Files
Forge-Engine/screens/rendering/render_onglets.py
T
williamandClaude Sonnet 5 17fa4cf087 Add an Onglets (Tabs) widget
New widget where each tab is a real "conteneur" element posed as a child
(see screens/elements/add_tab.py) — this reuses everything that already
exists for a normal container (adding a Répéteur/Conteneur/etc. inside via
"Ajouter DANS ce conteneur", renaming to change the tab's visible label,
deleting via the standard trash icon) instead of inventing a separate
storage format for tabs.

The widget's own properties panel gets a dedicated "Onglets" section to
add a tab, rename one, jump to its content, or delete it. Rendering
(render_onglets.py) builds a tab bar + one panel per tab, switched
client-side (forgeShowTab, in both screen_edit.html and play.html) with
only one panel visible at a time.

Distinct from the existing "activer_onglet" flow action (2.3, manual
show-one/hide-siblings) — that stays available for custom show/hide
wiring; this widget is the turnkey version with tab management built in.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 21:42:39 +02:00

58 lines
2.5 KiB
Python

import html as html_lib
from .visible_attrs import _visible_attrs
from .style_string import _style_string
from .parent_flex_direction import _parent_flex_direction
from .auto_id import _auto_id
from .attr_string import _attr_string
def _render_onglets(el, meta, slug, children_map=None, ctx=None, parent_flex_direction=None):
"""Élément à onglets : chaque onglet est un vrai conteneur posé comme
enfant (voir screens/elements/add_tab.py) — ça réutilise tel quel tout
ce qui existe déjà pour un conteneur normal (ajouter du contenu dedans
via "Ajouter DANS ce conteneur", le renommer pour changer le libellé
affiché sur l'onglet, le supprimer via la poubelle standard) plutôt que
d'inventer un stockage séparé pour les onglets. Un seul panneau visible
à la fois, basculé par un petit script embarqué qui marche aussi bien
dans l'éditeur qu'en jeu (voir forgeShowTab dans screen_edit.html et
play.html)."""
from .render_element_html import render_element_html
tabs = (children_map or {}).get(el["id"], [])
attrs = _visible_attrs(el, meta, ctx)
style = _style_string(el, " display:flex; flex-direction:column;", parent_flex_direction)
group_id = _auto_id(el)
if not tabs:
return (
f'<div {_attr_string(attrs, style)}>'
f'<em style="opacity:.6;">Onglets — ajoute au moins un onglet dans ses réglages.</em></div>'
)
flex_dir = _parent_flex_direction(el)
bar_items = []
panels = []
for i, tab in enumerate(tabs):
label = tab.get("name") or f"Onglet {i + 1}"
active = i == 0
tab_html = render_element_html(tab, slug, children_map, ctx, parent_flex_direction=flex_dir)
target_id = f"tabpanel-{tab['id']}"
bar_items.append(
f'<button type="button" class="forgeTabBtn{" active" if active else ""}" '
f'data-tab-btn="{group_id}" data-tab-target="{target_id}" '
f'onclick="forgeShowTab(this)">{html_lib.escape(str(label))}</button>'
)
hidden_style = "" if active else ' style="display:none;"'
panels.append(
f'<div class="forgeTabPanel" id="{target_id}" data-tab-group="{group_id}"{hidden_style}>'
f'{tab_html}</div>'
)
return (
f'<div {_attr_string(attrs, style)}>'
f'<div class="forgeTabBar">{"".join(bar_items)}</div>'
f'<div class="forgeTabPanels" style="flex:1 1 auto; min-height:0;">{"".join(panels)}</div>'
f"</div>"
)