"""Un nœud Condition du graphe de logique peut désormais tester une VARIABLE GLOBALE, pas seulement un champ d'objet (voir ensure_flow_schema.py : cond_source/cond_variable/cond_variable_chemin). Évalué côté CLIENT (templates/game/play.html, evaluateConditionClause) contre gameData.variables — exposé par full_game_payload.py, vérifié ici via /runtime-payload. La logique JS elle-même (résolution de chemin, lecture de gameData.variables, repli sur le comportement historique) a été vérifiée manuellement avec Node.js (fonctions extraites de play.html) : variable scalaire, objet avec chemin chaîné, tableau par index, variable introuvable (ne matche rien plutôt que planter), booléen "Oui", et clause sans "source" (comportement legacy, champ d'objet) — les 7 scénarios passent.""" import json import re from typing import Any from flask.testing import FlaskClient import db from tests.conftest import not_none def _create_screen(client: FlaskClient, slug: str, name: str = "Accueil") -> Any: resp = client.post(f"/game/{slug}/screens/new", data={"name": name}, follow_redirects=False) return int(not_none(re.search(r"/screens/(\d+)/edit", resp.headers["Location"])).group(1)) def test_condition_node_stores_variable_source(client: FlaskClient, game: str) -> None: client.post(f"/game/{game}/variables/new", data={"name": "score", "type": "nombre_entier", "default_value": "5"}) screen_id = _create_screen(client, game) resp = client.post( f"/game/{game}/screens/{screen_id}/flow/nodes/add", data=json.dumps( { "node_type": "condition", "cond_source": "variable", "cond_variable": "score", "cond_variable_chemin": "", "cond_operator": "superieur_egal", "cond_value": "3", } ), content_type="application/json", ) assert resp.status_code == 200 node = resp.get_json() assert node["cond_source"] == "variable" assert node["cond_variable"] == "score" assert node["cond_operator"] == "superieur_egal" # Aucun champ d'objet renseigné pour une clause "variable". assert node["cond_definition_id"] is None assert node["cond_field"] is None def test_condition_node_with_combined_variable_and_object_clauses(client: FlaskClient, game: str) -> None: client.post(f"/game/{game}/variables/new", data={"name": "score", "type": "nombre_entier", "default_value": "5"}) def_id = db.create_definition(game, "Niveau", [{"name": "numero", "type": "nombre_entier"}]) screen_id = _create_screen(client, game) clauses = [ {"source": "variable", "variable": "score", "operator": "superieur_egal", "value": "3"}, { "source": "objet", "definition_id": def_id, "row_id": None, "field": "numero", "field_type": "nombre_entier", "operator": "egal", "value": "1", }, ] resp = client.post( f"/game/{game}/screens/{screen_id}/flow/nodes/add", data=json.dumps( { "node_type": "condition", "cond_clauses": json.dumps(clauses), "cond_combinator": "ou", } ), content_type="application/json", ) assert resp.status_code == 200 node = resp.get_json() stored = json.loads(node["cond_clauses"]) assert stored[0]["source"] == "variable" assert stored[1]["source"] == "objet" assert node["cond_combinator"] == "ou" def test_runtime_payload_exposes_global_variables_for_condition_evaluation(client: FlaskClient, game: str) -> None: client.post(f"/game/{game}/variables/new", data={"name": "score", "type": "nombre_entier", "default_value": "5"}) client.post( f"/game/{game}/variables/new", data={"name": "perso", "type": "objet", "default_value": json.dumps({"nom": "Alice"})}, ) payload = client.get(f"/game/{game}/runtime-payload").get_json() assert payload["variables"]["score"] == {"value": "5", "type": "nombre_entier"} assert payload["variables"]["perso"]["type"] == "objet" assert json.loads(payload["variables"]["perso"]["value"]) == {"nom": "Alice"}