Files
Forge-Engine/templates/data_list.html
T
william 25a331830b Reskin the whole admin UI (not just game widgets) with Bulma
Loads Bulma 1.0.2 in base.html (data-theme="dark" for its native dark palette) for every page that extends it, plus play.html directly. Converts every admin template — index, game dashboard, screens list, element types, object new/edit, data form/list — to real Bulma markup: navbar, breadcrumb component, box/card, field/control/input/select, table, notification, buttons, and a native Bulma modal for the data-row detail popup. Forge's own style.css keeps only what Bulma doesn't cover (the fixed-viewport builder/object-edit layouts, the element tree, canvas, flow-graph editor) and now acts as a secondary/override layer rather than a competing design system, matching how per-element inline customization already overrides widget defaults.

screen_edit.html (the 3-panel screen builder) gets the same navbar/breadcrumb/button treatment plus its top rename form, but its flow-graph node editor, canvas and element tree keep their existing custom styling — several of their inputs have JS relying on exact DOM sibling structure (e.g. slider oninput reading nextElementSibling) or Bulma's own select/wrapper requirement, and reskinning them without a browser to verify against risked silently breaking the app's most complex feature. Buttons and headings there are still fully converted (safe, purely additive class changes).

Verified: full test suite green, every route smoke-rendered 200 OK via the test client after the change.
2026-08-24 13:19:02 +02:00

115 lines
4.3 KiB
HTML

{% extends "base.html" %}
{% block title %}{{ definition.name }} — {{ game.name }}{% endblock %}
{% block breadcrumb %}
<li><a href="{{ url_for('game_dashboard', slug=game.slug) }}">{{ game.name }}</a></li>
<li class="is-active"><a>{{ definition.name }}</a></li>
{% endblock %}
{% block content %}
<h1 class="title">{{ definition.name }}
<a class="button is-small" href="{{ url_for('object_edit', slug=game.slug, definition_id=definition.id) }}" title="Modifier cet objet">✏️</a>
</h1>
<p class="help mb-4">Table SQL : {{ definition.table_name }} — {{ definition.fields|length }} champ(s)</p>
{% if referenced_by %}
<div class="notification is-warning is-light">
⚠️ D'autres objets ont une relation vers « {{ definition.name }} » :
{{ referenced_by|map(attribute='name')|join(', ') }}.
La suppression de cet objet est bloquée tant que ces relations existent.
</div>
{% endif %}
{% if blocked_row_id %}
<div class="notification is-warning is-light">
⚠️ Impossible de supprimer l'entrée #{{ blocked_row_id }} : elle est référencée par
{% for ref in blocked_row_refs %}{{ ref.count }} entrée(s) de « {{ ref.definition_name }} » (champ « {{ ref.field_name }} »){% if not loop.last %}, {% endif %}{% endfor %}.
Modifie ou supprime d'abord ces entrées.
</div>
{% endif %}
<a class="button is-primary is-outlined mb-4" href="{{ url_for('data_new', slug=game.slug, definition_id=definition.id) }}">+ Ajouter une entrée</a>
<h2 class="subtitle">Données enregistrées</h2>
{% if rows %}
{% macro row_field_display(f, r) %}
{%- if f.type == 'relation' -%}
{{ relation_labels.get(f.id, {}).get(r[(f.name|colname) ~ '_id'], '—') }}
{%- elif f.type == 'booleen' -%}
{{ 'Oui' if r[f.name|colname] else 'Non' }}
{%- else -%}
{{ r[f.name|colname] }}
{%- endif -%}
{% endmacro %}
<div class="table-container">
<table class="table is-fullwidth is-hoverable dataTable">
<thead>
<tr>
<th>#</th>
{% for f in definition.fields %}<th>{{ f.name }}</th>{% endfor %}
<th></th>
</tr>
</thead>
<tbody>
{% for r in rows %}
<tr>
<td>{{ r.id }}</td>
{% for f in definition.fields %}
<td>{{ row_field_display(f, r) }}</td>
{% endfor %}
<td>
<div class="buttons is-inline-flex are-small">
<button type="button" class="button is-small" title="Voir cette entrée en détail" onclick="openRowDetail({{ r.id }})">👁️</button>
<a class="button is-small" href="{{ url_for('data_edit', slug=game.slug, definition_id=definition.id, row_id=r.id) }}">✏️</a>
<form method="post" action="{{ url_for('data_delete', slug=game.slug, definition_id=definition.id, row_id=r.id) }}"
onsubmit="return confirm('Supprimer définitivement l\'entrée #{{ r.id }} ?');">
<button type="submit" class="button is-small is-danger">🗑️</button>
</form>
</div>
</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
{% for r in rows %}
<div class="modal" id="rowDetail{{ r.id }}">
<div class="modal-background" onclick="closeRowDetail({{ r.id }})"></div>
<div class="modal-card">
<header class="modal-card-head">
<p class="modal-card-title">Entrée #{{ r.id }}</p>
<button class="delete" aria-label="Fermer" onclick="closeRowDetail({{ r.id }})"></button>
</header>
<section class="modal-card-body">
{% for f in definition.fields %}
<div class="rowDetailField">
<div class="rowDetailLabel">{{ f.name }}</div>
<div class="rowDetailValue">{{ row_field_display(f, r) }}</div>
</div>
{% endfor %}
</section>
</div>
</div>
{% endfor %}
{% else %}
<p class="help">Aucune donnée enregistrée pour l'instant.</p>
{% endif %}
<script>
function openRowDetail(id) {
var modal = document.getElementById('rowDetail' + id);
if (modal) modal.classList.add('is-active');
}
function closeRowDetail(id) {
var modal = document.getElementById('rowDetail' + id);
if (modal) modal.classList.remove('is-active');
}
if (!window.__forgeRowDetailEscBound) {
window.__forgeRowDetailEscBound = true;
document.addEventListener('keydown', function (e) {
if (e.key !== 'Escape') return;
document.querySelectorAll('.modal.is-active').forEach(function (m) { m.classList.remove('is-active'); });
});
}
</script>
{% endblock %}