Files
williamandClaude Sonnet 5 c57420c8c9 Phase 3 : hardening qualite de code - typage strict, securite, dead code, a11y
Config strictement stricte partout (ruff, mypy --strict, bandit, vulture,
import-linter, eslint, stylelint), aucune regle desactivee "pour ne pas
casser le build" - l'existant a ete corrige pour la satisfaire plutot que
l'inverse. Hooks pre-commit locaux (language: system) bloquants.

- Typage mypy --strict propage a tout le moteur (db, screens, auth, core,
  ai, routes, puis publish/scripts/tests/app.py/build_css.py).
- Securite : fuite de handle fichier Windows corrigee dans l'export SCORM
  (routes/publish/export_scorm.py), CSRF/RNG non-crypto/xAPI documentes
  (# nosec, # NOSONAR justifies), nouveau db.json_for_script() (echappe
  "</script>" dans le JSON embarque en <script>, 25 sites).
- Architecture : imports circulaires/F811 nettoyes, contrats
  import-linter respectes, code mort retire (vulture).
- Accessibilite : 69 champs de formulaire sans label correctement
  associe corriges (for/id ou aria-label) sur 11 templates.
- ESLint/Stylelint : lot mecanique JS/CSS, regles ajustees puis
  appliquees (aucune desactivee sans verification individuelle).
- Tests : isolation du compte admin partage (nettoyage ponctuel +
  fixture de teardown automatique en filet de securite), suite complete
  verte (591 tests Python, 241 tests JS).
- SonarQube Community Build self-heberge (Docker + PostgreSQL) : rapport
  complet analyse point par point, faux positifs documentes.
- .gitattributes ajoute (LF force) : core.autocrlf=true sur cette machine
  faisait echouer ESLint (linebreak-style) via un bug connu de git
  (checkout "en place" qui ignore l'eol force sur un fichier deja
  present sur disque - contourne en supprimant puis recreant chaque
  fichier suivi).

djLint (H021, styles inline) volontairement saute pour ce commit -
backlog assume, deja documente, traite dans un lot separe.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-15 16:06:15 +02:00

146 lines
6.6 KiB
Python

"""Onglet "Générer avec l'IA" — plusieurs CONVERSATIONS par écran (CRUD,
comme claude.ai, voir plan) : routes/ia/ia_chat.py + screens/ia/.
ANTHROPIC_API_KEY est toujours absente en test (voir tests/conftest.py) :
ces tests exercent donc le chemin de DÉGRADATION GRACIEUSE (message
d'erreur clair, jamais une 500) pour l'envoi de message — pas un appel
réel, quel que soit le .env local du poste."""
from collections.abc import Callable
from typing import Any
from flask.testing import FlaskClient
import screens
def _create_jeu2d_game(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str], name: str = "pytest_ia_chat"
) -> Any:
resp = client.post("/games/new", data={"name": name}, follow_redirects=False)
slug = tmp_game_slug_cleanup(resp.headers["Location"].rstrip("/").split("/")[-1])
screen_id = screens.create_screen(slug, "Scène 1", kind="jeu_2d")
return slug, screen_id
def test_create_and_list_conversations(client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]) -> None:
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
resp = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations")
assert resp.status_code == 200
conversation = resp.get_json()
assert conversation["title"] == "Nouvelle conversation"
resp2 = client.get(f"/game/{slug}/screens/{screen_id}/ia-conversations")
assert resp2.status_code == 200
ids = [c["id"] for c in resp2.get_json()]
assert conversation["id"] in ids
def test_conversations_are_isolated_per_screen(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
slug, screen_id_1 = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screen_id_2 = screens.create_screen(slug, "Scène 2", kind="jeu_2d")
client.post(f"/game/{slug}/screens/{screen_id_1}/ia-conversations")
resp = client.get(f"/game/{slug}/screens/{screen_id_2}/ia-conversations")
assert resp.get_json() == []
def test_delete_conversation_removes_it_from_the_list(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
conversation = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
resp = client.delete(f"/game/{slug}/ia-conversations/{conversation['id']}")
assert resp.status_code == 200
remaining = client.get(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
assert all(c["id"] != conversation["id"] for c in remaining)
def test_delete_unknown_conversation_404s(client: FlaskClient, game: str) -> None:
resp = client.delete(f"/game/{game}/ia-conversations/999999")
assert resp.status_code == 404
def test_send_message_persists_it_and_a_graceful_error_reply(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
conversation = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
resp = client.post(
f"/game/{slug}/ia-conversations/{conversation['id']}/messages", json={"message": "Génère un dialogue"}
)
assert resp.status_code == 200
body = resp.get_json()
assert body["user_message"]["content"] == "Génère un dialogue"
assert body["user_message"]["role"] == "user"
assert body["assistant_message"]["role"] == "assistant"
assert "Configuration IA incomplète" in body["assistant_message"]["content"]
def test_send_message_rejects_an_empty_message(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
conversation = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
resp = client.post(f"/game/{slug}/ia-conversations/{conversation['id']}/messages", json={"message": " "})
assert resp.status_code == 400
def test_send_message_404s_for_an_unknown_conversation(client: FlaskClient, game: str) -> None:
resp = client.post(f"/game/{game}/ia-conversations/999999/messages", json={"message": "salut"})
assert resp.status_code == 404
def test_messages_history_is_persisted_and_ordered(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
conversation = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
client.post(f"/game/{slug}/ia-conversations/{conversation['id']}/messages", json={"message": "premier"})
client.post(f"/game/{slug}/ia-conversations/{conversation['id']}/messages", json={"message": "second"})
resp = client.get(f"/game/{slug}/ia-conversations/{conversation['id']}/messages")
assert resp.status_code == 200
messages = resp.get_json()
user_contents = [m["content"] for m in messages if m["role"] == "user"]
assert user_contents == ["premier", "second"]
def test_messages_are_isolated_per_conversation(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
conversation_1 = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
conversation_2 = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
client.post(f"/game/{slug}/ia-conversations/{conversation_1['id']}/messages", json={"message": "pour la 1ère"})
resp = client.get(f"/game/{slug}/ia-conversations/{conversation_2['id']}/messages")
assert resp.get_json() == []
def test_first_user_message_renames_the_conversation(
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
) -> None:
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
conversation = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
client.post(
f"/game/{slug}/ia-conversations/{conversation['id']}/messages", json={"message": "Crée un fond de bureau"}
)
conversations = client.get(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
updated = next(c for c in conversations if c["id"] == conversation["id"])
assert updated["title"] == "Crée un fond de bureau"
# Un deuxième message ne renomme plus (titre déjà dérivé du premier).
client.post(f"/game/{slug}/ia-conversations/{conversation['id']}/messages", json={"message": "et une variable"})
conversations2 = client.get(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
updated2 = next(c for c in conversations2 if c["id"] == conversation["id"])
assert updated2["title"] == "Crée un fond de bureau"