"""screens.build_collision_rule_objects (voir screens/scenes/ build_collision_rule_objects.py) : la liste d'objets éligibles à un déclencheur de collision, réutilisée par le listage de TOUS les déclencheurs du jeu (screens/rendering/trigger_graph.py, voir tests/test_triggers.py) — un objet apparaît/disparaît selon son rôle, ou change de libellé affiché selon son nom. L'ancien endpoint AJAX dédié (routes/scenes/scene_collision_rule_objects.py) a été retiré avec l'onglet "🧩 Collision" séparé — ce fichier teste directement les fonctions Python plutôt qu'une route HTTP désormais inexistante.""" from collections.abc import Callable from typing import Any from flask.testing import FlaskClient import screens def _create_jeu2d_game( client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str], name: str = "pytest_collision_ajax" ) -> Any: resp = client.post("/games/new", data={"name": name}, follow_redirects=False) slug = tmp_game_slug_cleanup(resp.headers["Location"].rstrip("/").split("/")[-1]) screen_id = screens.create_screen(slug, "Scène 1", kind="jeu_2d") return slug, screen_id def _add_ajax(client: FlaskClient, slug: str, screen_id: int, **data: Any) -> Any: return client.post( f"/game/{slug}/screens/{screen_id}/scene-objects/add", data=data, headers={"X-Requested-With": "fetch"}, ).get_json() def _list(slug: str, screen_id: int) -> Any: objects = screens.list_scene_objects(slug, screen_id) for o in objects: o["rendered_html"] = screens.render_scene_object(o) return screens.build_collision_rule_objects(objects) def test_freshly_added_personnage_is_pnj_in_the_list( client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str] ) -> None: slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup) obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"] entries = _list(slug, screen_id) assert len(entries) == 1 assert entries[0]["id"] == obj_id assert entries[0]["role"] == "pnj" def test_role_change_to_joueur_removes_it_from_the_list( client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str] ) -> None: slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup) obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"] client.post(f"/game/{slug}/scene-objects/{obj_id}/role", data='{"role": "joueur"}', content_type="application/json") assert _list(slug, screen_id) == [] def test_role_change_back_to_pnj_readds_it_to_the_list( client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str] ) -> None: slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup) obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"] client.post(f"/game/{slug}/scene-objects/{obj_id}/role", data='{"role": "joueur"}', content_type="application/json") client.post( f"/game/{slug}/scene-objects/{obj_id}/role", data='{"role": "ennemie"}', content_type="application/json" ) entries = _list(slug, screen_id) assert len(entries) == 1 assert entries[0]["role"] == "ennemie" def test_name_change_is_reflected_in_the_list(client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]) -> None: slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup) obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"] client.post( f"/game/{slug}/scene-objects/{obj_id}/name", data='{"name": "Le Sorcier"}', content_type="application/json" ) entries = _list(slug, screen_id) assert entries[0]["name"] == "Le Sorcier" def test_deleted_object_is_removed_from_the_list( client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str] ) -> None: slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup) obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"] client.post(f"/game/{slug}/scene-objects/{obj_id}/delete", headers={"X-Requested-With": "fetch"}) assert _list(slug, screen_id) == [] def test_decor_has_no_role(client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]) -> None: slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup) _add_ajax(client, slug, screen_id, kind="decor") entries = _list(slug, screen_id) assert entries[0]["role"] is None