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Forge-Engine/tests/test_scene_collision_rule_objects.py
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williamandClaude Sonnet 5 d664ed5637
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Remplace le système de quêtes par des déclencheurs, ajoute l'action variable et le chaînage
Supprime le concept de "quête" au profit d'un onglet unique "Déclencheurs"
portant toute la logique (dialogue, condition, marquage terminé) directement
sur l'objet de scène. Ajoute une nouvelle action "Modifier une variable"
(réutilisant le vocabulaire du graphe de flow) utilisable après une
collision, une interaction ou une branche de condition, ainsi qu'un
chaînage d'actions ("then") permettant d'enchaîner plusieurs actions à la
suite et d'étendre un déclencheur déjà posé sans le recréer.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-07 22:05:06 +02:00

80 lines
3.8 KiB
Python

"""screens.build_collision_rule_objects (voir screens/scenes/
build_collision_rule_objects.py) : la liste d'objets éligibles à un
déclencheur de collision, réutilisée par le listage de TOUS les
déclencheurs du jeu (screens/rendering/trigger_graph.py, voir
tests/test_triggers.py) — un objet apparaît/disparaît selon son
rôle, ou change de libellé affiché selon son nom. L'ancien endpoint AJAX
dédié (routes/scenes/scene_collision_rule_objects.py) a été retiré avec
l'onglet "🧩 Collision" séparé — ce fichier teste directement les
fonctions Python plutôt qu'une route HTTP désormais inexistante."""
import screens
def _create_jeu2d_game(client, tmp_game_slug_cleanup, name="pytest_collision_ajax"):
resp = client.post("/games/new", data={"name": name}, follow_redirects=False)
slug = tmp_game_slug_cleanup(resp.headers["Location"].rstrip("/").split("/")[-1])
screen_id = screens.create_screen(slug, "Scène 1", kind="jeu_2d")
return slug, screen_id
def _add_ajax(client, slug, screen_id, **data):
return client.post(
f"/game/{slug}/screens/{screen_id}/scene-objects/add",
data=data, headers={"X-Requested-With": "fetch"},
).get_json()
def _list(slug, screen_id):
objects = screens.list_scene_objects(slug, screen_id)
for o in objects:
o["rendered_html"] = screens.render_scene_object(o)
return screens.build_collision_rule_objects(objects)
def test_freshly_added_personnage_is_pnj_in_the_list(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"]
entries = _list(slug, screen_id)
assert len(entries) == 1
assert entries[0]["id"] == obj_id
assert entries[0]["role"] == "pnj"
def test_role_change_to_joueur_removes_it_from_the_list(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"]
client.post(f"/game/{slug}/scene-objects/{obj_id}/role", data='{"role": "joueur"}', content_type="application/json")
assert _list(slug, screen_id) == []
def test_role_change_back_to_pnj_readds_it_to_the_list(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"]
client.post(f"/game/{slug}/scene-objects/{obj_id}/role", data='{"role": "joueur"}', content_type="application/json")
client.post(f"/game/{slug}/scene-objects/{obj_id}/role", data='{"role": "ennemie"}', content_type="application/json")
entries = _list(slug, screen_id)
assert len(entries) == 1
assert entries[0]["role"] == "ennemie"
def test_name_change_is_reflected_in_the_list(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"]
client.post(f"/game/{slug}/scene-objects/{obj_id}/name", data='{"name": "Le Sorcier"}', content_type="application/json")
entries = _list(slug, screen_id)
assert entries[0]["name"] == "Le Sorcier"
def test_deleted_object_is_removed_from_the_list(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"]
client.post(f"/game/{slug}/scene-objects/{obj_id}/delete", headers={"X-Requested-With": "fetch"})
assert _list(slug, screen_id) == []
def test_decor_has_no_role(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
_add_ajax(client, slug, screen_id, kind="decor")
entries = _list(slug, screen_id)
assert entries[0]["role"] is None