Loads Bulma 1.0.2 in base.html (data-theme="dark" for its native dark palette) for every page that extends it, plus play.html directly. Converts every admin template — index, game dashboard, screens list, element types, object new/edit, data form/list — to real Bulma markup: navbar, breadcrumb component, box/card, field/control/input/select, table, notification, buttons, and a native Bulma modal for the data-row detail popup. Forge's own style.css keeps only what Bulma doesn't cover (the fixed-viewport builder/object-edit layouts, the element tree, canvas, flow-graph editor) and now acts as a secondary/override layer rather than a competing design system, matching how per-element inline customization already overrides widget defaults. screen_edit.html (the 3-panel screen builder) gets the same navbar/breadcrumb/button treatment plus its top rename form, but its flow-graph node editor, canvas and element tree keep their existing custom styling — several of their inputs have JS relying on exact DOM sibling structure (e.g. slider oninput reading nextElementSibling) or Bulma's own select/wrapper requirement, and reskinning them without a browser to verify against risked silently breaking the app's most complex feature. Buttons and headings there are still fully converted (safe, purely additive class changes). Verified: full test suite green, every route smoke-rendered 200 OK via the test client after the change.
61 lines
2.7 KiB
HTML
61 lines
2.7 KiB
HTML
{% extends "base.html" %}
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{% block title %}Écrans — {{ game.name }}{% endblock %}
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{% block breadcrumb %}
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<li><a href="{{ url_for('game_dashboard', slug=game.slug) }}">{{ game.name }}</a></li>
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<li class="is-active"><a>Écrans</a></li>
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{% endblock %}
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{% block content %}
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<h1 class="title">Écrans du jeu</h1>
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<form method="post" action="{{ url_for('screens_new', slug=game.slug) }}" class="box">
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<div class="field">
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<label class="label" for="name">Nom du nouvel écran</label>
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<div class="field has-addons">
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<div class="control is-expanded">
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<input class="input" type="text" id="name" name="name" placeholder="ex. Accueil, Formulaire d'inscription, Scène 1..." required>
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</div>
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<div class="control">
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<button type="submit" class="button is-primary">+ Créer l'écran</button>
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</div>
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</div>
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</div>
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</form>
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{% if request.args.get('blocked_screen') %}
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<div class="notification is-warning is-light">
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⚠️ Suppression impossible : au moins un autre écran a un bouton qui cible précisément celui-ci. Retire d'abord cette action.
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</div>
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{% endif %}
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<h2 class="subtitle">Enchaînement des écrans</h2>
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{% if screen_list %}
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<div class="table-container">
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<table class="table is-fullwidth is-hoverable">
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<tbody>
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{% for s in screen_list %}
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<tr>
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<td class="is-vcentered">
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<a href="{{ url_for('screen_edit', slug=game.slug, screen_id=s.id) }}">{{ loop.index }}. {{ s.name }}</a>
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{% if loop.first %} <span class="tag is-info is-light">★ Écran de départ</span>{% endif %}
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</td>
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<td class="is-vcentered has-text-right">
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<div class="buttons is-inline-flex are-small">
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<form method="post" action="{{ url_for('screen_move', slug=game.slug, screen_id=s.id) }}"><input type="hidden" name="direction" value="up"><button type="submit" class="button is-small" {{ 'disabled' if loop.first else '' }}>↑</button></form>
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<form method="post" action="{{ url_for('screen_move', slug=game.slug, screen_id=s.id) }}"><input type="hidden" name="direction" value="down"><button type="submit" class="button is-small" {{ 'disabled' if loop.last else '' }}>↓</button></form>
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<a class="button is-small" href="{{ url_for('screen_edit', slug=game.slug, screen_id=s.id) }}">✏️</a>
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<form method="post" action="{{ url_for('screen_delete', slug=game.slug, screen_id=s.id) }}"
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onsubmit="return confirm('Supprimer l\'écran « {{ s.name }} » et tous ses éléments ?');">
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<button type="submit" class="button is-small is-danger">🗑️</button>
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</form>
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</div>
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</td>
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</tr>
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{% endfor %}
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</tbody>
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</table>
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</div>
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{% else %}
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<p class="help">Aucun écran pour l'instant — crée le premier ci-dessus.</p>
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{% endif %}
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{% endblock %}
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