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Forge-Engine/screens/animations/add_animation_clip.py
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williamandwilliam 3f4ebc4527
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2026-08-21 16:23:49 +02:00

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Python

import json
import db
from .ensure_animation_schema import ensure_animation_schema
# Point de départ raisonnable pour un nouveau clip "personnalisé" : un
# fondu simple de 0 à 1, que le créateur du jeu peut ensuite modifier ou
# remplacer entièrement dans l'éditeur de images-clés.
_DEFAULT_CUSTOM_KEYFRAMES = [
{"percent": 0, "props": {"opacity": "0"}},
{"percent": 100, "props": {"opacity": "1"}},
]
def add_animation_clip(slug, screen_id, element_id, kind="animate_css", animate_name=None,
custom_keyframes=None, start_time=0, duration=1, delay=0,
easing="ease", iteration_count="1"):
ensure_animation_schema(slug)
if kind == "custom" and not custom_keyframes:
custom_keyframes = _DEFAULT_CUSTOM_KEYFRAMES
if kind == "animate_css" and not animate_name:
animate_name = "fadeIn"
keyframes_json = json.dumps(custom_keyframes) if custom_keyframes else None
conn = db.connect(slug)
conn.execute(
"""INSERT INTO _animation_clips
(screen_id, element_id, kind, animate_name, custom_keyframes,
start_time, duration, delay, easing, iteration_count)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)""",
(screen_id, element_id, kind, animate_name, keyframes_json,
float(start_time), float(duration), float(delay), easing, str(iteration_count)),
)
clip_id = conn.execute("SELECT last_insert_rowid() AS id").fetchone()["id"]
conn.commit()
conn.close()
return clip_id