Commit Graph
4 Commits
Author SHA1 Message Date
william 6d80ed6958 Switch icons from a webfont to self-hosted SVG masks — the webfont was the actual problem
Self-hosting Font Awesome's font files (previous commit) didn't fix it either: every icon in the picker still failed identically. That rules out CDN/network blocking specifically and points to something in the browser blocking custom webfont loading altogether regardless of origin (common with strict anti-fingerprinting protection, e.g. Brave's font blocking or certain privacy extensions — @font-face loading is a well-known fingerprinting vector).

Replaced the whole mechanism: each of the 258 curated icons is now a real downloaded SVG file (static/icons/*.svg, sourced from Font Awesome 5 Free's official SVG package) displayed via CSS mask-image (.icon-svg in style.css) instead of a font glyph. A masked SVG isn't a font resource at all, so it isn't subject to webfont-blocking — and it still colors via the existing "color" style property (background-color:currentColor) and sizes via font-size (1em), so no change to how the widget's other controls work.

The "Icône" widget now stores just the icon's slug (e.g. "trophy") in a dedicated attribute instead of a full CSS class string, rendered by a new special_render (render_icone.py). Updated the add-gallery and the properties-panel picker modal to use the same mask technique for their previews, and element_add.py to validate the slug against the curated list. Removed the now-unused self-hosted Font Awesome CSS/webfont files and the <link> tags — no font dependency left for icons at all.

Verified end to end (gallery renders with real SVG previews, simulated add creates a correctly-attributed element, the SVG file is actually served, the per-element picker reflects the current icon). Full suite green (89).
2026-08-24 20:11:49 +02:00
william 0e5db97180 Let Texte/Titre elements bind directly to a single row of another object
Adds a "Donnée liée" settings group to Texte/Titre: pick an object, optionally match it to the current game state via 1-2 filter conditions (same engine as the data-repeater's filter, including {{Objet.champ}} cross-references), and use {{champ}} in the text content to show a field from that one matching row. Unlike the data repeater — built for showing a list of rows — this covers displaying a single computed value (e.g. the objective of the level matching the game's current parcours/level) without wrapping it in a repeater.
2026-08-24 11:02:54 +02:00
williamandClaude Sonnet 5 17fa4cf087 Add an Onglets (Tabs) widget
New widget where each tab is a real "conteneur" element posed as a child
(see screens/elements/add_tab.py) — this reuses everything that already
exists for a normal container (adding a Répéteur/Conteneur/etc. inside via
"Ajouter DANS ce conteneur", renaming to change the tab's visible label,
deleting via the standard trash icon) instead of inventing a separate
storage format for tabs.

The widget's own properties panel gets a dedicated "Onglets" section to
add a tab, rename one, jump to its content, or delete it. Rendering
(render_onglets.py) builds a tab bar + one panel per tab, switched
client-side (forgeShowTab, in both screen_edit.html and play.html) with
only one panel visible at a time.

Distinct from the existing "activer_onglet" flow action (2.3, manual
show-one/hide-siblings) — that stays available for custom show/hide
wiring; this widget is the turnkey version with tab management built in.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 21:42:39 +02:00
williamandwilliam 3f4ebc4527 first commit
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2026-08-21 16:23:49 +02:00