New widget where each tab is a real "conteneur" element posed as a child (see screens/elements/add_tab.py) — this reuses everything that already exists for a normal container (adding a Répéteur/Conteneur/etc. inside via "Ajouter DANS ce conteneur", renaming to change the tab's visible label, deleting via the standard trash icon) instead of inventing a separate storage format for tabs. The widget's own properties panel gets a dedicated "Onglets" section to add a tab, rename one, jump to its content, or delete it. Rendering (render_onglets.py) builds a tab bar + one panel per tab, switched client-side (forgeShowTab, in both screen_edit.html and play.html) with only one panel visible at a time. Distinct from the existing "activer_onglet" flow action (2.3, manual show-one/hide-siblings) — that stays available for custom show/hide wiring; this widget is the turnkey version with tab management built in. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
58 lines
2.5 KiB
Python
58 lines
2.5 KiB
Python
import html as html_lib
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from .visible_attrs import _visible_attrs
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from .style_string import _style_string
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from .parent_flex_direction import _parent_flex_direction
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from .auto_id import _auto_id
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from .attr_string import _attr_string
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def _render_onglets(el, meta, slug, children_map=None, ctx=None, parent_flex_direction=None):
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"""Élément à onglets : chaque onglet est un vrai conteneur posé comme
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enfant (voir screens/elements/add_tab.py) — ça réutilise tel quel tout
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ce qui existe déjà pour un conteneur normal (ajouter du contenu dedans
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via "Ajouter DANS ce conteneur", le renommer pour changer le libellé
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affiché sur l'onglet, le supprimer via la poubelle standard) plutôt que
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d'inventer un stockage séparé pour les onglets. Un seul panneau visible
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à la fois, basculé par un petit script embarqué qui marche aussi bien
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dans l'éditeur qu'en jeu (voir forgeShowTab dans screen_edit.html et
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play.html)."""
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from .render_element_html import render_element_html
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tabs = (children_map or {}).get(el["id"], [])
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attrs = _visible_attrs(el, meta, ctx)
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style = _style_string(el, " display:flex; flex-direction:column;", parent_flex_direction)
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group_id = _auto_id(el)
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if not tabs:
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return (
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f'<div {_attr_string(attrs, style)}>'
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f'<em style="opacity:.6;">Onglets — ajoute au moins un onglet dans ses réglages.</em></div>'
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)
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flex_dir = _parent_flex_direction(el)
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bar_items = []
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panels = []
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for i, tab in enumerate(tabs):
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label = tab.get("name") or f"Onglet {i + 1}"
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active = i == 0
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tab_html = render_element_html(tab, slug, children_map, ctx, parent_flex_direction=flex_dir)
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target_id = f"tabpanel-{tab['id']}"
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bar_items.append(
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f'<button type="button" class="forgeTabBtn{" active" if active else ""}" '
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f'data-tab-btn="{group_id}" data-tab-target="{target_id}" '
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f'onclick="forgeShowTab(this)">{html_lib.escape(str(label))}</button>'
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)
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hidden_style = "" if active else ' style="display:none;"'
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panels.append(
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f'<div class="forgeTabPanel" id="{target_id}" data-tab-group="{group_id}"{hidden_style}>'
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f'{tab_html}</div>'
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)
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return (
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f'<div {_attr_string(attrs, style)}>'
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f'<div class="forgeTabBar">{"".join(bar_items)}</div>'
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f'<div class="forgeTabPanels" style="flex:1 1 auto; min-height:0;">{"".join(panels)}</div>'
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f"</div>"
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)
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