""" screens.py — écrans de jeu : un seul moteur d'écran, la scène 2D "jeu_2d" (voir screens/scenes/) — objets posés en pixels, enchaînement des écrans, et logique déclenchée par clic/collision/clavier/minuteur (voir screens/flow/). Tout est stocké dans la même base SQLite que le reste du jeu (projects//game.db) : - _screens : un écran du jeu (une scène...) - _scene_objects : chaque objet posé sur une scène (personnage, décor, fond, widgets d'interface...) - _flow_nodes/_flow_edges : le graphe de logique de chaque écran Ce fichier est désormais un package (voir les sous-dossiers) organisé selon "un fichier = une fonction, un dossier = une responsabilité" ; ce module se contente de ré-exporter l'intégralité de l'API publique utilisée par app.py et les templates, afin que `import screens` continue de fonctionner à l'identique. """ from .data_definitions.data_definition_options import data_definition_options from .labels.action_type_labels import ACTION_TYPE_LABELS from .labels.element_action_properties import ( ELEMENT_ORIENTATION_VALUES, ELEMENT_ORIENTATION_LABELS, ) from .labels.element_visibility import ELEMENT_VISIBILITY_VALUES, ELEMENT_VISIBILITY_LABELS from .labels.data_operations import DATA_OPERATIONS, DATA_OPERATION_LABELS from .labels.sprite_library import PUBLIC_SPRITE_LIBRARY from .labels.animal_sprite_library import ADMIN_SPRITE_LIBRARY # SPRITE_LIBRARY (fusionné) : utilisé par resolve_personnage_animations # pour la résolution RUNTIME (jeu jouable, tous rôles confondus — voir le # plan "Bibliothèque de sprites animaux CraftPix" : aucun filtrage par # rôle au runtime, seulement à la galerie/l'écriture). Les routes qui # alimentent la galerie de l'éditeur doivent utiliser PUBLIC_SPRITE_LIBRARY # ou ADMIN_SPRITE_LIBRARY selon le rôle, jamais SPRITE_LIBRARY directement. SPRITE_LIBRARY = {**PUBLIC_SPRITE_LIBRARY, **ADMIN_SPRITE_LIBRARY} ADMIN_ONLY_CHARACTER_SLUGS = set(ADMIN_SPRITE_LIBRARY) from .labels.sprite_gallery import sprite_gallery_families from .labels.background_library import BACKGROUND_LIBRARY # Un seul pack aujourd'hui, licence CraftPix — tout BACKGROUND_LIBRARY est # admin-only (voir core/sprite_gate.py::forbid_admin_only_background), # jamais de version "publique" comme pour les personnages Kenney. ADMIN_ONLY_BACKGROUND_SLUGS = set(BACKGROUND_LIBRARY) from .rendering.list_used_forge_characters import list_used_forge_characters from .flow.constants import ( TRIGGER_EVENTS, CONDITION_OPERATORS, CONDITION_OPERATOR_LABELS, CLICKED_ROW_ID, LAST_INSERTED_ROW_ID, ) from .rendering.trigger_for import _trigger_for from .rendering.personnage_data import resolve_personnage_data, resolve_personnage_animations, resolve_personnage_idle_frame from .rendering.personnage_role import resolve_personnage_role, PERSONNAGE_ROLES, PERSONNAGE_ROLE_LABELS, DEFAULT_PERSONNAGE_ROLE from .rendering.collision_settings import resolve_collision_settings, DEFAULT_COLLISION_SETTINGS, COLLISION_SHAPES from .rendering.collision_rules import ( resolve_collision_rules, sanitize_collision_rules, set_dialogue_lines_in_rules, set_then_action_in_rules, ) from .rendering.personnage_commands import resolve_personnage_commands, DEFAULT_PERSONNAGE_COMMANDS, sanitize_extra_commands from .rendering.scene_object_names import list_named_scene_object_names from .rendering.dialogue_box_style import resolve_dialogue_box_style, sanitize_dialogue_box_style, DEFAULT_DIALOGUE_BOX_STYLE, FONT_WEIGHT_CHOICES from .screens_repo.ensure_schema import ensure_schema from .screens_repo.list_screens import list_screens from .screens_repo.get_screen import get_screen from .screens_repo.create_screen import create_screen from .screens_repo.rename_screen import rename_screen from .screens_repo.delete_screen import delete_screen from .screens_repo.move_screen import move_screen from .screens_repo.screens_referencing import screens_referencing from .screens_repo.set_scene_size import set_scene_size from .screens_repo.set_screen_background_music import set_screen_background_music from .scenes.ensure_scene_schema import ensure_scene_schema from .scenes.add_scene_object import add_scene_object from .scenes.list_scene_objects import list_scene_objects from .scenes.resolve_scene_world_size import resolve_scene_world_size from .scenes.get_scene_object import get_scene_object from .scenes.update_scene_object_geometry import update_scene_object_geometry from .scenes.delete_scene_object import delete_scene_object from .scenes.set_scene_object_personnage_data import set_scene_object_personnage_data from .scenes.set_scene_object_commands import set_scene_object_commands from .scenes.set_scene_object_role import set_scene_object_role from .scenes.set_scene_object_collision import set_scene_object_collision from .scenes.set_scene_object_collision_rules import set_scene_object_collision_rules from .scenes.set_scene_object_name import set_scene_object_name from .scenes.set_scene_object_dialogue_box_style import set_scene_object_dialogue_box_style from .scenes.render_scene_object import render_scene_object from .scenes.build_collision_rule_objects import build_collision_rule_objects from .scenes.append_action_to_trigger import append_action_to_trigger from .rendering.trigger_graph import ( list_all_triggers, list_all_collision_objects, collect_all_dialogue_lines, list_completable_dialogue_ids, ) from .scenes.flow_palette import TRIGGER_EVENTS_2D, ACTION_TYPE_LABELS_2D, OBJECT_ACTION_PROPERTIES from .flow.ensure_flow_schema import ensure_flow_schema from .flow.list_flow_nodes import list_flow_nodes from .flow.list_flow_edges import list_flow_edges from .flow.get_flow_node import get_flow_node from .flow.add_flow_node import add_flow_node from .flow.move_flow_node import move_flow_node from .flow.delete_flow_node import delete_flow_node from .flow.add_flow_edge import add_flow_edge from .flow.delete_flow_edge import delete_flow_edge from .flow.blocks.list_flow_blocks import list_flow_blocks from .flow.blocks.get_flow_block import get_flow_block from .flow.blocks.create_flow_block import create_flow_block from .flow.blocks.update_flow_block import update_flow_block from .flow.blocks.delete_flow_block import delete_flow_block from .flow.blocks.blocks_view import blocks_view from .data_actions.apply_data_action import apply_data_action from .data_actions.apply_variable_action import apply_variable_action from .data_actions.apply_score_action import apply_score_action from .data_actions.apply_status_action import apply_status_action from .data_actions.apply_add_row_action import apply_add_row_action from .animations.ensure_animation_schema import ensure_animation_schema from .animations.list_animation_clips import list_animation_clips from .animations.get_animation_clip import get_animation_clip from .animations.add_animation_clip import add_animation_clip from .animations.update_animation_clip import update_animation_clip from .animations.delete_animation_clip import delete_animation_clip from .animations.animate_css_catalog import ANIMATE_CSS_CATALOG, ANIMATE_CSS_LABELS from .custom_events.list_custom_event_usages import list_custom_event_usages from .custom_events.delete_custom_event import delete_custom_event from .payload.full_game_payload import full_game_payload from .ia.ensure_ia_chat_schema import ensure_ia_chat_schema from .ia.list_ia_chat_messages import list_ia_chat_messages from .ia.add_ia_chat_message import add_ia_chat_message from .ia.create_ia_conversation import create_ia_conversation from .ia.list_ia_conversations import list_ia_conversations from .ia.get_ia_conversation import get_ia_conversation from .ia.delete_ia_conversation import delete_ia_conversation