"""screens.build_collision_rule_objects (voir screens/scenes/ build_collision_rule_objects.py) : la liste d'objets éligibles à un déclencheur de collision, réutilisée par le listage de TOUS les déclencheurs du jeu (screens/rendering/trigger_graph.py, voir tests/test_triggers.py) — un objet apparaît/disparaît selon son rôle, ou change de libellé affiché selon son nom. L'ancien endpoint AJAX dédié (routes/scenes/scene_collision_rule_objects.py) a été retiré avec l'onglet "🧩 Collision" séparé — ce fichier teste directement les fonctions Python plutôt qu'une route HTTP désormais inexistante.""" import screens def _create_jeu2d_game(client, tmp_game_slug_cleanup, name="pytest_collision_ajax"): resp = client.post("/games/new", data={"name": name}, follow_redirects=False) slug = tmp_game_slug_cleanup(resp.headers["Location"].rstrip("/").split("/")[-1]) screen_id = screens.create_screen(slug, "Scène 1", kind="jeu_2d") return slug, screen_id def _add_ajax(client, slug, screen_id, **data): return client.post( f"/game/{slug}/screens/{screen_id}/scene-objects/add", data=data, headers={"X-Requested-With": "fetch"}, ).get_json() def _list(slug, screen_id): objects = screens.list_scene_objects(slug, screen_id) for o in objects: o["rendered_html"] = screens.render_scene_object(o) return screens.build_collision_rule_objects(objects) def test_freshly_added_personnage_is_pnj_in_the_list(client, tmp_game_slug_cleanup): slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup) obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"] entries = _list(slug, screen_id) assert len(entries) == 1 assert entries[0]["id"] == obj_id assert entries[0]["role"] == "pnj" def test_role_change_to_joueur_removes_it_from_the_list(client, tmp_game_slug_cleanup): slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup) obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"] client.post(f"/game/{slug}/scene-objects/{obj_id}/role", data='{"role": "joueur"}', content_type="application/json") assert _list(slug, screen_id) == [] def test_role_change_back_to_pnj_readds_it_to_the_list(client, tmp_game_slug_cleanup): slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup) obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"] client.post(f"/game/{slug}/scene-objects/{obj_id}/role", data='{"role": "joueur"}', content_type="application/json") client.post(f"/game/{slug}/scene-objects/{obj_id}/role", data='{"role": "ennemie"}', content_type="application/json") entries = _list(slug, screen_id) assert len(entries) == 1 assert entries[0]["role"] == "ennemie" def test_name_change_is_reflected_in_the_list(client, tmp_game_slug_cleanup): slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup) obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"] client.post(f"/game/{slug}/scene-objects/{obj_id}/name", data='{"name": "Le Sorcier"}', content_type="application/json") entries = _list(slug, screen_id) assert entries[0]["name"] == "Le Sorcier" def test_deleted_object_is_removed_from_the_list(client, tmp_game_slug_cleanup): slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup) obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"] client.post(f"/game/{slug}/scene-objects/{obj_id}/delete", headers={"X-Requested-With": "fetch"}) assert _list(slug, screen_id) == [] def test_decor_has_no_role(client, tmp_game_slug_cleanup): slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup) _add_ajax(client, slug, screen_id, kind="decor") entries = _list(slug, screen_id) assert entries[0]["role"] is None