- Ajoute clic/survol/affichage-ecran comme declencheurs, et surbrillance, video, son, visibilite, indication, attendre comme actions, utilisables aussi bien par l'editeur manuel (menu lateral Objets/Ecran) que par Ruby (IA), avec blocs deplacables/supprimables dans une chaine. - Corrige plusieurs variantes du bug "impossible de poser un objet hors du champ de la camera" (troncature du chainage d'actions a 4 maillons, fond importe pose a 128x128 au lieu de sa taille reelle, decalage du fond au vrai glisser-depose, redimensionnement manuel jamais propage au monde). - Ajoute un vrai glisser-depose depuis la galerie vers la scene, la gestion complete de "Mes assets" (sous-sections Fonds/Decors/Sons/ Videos, suppression, reclassement fond<->decor sans re-upload). - Ajoute l'upload de son (limite 3 min) et de video (MP4 uniquement, limite 5 min), avec validation de la duree reelle du fichier, et une replique audio optionnelle dans une bulle de dialogue. - Fixe la taille de pose d'un objet/decor importe a 200x200 avec une boite de collision de 150x150. - Filtre le selecteur de fichier des actions son/video par type reel. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
150 lines
8.4 KiB
Python
150 lines
8.4 KiB
Python
"""
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screens.py — écrans de jeu : un seul moteur d'écran, la scène 2D "jeu_2d"
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(voir screens/scenes/) — objets posés en pixels, enchaînement des écrans,
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et logique déclenchée par clic/collision/clavier/minuteur (voir
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screens/flow/).
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Tout est stocké dans la même base SQLite que le reste du jeu
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(projects/<slug>/game.db) :
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- _screens : un écran du jeu (une scène...)
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- _scene_objects : chaque objet posé sur une scène (personnage,
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décor, fond, widgets d'interface...)
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- _flow_nodes/_flow_edges : le graphe de logique de chaque écran
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Ce fichier est désormais un package (voir les sous-dossiers) organisé
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selon "un fichier = une fonction, un dossier = une responsabilité" ; ce
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module se contente de ré-exporter l'intégralité de l'API publique
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utilisée par app.py et les templates, afin que `import screens` continue
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de fonctionner à l'identique.
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"""
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from .data_definitions.data_definition_options import data_definition_options
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from .labels.action_type_labels import ACTION_TYPE_LABELS
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from .labels.element_action_properties import (
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ELEMENT_ORIENTATION_VALUES, ELEMENT_ORIENTATION_LABELS,
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)
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from .labels.element_visibility import ELEMENT_VISIBILITY_VALUES, ELEMENT_VISIBILITY_LABELS
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from .labels.data_operations import DATA_OPERATIONS, DATA_OPERATION_LABELS
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from .labels.sprite_library import PUBLIC_SPRITE_LIBRARY
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from .labels.animal_sprite_library import ADMIN_SPRITE_LIBRARY
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# SPRITE_LIBRARY (fusionné) : utilisé par resolve_personnage_animations
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# pour la résolution RUNTIME (jeu jouable, tous rôles confondus — voir le
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# plan "Bibliothèque de sprites animaux CraftPix" : aucun filtrage par
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# rôle au runtime, seulement à la galerie/l'écriture). Les routes qui
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# alimentent la galerie de l'éditeur doivent utiliser PUBLIC_SPRITE_LIBRARY
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# ou ADMIN_SPRITE_LIBRARY selon le rôle, jamais SPRITE_LIBRARY directement.
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SPRITE_LIBRARY = {**PUBLIC_SPRITE_LIBRARY, **ADMIN_SPRITE_LIBRARY}
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ADMIN_ONLY_CHARACTER_SLUGS = set(ADMIN_SPRITE_LIBRARY)
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from .labels.sprite_gallery import sprite_gallery_families
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from .labels.background_library import BACKGROUND_LIBRARY
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# Un seul pack aujourd'hui, licence CraftPix — tout BACKGROUND_LIBRARY est
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# admin-only (voir core/sprite_gate.py::forbid_admin_only_background),
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# jamais de version "publique" comme pour les personnages Kenney.
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ADMIN_ONLY_BACKGROUND_SLUGS = set(BACKGROUND_LIBRARY)
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from .rendering.list_used_forge_characters import list_used_forge_characters
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from .flow.constants import (
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TRIGGER_EVENTS, CONDITION_OPERATORS, CONDITION_OPERATOR_LABELS, CLICKED_ROW_ID, LAST_INSERTED_ROW_ID,
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)
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from .rendering.trigger_for import _trigger_for
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from .rendering.personnage_data import resolve_personnage_data, resolve_personnage_animations, resolve_personnage_idle_frame
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from .rendering.personnage_role import resolve_personnage_role, PERSONNAGE_ROLES, PERSONNAGE_ROLE_LABELS, DEFAULT_PERSONNAGE_ROLE
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from .rendering.collision_settings import resolve_collision_settings, DEFAULT_COLLISION_SETTINGS, COLLISION_SHAPES
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from .rendering.collision_rules import (
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resolve_collision_rules, sanitize_collision_rules, set_dialogue_lines_in_rules, set_then_action_in_rules,
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remove_action_from_rules, move_action_in_rules, backfill_missing_leaf_ids,
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)
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from .rendering.screen_triggers import resolve_screen_triggers, sanitize_screen_triggers, TRIGGER_TYPES_SCREEN
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from .labels.surbrillance_values import SURBRILLANCE_VALUES, SURBRILLANCE_LABELS
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from .labels.video_modes import VIDEO_MODES, VIDEO_MODE_LABELS
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from .rendering.personnage_commands import resolve_personnage_commands, DEFAULT_PERSONNAGE_COMMANDS, sanitize_extra_commands
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from .rendering.scene_object_names import list_named_scene_object_names
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from .rendering.dialogue_box_style import resolve_dialogue_box_style, sanitize_dialogue_box_style, DEFAULT_DIALOGUE_BOX_STYLE, FONT_WEIGHT_CHOICES
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from .screens_repo.ensure_schema import ensure_schema
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from .screens_repo.list_screens import list_screens
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from .screens_repo.get_screen import get_screen
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from .screens_repo.create_screen import create_screen
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from .screens_repo.rename_screen import rename_screen
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from .screens_repo.delete_screen import delete_screen
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from .screens_repo.move_screen import move_screen
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from .screens_repo.screens_referencing import screens_referencing
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from .screens_repo.set_scene_size import set_scene_size
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from .screens_repo.set_screen_background_music import set_screen_background_music
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from .screens_repo.set_screen_triggers import set_screen_triggers
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from .screens_repo.append_action_to_screen_trigger import append_action_to_screen_trigger
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from .screens_repo.remove_action_from_screen_trigger import remove_action_from_screen_trigger
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from .screens_repo.move_action_in_screen_trigger import move_action_in_screen_trigger
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from .scenes.ensure_scene_schema import ensure_scene_schema
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from .scenes.add_scene_object import add_scene_object
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from .scenes.list_scene_objects import list_scene_objects
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from .scenes.resolve_scene_world_size import resolve_scene_world_size
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from .scenes.get_scene_object import get_scene_object
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from .scenes.update_scene_object_geometry import update_scene_object_geometry
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from .scenes.delete_scene_object import delete_scene_object
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from .scenes.set_scene_object_personnage_data import set_scene_object_personnage_data
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from .scenes.set_scene_object_commands import set_scene_object_commands
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from .scenes.set_scene_object_role import set_scene_object_role
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from .scenes.set_scene_object_collision import set_scene_object_collision
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from .scenes.set_scene_object_collision_rules import set_scene_object_collision_rules
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from .scenes.set_scene_object_name import set_scene_object_name
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from .scenes.set_scene_object_dialogue_box_style import set_scene_object_dialogue_box_style
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from .scenes.render_scene_object import render_scene_object
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from .scenes.build_collision_rule_objects import build_collision_rule_objects
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from .scenes.append_action_to_trigger import append_action_to_trigger
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from .scenes.remove_action_from_trigger import remove_action_from_trigger
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from .scenes.move_action_in_trigger import move_action_in_trigger
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from .rendering.trigger_graph import (
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list_all_triggers, list_all_collision_objects, collect_all_dialogue_lines,
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list_completable_dialogue_ids,
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)
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from .scenes.flow_palette import TRIGGER_EVENTS_2D, ACTION_TYPE_LABELS_2D, OBJECT_ACTION_PROPERTIES
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from .flow.ensure_flow_schema import ensure_flow_schema
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from .flow.list_flow_nodes import list_flow_nodes
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from .flow.list_flow_edges import list_flow_edges
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from .flow.get_flow_node import get_flow_node
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from .flow.add_flow_node import add_flow_node
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from .flow.move_flow_node import move_flow_node
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from .flow.delete_flow_node import delete_flow_node
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from .flow.add_flow_edge import add_flow_edge
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from .flow.delete_flow_edge import delete_flow_edge
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from .flow.blocks.list_flow_blocks import list_flow_blocks
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from .flow.blocks.get_flow_block import get_flow_block
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from .flow.blocks.create_flow_block import create_flow_block
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from .flow.blocks.update_flow_block import update_flow_block
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from .flow.blocks.delete_flow_block import delete_flow_block
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from .flow.blocks.blocks_view import blocks_view
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from .data_actions.apply_data_action import apply_data_action
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from .data_actions.apply_variable_action import apply_variable_action
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from .data_actions.apply_score_action import apply_score_action
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from .data_actions.apply_status_action import apply_status_action
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from .data_actions.apply_add_row_action import apply_add_row_action
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from .animations.ensure_animation_schema import ensure_animation_schema
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from .animations.list_animation_clips import list_animation_clips
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from .animations.get_animation_clip import get_animation_clip
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from .animations.add_animation_clip import add_animation_clip
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from .animations.update_animation_clip import update_animation_clip
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from .animations.delete_animation_clip import delete_animation_clip
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from .animations.animate_css_catalog import ANIMATE_CSS_CATALOG, ANIMATE_CSS_LABELS
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from .custom_events.list_custom_event_usages import list_custom_event_usages
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from .custom_events.delete_custom_event import delete_custom_event
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from .payload.full_game_payload import full_game_payload
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from .ia.ensure_ia_chat_schema import ensure_ia_chat_schema
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from .ia.list_ia_chat_messages import list_ia_chat_messages
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from .ia.add_ia_chat_message import add_ia_chat_message
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from .ia.create_ia_conversation import create_ia_conversation
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from .ia.list_ia_conversations import list_ia_conversations
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from .ia.get_ia_conversation import get_ia_conversation
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from .ia.delete_ia_conversation import delete_ia_conversation
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