">
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<link rel="stylesheet" href="{{ asset_url('vendor/animate.min.css') }}"><style>
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body{ margin:0; background:#000; }
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/* ---------- Zone de jeu à proportion fixe (voir #playFrame) ----------
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Chaque écran est conçu avec un format précis (Portrait/Paysage/Carré,
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@@ -113,6 +113,13 @@
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// distinctes (voir état par joueur, Phase 1).
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let gameData = {{ payload_json|safe }};
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let screensData = gameData.screens;
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{% if offline_mode %}
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// Export Web/SCORM (voir publish/build_scorm_package.py) : paquet
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// autonome sans serveur Forge Engine — actions.js/bindings.js basculent
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// sur static/js/play/offline/*.js (ci-dessous) au lieu d'un fetch().
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window.FORGE_OFFLINE = true;
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var FORGE_PLAY_URLS = {};
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{% else %}
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var FORGE_PLAY_URLS = {
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runtimePayload: {{ runtime_payload_url|tojson }},
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flowNodeRunData: {{ flow_node_run_data_url|tojson }},
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@@ -121,13 +128,27 @@
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flowNodeRunStatus: {{ flow_node_run_status_url|tojson }},
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flowNodeRunAddRow: {{ flow_node_run_add_row_url|tojson }},
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};
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{% endif %}
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</script>
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<script src="{{ url_for('static', filename='js/play/screens.js') }}"></script>
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<script src="{{ url_for('static', filename='js/play/conditions.js') }}"></script>
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<script src="{{ url_for('static', filename='js/play/actions.js') }}"></script>
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<script src="{{ url_for('static', filename='js/play/triggers.js') }}"></script>
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<script src="{{ url_for('static', filename='js/play/bindings.js') }}"></script>
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<script src="{{ url_for('static', filename='js/play/flow-engine.js') }}"></script>
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<script src="{{ asset_url('js/play/screens.js') }}"></script>
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<script src="{{ asset_url('js/play/conditions.js') }}"></script>
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{% if offline_mode %}
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<script src="{{ asset_url('js/play/offline/compute-operation.js') }}"></script>
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<script src="{{ asset_url('js/play/offline/apply-actions.js') }}"></script>
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<script src="{{ asset_url('js/play/offline/filter-repeater-rows.js') }}"></script>
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<script src="{{ asset_url('js/play/offline/visibility-condition.js') }}"></script>
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<script src="{{ asset_url('js/play/offline/render-jauge.js') }}"></script>
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<script src="{{ asset_url('js/play/offline/render-overlay.js') }}"></script>
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<script src="{{ asset_url('js/play/offline/render-special-widgets.js') }}"></script>
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<script src="{{ asset_url('js/play/offline/render-repeater.js') }}"></script>
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<script src="{{ asset_url('js/play/offline/render-element.js') }}"></script>
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<script src="{{ asset_url('js/play/offline/full-payload.js') }}"></script>
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{% if scorm_api_wrapper_url %}<script src="{{ scorm_api_wrapper_url }}"></script>{% endif %}
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{% endif %}
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<script src="{{ asset_url('js/play/actions.js') }}"></script>
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<script src="{{ asset_url('js/play/triggers.js') }}"></script>
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<script src="{{ asset_url('js/play/bindings.js') }}"></script>
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<script src="{{ asset_url('js/play/flow-engine.js') }}"></script>
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<script>
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// L'écran affiché au démarrage doit être choisi AVANT le premier
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// bindClicks() : la recherche du nœud Déclencheur associé à un élément se
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