Loads Bulma 1.0.2 in base.html (data-theme="dark" for its native dark palette) for every page that extends it, plus play.html directly. Converts every admin template — index, game dashboard, screens list, element types, object new/edit, data form/list — to real Bulma markup: navbar, breadcrumb component, box/card, field/control/input/select, table, notification, buttons, and a native Bulma modal for the data-row detail popup. Forge's own style.css keeps only what Bulma doesn't cover (the fixed-viewport builder/object-edit layouts, the element tree, canvas, flow-graph editor) and now acts as a secondary/override layer rather than a competing design system, matching how per-element inline customization already overrides widget defaults.
screen_edit.html (the 3-panel screen builder) gets the same navbar/breadcrumb/button treatment plus its top rename form, but its flow-graph node editor, canvas and element tree keep their existing custom styling — several of their inputs have JS relying on exact DOM sibling structure (e.g. slider oninput reading nextElementSibling) or Bulma's own select/wrapper requirement, and reskinning them without a browser to verify against risked silently breaking the app's most complex feature. Buttons and headings there are still fully converted (safe, purely additive class changes).
Verified: full test suite green, every route smoke-rendered 200 OK via the test client after the change.
Replaces the stacked per-field cards with a compact table (one row per field) for a clearer overview when an object has many fields. The page itself no longer scrolls — only the table body and the left column do, mirroring the screen editor's fixed-viewport layout. Each row stays independently editable/deletable via hidden forms targeted with the HTML form= attribute.