Config strictement stricte partout (ruff, mypy --strict, bandit, vulture, import-linter, eslint, stylelint), aucune regle desactivee "pour ne pas casser le build" - l'existant a ete corrige pour la satisfaire plutot que l'inverse. Hooks pre-commit locaux (language: system) bloquants. - Typage mypy --strict propage a tout le moteur (db, screens, auth, core, ai, routes, puis publish/scripts/tests/app.py/build_css.py). - Securite : fuite de handle fichier Windows corrigee dans l'export SCORM (routes/publish/export_scorm.py), CSRF/RNG non-crypto/xAPI documentes (# nosec, # NOSONAR justifies), nouveau db.json_for_script() (echappe "</script>" dans le JSON embarque en <script>, 25 sites). - Architecture : imports circulaires/F811 nettoyes, contrats import-linter respectes, code mort retire (vulture). - Accessibilite : 69 champs de formulaire sans label correctement associe corriges (for/id ou aria-label) sur 11 templates. - ESLint/Stylelint : lot mecanique JS/CSS, regles ajustees puis appliquees (aucune desactivee sans verification individuelle). - Tests : isolation du compte admin partage (nettoyage ponctuel + fixture de teardown automatique en filet de securite), suite complete verte (591 tests Python, 241 tests JS). - SonarQube Community Build self-heberge (Docker + PostgreSQL) : rapport complet analyse point par point, faux positifs documentes. - .gitattributes ajoute (LF force) : core.autocrlf=true sur cette machine faisait echouer ESLint (linebreak-style) via un bug connu de git (checkout "en place" qui ignore l'eol force sur un fichier deja present sur disque - contourne en supprimant puis recreant chaque fichier suivi). djLint (H021, styles inline) volontairement saute pour ce commit - backlog assume, deja documente, traite dans un lot separe. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
146 lines
6.6 KiB
Python
146 lines
6.6 KiB
Python
"""Onglet "Générer avec l'IA" — plusieurs CONVERSATIONS par écran (CRUD,
|
|
comme claude.ai, voir plan) : routes/ia/ia_chat.py + screens/ia/.
|
|
ANTHROPIC_API_KEY est toujours absente en test (voir tests/conftest.py) :
|
|
ces tests exercent donc le chemin de DÉGRADATION GRACIEUSE (message
|
|
d'erreur clair, jamais une 500) pour l'envoi de message — pas un appel
|
|
réel, quel que soit le .env local du poste."""
|
|
|
|
from collections.abc import Callable
|
|
from typing import Any
|
|
|
|
from flask.testing import FlaskClient
|
|
|
|
import screens
|
|
|
|
|
|
def _create_jeu2d_game(
|
|
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str], name: str = "pytest_ia_chat"
|
|
) -> Any:
|
|
resp = client.post("/games/new", data={"name": name}, follow_redirects=False)
|
|
slug = tmp_game_slug_cleanup(resp.headers["Location"].rstrip("/").split("/")[-1])
|
|
screen_id = screens.create_screen(slug, "Scène 1", kind="jeu_2d")
|
|
return slug, screen_id
|
|
|
|
|
|
def test_create_and_list_conversations(client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]) -> None:
|
|
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
|
|
resp = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations")
|
|
assert resp.status_code == 200
|
|
conversation = resp.get_json()
|
|
assert conversation["title"] == "Nouvelle conversation"
|
|
|
|
resp2 = client.get(f"/game/{slug}/screens/{screen_id}/ia-conversations")
|
|
assert resp2.status_code == 200
|
|
ids = [c["id"] for c in resp2.get_json()]
|
|
assert conversation["id"] in ids
|
|
|
|
|
|
def test_conversations_are_isolated_per_screen(
|
|
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
|
) -> None:
|
|
slug, screen_id_1 = _create_jeu2d_game(client, tmp_game_slug_cleanup)
|
|
screen_id_2 = screens.create_screen(slug, "Scène 2", kind="jeu_2d")
|
|
client.post(f"/game/{slug}/screens/{screen_id_1}/ia-conversations")
|
|
|
|
resp = client.get(f"/game/{slug}/screens/{screen_id_2}/ia-conversations")
|
|
assert resp.get_json() == []
|
|
|
|
|
|
def test_delete_conversation_removes_it_from_the_list(
|
|
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
|
) -> None:
|
|
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
|
|
conversation = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
|
|
|
|
resp = client.delete(f"/game/{slug}/ia-conversations/{conversation['id']}")
|
|
assert resp.status_code == 200
|
|
|
|
remaining = client.get(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
|
|
assert all(c["id"] != conversation["id"] for c in remaining)
|
|
|
|
|
|
def test_delete_unknown_conversation_404s(client: FlaskClient, game: str) -> None:
|
|
resp = client.delete(f"/game/{game}/ia-conversations/999999")
|
|
assert resp.status_code == 404
|
|
|
|
|
|
def test_send_message_persists_it_and_a_graceful_error_reply(
|
|
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
|
) -> None:
|
|
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
|
|
conversation = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
|
|
|
|
resp = client.post(
|
|
f"/game/{slug}/ia-conversations/{conversation['id']}/messages", json={"message": "Génère un dialogue"}
|
|
)
|
|
assert resp.status_code == 200
|
|
body = resp.get_json()
|
|
assert body["user_message"]["content"] == "Génère un dialogue"
|
|
assert body["user_message"]["role"] == "user"
|
|
assert body["assistant_message"]["role"] == "assistant"
|
|
assert "Configuration IA incomplète" in body["assistant_message"]["content"]
|
|
|
|
|
|
def test_send_message_rejects_an_empty_message(
|
|
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
|
) -> None:
|
|
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
|
|
conversation = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
|
|
resp = client.post(f"/game/{slug}/ia-conversations/{conversation['id']}/messages", json={"message": " "})
|
|
assert resp.status_code == 400
|
|
|
|
|
|
def test_send_message_404s_for_an_unknown_conversation(client: FlaskClient, game: str) -> None:
|
|
resp = client.post(f"/game/{game}/ia-conversations/999999/messages", json={"message": "salut"})
|
|
assert resp.status_code == 404
|
|
|
|
|
|
def test_messages_history_is_persisted_and_ordered(
|
|
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
|
) -> None:
|
|
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
|
|
conversation = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
|
|
|
|
client.post(f"/game/{slug}/ia-conversations/{conversation['id']}/messages", json={"message": "premier"})
|
|
client.post(f"/game/{slug}/ia-conversations/{conversation['id']}/messages", json={"message": "second"})
|
|
|
|
resp = client.get(f"/game/{slug}/ia-conversations/{conversation['id']}/messages")
|
|
assert resp.status_code == 200
|
|
messages = resp.get_json()
|
|
user_contents = [m["content"] for m in messages if m["role"] == "user"]
|
|
assert user_contents == ["premier", "second"]
|
|
|
|
|
|
def test_messages_are_isolated_per_conversation(
|
|
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
|
) -> None:
|
|
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
|
|
conversation_1 = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
|
|
conversation_2 = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
|
|
|
|
client.post(f"/game/{slug}/ia-conversations/{conversation_1['id']}/messages", json={"message": "pour la 1ère"})
|
|
|
|
resp = client.get(f"/game/{slug}/ia-conversations/{conversation_2['id']}/messages")
|
|
assert resp.get_json() == []
|
|
|
|
|
|
def test_first_user_message_renames_the_conversation(
|
|
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
|
) -> None:
|
|
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
|
|
conversation = client.post(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
|
|
|
|
client.post(
|
|
f"/game/{slug}/ia-conversations/{conversation['id']}/messages", json={"message": "Crée un fond de bureau"}
|
|
)
|
|
|
|
conversations = client.get(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
|
|
updated = next(c for c in conversations if c["id"] == conversation["id"])
|
|
assert updated["title"] == "Crée un fond de bureau"
|
|
|
|
# Un deuxième message ne renomme plus (titre déjà dérivé du premier).
|
|
client.post(f"/game/{slug}/ia-conversations/{conversation['id']}/messages", json={"message": "et une variable"})
|
|
conversations2 = client.get(f"/game/{slug}/screens/{screen_id}/ia-conversations").get_json()
|
|
updated2 = next(c for c in conversations2 if c["id"] == conversation["id"])
|
|
assert updated2["title"] == "Crée un fond de bureau"
|