"""Score/progression (db/scoring/) — voir le plan "Feuille de route produit" : concept de premier ordre, distinct des variables globales, préalable aux futurs exports SCORM/xAPI (qui ont besoin d'un signal "score"/"terminé" propre).""" import json from flask.testing import FlaskClient import db import screens def test_get_score_defaults_before_any_write(game: str) -> None: assert db.get_score(game) == {"player_id": db.PLAYER_SHARED, "score": 0, "status": "non_commence"} def test_set_score_value_and_status(game: str) -> None: db.set_score_value(game, 42) db.set_status(game, "en_cours") score = db.get_score(game) assert score["score"] == 42 assert score["status"] == "en_cours" def test_set_status_rejects_unknown_value(game: str) -> None: assert db.set_status(game, "n_importe_quoi") is False assert db.get_score(game)["status"] == "non_commence" def test_score_is_tracked_per_player(game: str) -> None: db.set_score_value(game, 5, player_id="joueur-a") db.set_score_value(game, 99, player_id="joueur-b") assert db.get_score(game, "joueur-a")["score"] == 5 assert db.get_score(game, "joueur-b")["score"] == 99 assert db.get_score(game)["score"] == 0 # PLAYER_SHARED (aperçu créateur) inchangé def test_apply_score_action_reuses_data_operations(game: str) -> None: db.set_score_value(game, 10) ok = screens.apply_score_action(game, {"data_operation": "incrementer", "data_value": "5"}) assert ok assert db.get_score(game)["score"] == 15 ok = screens.apply_score_action(game, {"data_operation": "definir_nombre", "data_value": "100"}) assert ok assert db.get_score(game)["score"] == 100 def test_apply_status_action_writes_status(game: str) -> None: ok = screens.apply_status_action(game, {"data_value": "termine"}) assert ok assert db.get_score(game)["status"] == "termine" def test_apply_status_action_rejects_missing_value(game: str) -> None: assert screens.apply_status_action(game, {}) is False def test_flow_node_run_score_route(client: FlaskClient, game: str) -> None: screen_id = screens.create_screen(game, "Accueil") resp = client.post( f"/game/{game}/screens/{screen_id}/flow/nodes/add", data=json.dumps( {"node_type": "action", "action_type": "modifier_score", "data_operation": "incrementer", "data_value": "7"} ), content_type="application/json", ) node_id = resp.get_json()["id"] run_resp = client.post(f"/game/{game}/flow/nodes/{node_id}/run-score") assert run_resp.get_json() == {"ok": True} assert db.get_score(game)["score"] == 7 def test_flow_node_run_score_route_rejects_wrong_action_type(client: FlaskClient, game: str) -> None: screen_id = screens.create_screen(game, "Accueil") resp = client.post( f"/game/{game}/screens/{screen_id}/flow/nodes/add", data=json.dumps({"node_type": "action", "action_type": "attendre", "data_value": "1"}), content_type="application/json", ) node_id = resp.get_json()["id"] run_resp = client.post(f"/game/{game}/flow/nodes/{node_id}/run-score") assert run_resp.status_code == 400 def test_flow_node_run_status_route(client: FlaskClient, game: str) -> None: screen_id = screens.create_screen(game, "Accueil") resp = client.post( f"/game/{game}/screens/{screen_id}/flow/nodes/add", data=json.dumps({"node_type": "action", "action_type": "definir_statut_partie", "data_value": "echoue"}), content_type="application/json", ) node_id = resp.get_json()["id"] run_resp = client.post(f"/game/{game}/flow/nodes/{node_id}/run-status") assert run_resp.get_json() == {"ok": True} assert db.get_score(game)["status"] == "echoue" def test_game_scoring_view_route_reads_player_score(client: FlaskClient, game: str) -> None: db.set_score_value(game, 33, player_id="joueur-x") db.set_status(game, "reussi", player_id="joueur-x") resp = client.get(f"/game/{game}/scoring/joueur-x") assert resp.get_json() == { "player_id": "joueur-x", "score": 33, "status": "reussi", "updated_at": resp.get_json()["updated_at"], } def test_two_players_get_independent_scores(game: str) -> None: """Le score est TOUJOURS par joueur (voir db/scoring/), jamais partagé — même garantie que db/global_vars (voir tests/test_player_state.py), vérifiée ici directement au niveau db/ (routes publiques retirées).""" db.set_score_value(game, 10, player_id="alice") db.set_status(game, "reussi", player_id="alice") db.set_score_value(game, 20, player_id="bob") assert db.get_score(game, "alice") == { "player_id": "alice", "score": 10, "status": "reussi", "updated_at": db.get_score(game, "alice")["updated_at"], } assert db.get_score(game, "bob")["score"] == 20 assert db.get_score(game, "bob")["status"] == "non_commence" assert db.get_score(game)["score"] == 0 # aperçu créateur (PLAYER_SHARED) inchangé def test_editor_exposes_score_and_status_action_labels(client: FlaskClient, game: str) -> None: screen_id = screens.create_screen(game, "Accueil") html = client.get(f"/game/{game}/screens/{screen_id}/edit").get_data(as_text=True) assert "Modifier le score" in html assert "statut de la partie" in html