Config strictement stricte partout (ruff, mypy --strict, bandit, vulture, import-linter, eslint, stylelint), aucune regle desactivee "pour ne pas casser le build" - l'existant a ete corrige pour la satisfaire plutot que l'inverse. Hooks pre-commit locaux (language: system) bloquants. - Typage mypy --strict propage a tout le moteur (db, screens, auth, core, ai, routes, puis publish/scripts/tests/app.py/build_css.py). - Securite : fuite de handle fichier Windows corrigee dans l'export SCORM (routes/publish/export_scorm.py), CSRF/RNG non-crypto/xAPI documentes (# nosec, # NOSONAR justifies), nouveau db.json_for_script() (echappe "</script>" dans le JSON embarque en <script>, 25 sites). - Architecture : imports circulaires/F811 nettoyes, contrats import-linter respectes, code mort retire (vulture). - Accessibilite : 69 champs de formulaire sans label correctement associe corriges (for/id ou aria-label) sur 11 templates. - ESLint/Stylelint : lot mecanique JS/CSS, regles ajustees puis appliquees (aucune desactivee sans verification individuelle). - Tests : isolation du compte admin partage (nettoyage ponctuel + fixture de teardown automatique en filet de securite), suite complete verte (591 tests Python, 241 tests JS). - SonarQube Community Build self-heberge (Docker + PostgreSQL) : rapport complet analyse point par point, faux positifs documentes. - .gitattributes ajoute (LF force) : core.autocrlf=true sur cette machine faisait echouer ESLint (linebreak-style) via un bug connu de git (checkout "en place" qui ignore l'eol force sur un fichier deja present sur disque - contourne en supprimant puis recreant chaque fichier suivi). djLint (H021, styles inline) volontairement saute pour ce commit - backlog assume, deja documente, traite dans un lot separe. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
137 lines
5.8 KiB
Python
137 lines
5.8 KiB
Python
"""Onglet "Variables" de l'éditeur de scène (templates/scene_edit.html) —
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CRUD classique (formulaires POST/redirect, voir l'onglet "Événements"
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pour le même patron) sur les fonctions déjà existantes de db/global_vars/
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(list/create/update/delete). Le nom est la clé stable lue par
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static/js/play/conditions.js::readVariableValue — jamais modifiable après
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création (voir db/global_vars/update_global_variable.py)."""
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import re
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from typing import Any
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from flask.testing import FlaskClient
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import db
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from tests.conftest import not_none
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def _create_screen(client: FlaskClient, slug: str, name: str = "Accueil") -> Any:
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resp = client.post(f"/game/{slug}/screens/new", data={"name": name}, follow_redirects=False)
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return int(not_none(re.search(r"/screens/(\d+)/edit", resp.headers["Location"])).group(1))
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def test_create_global_var_route_persists_and_redirects_to_the_variables_tab(client: FlaskClient, game: str) -> None:
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screen_id = _create_screen(client, game)
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resp = client.post(
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f"/game/{game}/variables/new",
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data={"name": "score_total", "type": "nombre_entier", "default_value": "0", "screen_id": screen_id},
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follow_redirects=False,
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)
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assert resp.status_code == 302
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assert resp.headers["Location"].endswith(f"/game/{game}/screens/{screen_id}/edit?tab=variables")
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variables = db.list_global_variables(game)
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assert [v["name"] for v in variables] == ["score_total"]
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assert variables[0]["type"] == "nombre_entier"
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assert variables[0]["value"] == "0"
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def test_create_global_var_is_idempotent_by_name(client: FlaskClient, game: str) -> None:
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screen_id = _create_screen(client, game)
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client.post(f"/game/{game}/variables/new", data={"name": "score_total", "screen_id": screen_id})
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client.post(f"/game/{game}/variables/new", data={"name": "score_total", "screen_id": screen_id})
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assert len(db.list_global_variables(game)) == 1
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def test_global_var_edit_route_updates_type_and_value(client: FlaskClient, game: str) -> None:
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screen_id = _create_screen(client, game)
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client.post(
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f"/game/{game}/variables/new",
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data={"name": "score_total", "type": "nombre_entier", "default_value": "0", "screen_id": screen_id},
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)
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var_id = db.list_global_variables(game)[0]["id"]
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resp = client.post(
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f"/game/{game}/variables/{var_id}/edit",
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data={"type": "texte", "value": "beaucoup", "screen_id": screen_id},
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follow_redirects=False,
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)
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assert resp.status_code == 302
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assert resp.headers["Location"].endswith(f"/game/{game}/screens/{screen_id}/edit?tab=variables")
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variable = db.list_global_variables(game)[0]
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assert variable["type"] == "texte"
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assert variable["value"] == "beaucoup"
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assert variable["name"] == "score_total" # le nom ne change jamais
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def test_global_var_delete_route_removes_it(client: FlaskClient, game: str) -> None:
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screen_id = _create_screen(client, game)
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client.post(f"/game/{game}/variables/new", data={"name": "score_total", "screen_id": screen_id})
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var_id = db.list_global_variables(game)[0]["id"]
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resp = client.post(f"/game/{game}/variables/{var_id}/delete", data={"screen_id": screen_id}, follow_redirects=False)
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assert resp.status_code == 302
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assert resp.headers["Location"].endswith(f"/game/{game}/screens/{screen_id}/edit?tab=variables")
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assert db.list_global_variables(game) == []
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def test_variables_tab_lists_existing_variables_in_the_scene_edit_page(client: FlaskClient, game: str) -> None:
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screen_id = _create_screen(client, game)
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client.post(
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f"/game/{game}/variables/new",
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data={"name": "score_total", "type": "nombre_entier", "default_value": "5", "screen_id": screen_id},
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)
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html = client.get(f"/game/{game}/screens/{screen_id}/edit").get_data(as_text=True)
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assert "score_total" in html
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assert 'data-tab="variables"' in html
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# ---------- Réponse AJAX (voir static/js/scenes/global-variables.js) —
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# demande explicite : plus de rechargement de page pour créer/modifier/
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# supprimer une variable. ----------
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def test_create_global_var_ajax_returns_the_row_html_without_redirecting(client: FlaskClient, game: str) -> None:
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screen_id = _create_screen(client, game)
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resp = client.post(
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f"/game/{game}/variables/new",
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data={"name": "score_total", "type": "nombre_entier", "default_value": "0", "screen_id": screen_id},
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headers={"X-Requested-With": "fetch"},
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)
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assert resp.status_code == 200
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body = resp.get_json()
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assert body["ok"] is True
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assert "score_total" in body["row_html"]
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assert 'data-var-row="' in body["row_html"]
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def test_global_var_edit_ajax_returns_ok_without_redirecting(client: FlaskClient, game: str) -> None:
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screen_id = _create_screen(client, game)
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client.post(
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f"/game/{game}/variables/new",
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data={"name": "score_total", "type": "nombre_entier", "default_value": "0", "screen_id": screen_id},
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)
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var_id = db.list_global_variables(game)[0]["id"]
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resp = client.post(
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f"/game/{game}/variables/{var_id}/edit",
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data={"type": "texte", "value": "beaucoup"},
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headers={"X-Requested-With": "fetch"},
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)
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assert resp.status_code == 200
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assert resp.get_json() == {"ok": True}
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assert db.list_global_variables(game)[0]["value"] == "beaucoup"
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def test_global_var_delete_ajax_returns_ok_without_redirecting(client: FlaskClient, game: str) -> None:
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screen_id = _create_screen(client, game)
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client.post(f"/game/{game}/variables/new", data={"name": "score_total", "screen_id": screen_id})
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var_id = db.list_global_variables(game)[0]["id"]
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resp = client.post(
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f"/game/{game}/variables/{var_id}/delete",
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headers={"X-Requested-With": "fetch"},
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)
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assert resp.status_code == 200
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assert resp.get_json() == {"ok": True}
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assert db.list_global_variables(game) == []
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