"""Rôle d'un personnage posé sur une scène 2D (joueur/ennemie/pnj, voir screens/rendering/personnage_role.py) : seul un personnage "joueur" est déplacé/animé automatiquement au clavier et suivi par la caméra (voir static/js/play/personnage-controller.js, testé côté client dans static/js/play/__tests__/personnage-controller.test.js).""" import re import screens def _create_jeu2d_game(client, tmp_game_slug_cleanup, name="pytest_role"): resp = client.post("/games/new", data={"name": name}, follow_redirects=False) slug = tmp_game_slug_cleanup(resp.headers["Location"].rstrip("/").split("/")[-1]) screen_id = screens.create_screen(slug, "Scène 1", kind="jeu_2d") return slug, screen_id def _add_personnage(client, slug, screen_id): resp = client.post(f"/game/{slug}/screens/{screen_id}/scene-objects/add", data={"kind": "personnage"}, follow_redirects=False) assert resp.status_code == 302, resp.data return int(re.search(r"selected=(\d+)", resp.headers["Location"]).group(1)) def test_freshly_placed_personnage_defaults_to_the_joueur_role(client, tmp_game_slug_cleanup): """Comportement inchangé pour un personnage déjà posé avant l'ajout de ce réglage : c'était déjà, de fait, le seul rôle qui existait.""" slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup) obj_id = _add_personnage(client, slug, screen_id) obj = screens.get_scene_object(slug, obj_id) assert screens.resolve_personnage_role(obj) == "joueur" def test_role_route_persists_a_valid_role(client, tmp_game_slug_cleanup): slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup) obj_id = _add_personnage(client, slug, screen_id) resp = client.post(f"/game/{slug}/scene-objects/{obj_id}/role", data='{"role": "pnj"}', content_type="application/json") assert resp.status_code == 200 assert resp.get_json() == {"ok": True, "role": "pnj"} obj = screens.get_scene_object(slug, obj_id) assert screens.resolve_personnage_role(obj) == "pnj" def test_role_route_rejects_an_unknown_role(client, tmp_game_slug_cleanup): slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup) obj_id = _add_personnage(client, slug, screen_id) resp = client.post(f"/game/{slug}/scene-objects/{obj_id}/role", data='{"role": "boss-final"}', content_type="application/json") assert resp.get_json()["role"] == "joueur" # retombe sur le défaut plutôt que d'enregistrer n'importe quoi def test_role_route_404s_for_missing_object(client, game): resp = client.post(f"/game/{game}/scene-objects/999999/role", data='{"role": "ennemie"}', content_type="application/json") assert resp.status_code == 404 def test_full_game_payload_exposes_the_resolved_role_for_personnage_objects(client, tmp_game_slug_cleanup): slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup) obj_id = _add_personnage(client, slug, screen_id) client.post(f"/game/{slug}/scene-objects/{obj_id}/role", data='{"role": "ennemie"}', content_type="application/json") payload = screens.full_game_payload(slug) scene_screen = next(s for s in payload["screens"] if s["id"] == screen_id) obj_payload = next(o for o in scene_screen["elements"] if o["id"] == obj_id) assert obj_payload["personnage_role"] == "ennemie"