Files
Forge-Engine/tests/test_screen_triggers.py
T
williamandClaude Sonnet 5 559331f9cf
Build and deploy / test-python (push) Successful in 10m59s
Build and deploy / test-js (push) Successful in 1m27s
Build and deploy / build-and-push (push) Skipped
Build and deploy / deploy (push) Skipped
Enrichit les declencheurs/actions de scene (clic/survol/affichage, surbrillance/video/son/visibilite/indication/attendre) et fiabilise la pose d'un fond/decor importe
- Ajoute clic/survol/affichage-ecran comme declencheurs, et surbrillance,
  video, son, visibilite, indication, attendre comme actions, utilisables
  aussi bien par l'editeur manuel (menu lateral Objets/Ecran) que par
  Ruby (IA), avec blocs deplacables/supprimables dans une chaine.
- Corrige plusieurs variantes du bug "impossible de poser un objet hors
  du champ de la camera" (troncature du chainage d'actions a 4 maillons,
  fond importe pose a 128x128 au lieu de sa taille reelle, decalage du
  fond au vrai glisser-depose, redimensionnement manuel jamais propage
  au monde).
- Ajoute un vrai glisser-depose depuis la galerie vers la scene, la
  gestion complete de "Mes assets" (sous-sections Fonds/Decors/Sons/
  Videos, suppression, reclassement fond<->decor sans re-upload).
- Ajoute l'upload de son (limite 3 min) et de video (MP4 uniquement,
  limite 5 min), avec validation de la duree reelle du fichier, et une
  replique audio optionnelle dans une bulle de dialogue.
- Fixe la taille de pose d'un objet/decor importe a 200x200 avec une
  boite de collision de 150x150.
- Filtre le selecteur de fichier des actions son/video par type reel.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-12 00:28:46 +02:00

263 lines
12 KiB
Python

"""Déclencheurs D'ÉCRAN (voir screens/rendering/screen_triggers.py) : une
règle "déclencheur (affichage) -> action" posée sur un ÉCRAN plutôt que
sur un objet — SANS objet requis, pour de la narration/cinématique dès
l'affichage. Section "Déclencheurs de l'écran" de l'éditeur de scène."""
import screens
def _create_jeu2d_game(client, tmp_game_slug_cleanup, name="pytest_screen_triggers"):
resp = client.post("/games/new", data={"name": name}, follow_redirects=False)
slug = tmp_game_slug_cleanup(resp.headers["Location"].rstrip("/").split("/")[-1])
screen_id = screens.create_screen(slug, "Scène 1", kind="jeu_2d")
return slug, screen_id
def test_freshly_created_screen_has_no_screen_triggers(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screen = screens.get_screen(slug, screen_id)
assert screens.resolve_screen_triggers(screen) == []
def test_sanitize_screen_triggers_keeps_an_affichage_trigger():
rules = screens.sanitize_screen_triggers([
{"trigger": "affichage", "action": {"type": "dialogue"}},
])
assert rules == [{"trigger": "affichage", "action": {"type": "dialogue"}}]
def test_sanitize_screen_triggers_rejects_triggers_not_allowed_at_screen_level():
"""Un déclencheur d'OBJET ("collision"/"clic"/"survol") n'a pas de
sens sans objet — seul "affichage" est autorisé pour un déclencheur
d'écran (voir TRIGGER_TYPES_SCREEN)."""
rules = screens.sanitize_screen_triggers([
{"trigger": "collision", "action": {"type": "dialogue"}},
{"trigger": "clic", "action": {"type": "dialogue"}},
{"trigger": "survol", "action": {"type": "dialogue"}},
])
assert rules == []
def test_sanitize_screen_triggers_keeps_a_video_action():
rules = screens.sanitize_screen_triggers([{
"trigger": "affichage",
"action": {"type": "video", "asset_url": "/assets/1/intro.mp4", "mode": "plein_ecran"},
}])
assert rules == [{
"trigger": "affichage",
"action": {"type": "video", "asset_url": "/assets/1/intro.mp4", "mode": "plein_ecran"},
}]
def test_sanitize_screen_triggers_keeps_an_attendre_then_dialogue_chain():
"""Cas d'usage demandé : "à l'affichage de l'écran" -> attendre N
secondes -> déclencher un dialogue."""
rules = screens.sanitize_screen_triggers([{
"trigger": "affichage",
"action": {
"type": "attendre", "data_value": "3",
"then": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}},
},
}])
assert rules[0]["action"]["type"] == "attendre"
assert rules[0]["action"]["then"]["type"] == "dialogue"
def test_set_screen_triggers_persists_and_resolve_reads_it_back(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screens.set_screen_triggers(slug, screen_id, [{"trigger": "affichage", "action": {"type": "dialogue"}}])
screen = screens.get_screen(slug, screen_id)
assert screens.resolve_screen_triggers(screen) == [{"trigger": "affichage", "action": {"type": "dialogue"}}]
def test_screen_triggers_are_isolated_between_screens(client, tmp_game_slug_cleanup):
slug, screen_id_1 = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screen_id_2 = screens.create_screen(slug, "Scène 2", kind="jeu_2d")
screens.set_screen_triggers(slug, screen_id_1, [{"trigger": "affichage", "action": {"type": "dialogue"}}])
screen_2 = screens.get_screen(slug, screen_id_2)
assert screens.resolve_screen_triggers(screen_2) == []
def test_append_action_to_screen_trigger_attaches_a_leaf_at_the_end_of_the_chain(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screens.set_screen_triggers(slug, screen_id, [{
"trigger": "affichage",
"action": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}},
}])
ok = screens.append_action_to_screen_trigger(
slug, screen_id, "d_1",
{"type": "variable", "target_variable": "score", "data_operation": "incrementer", "data_value": "1"},
)
assert ok is True
screen = screens.get_screen(slug, screen_id)
rules = screens.resolve_screen_triggers(screen)
assert rules[0]["action"]["then"]["type"] == "variable"
def test_append_action_to_screen_trigger_returns_false_for_an_unknown_screen(client, tmp_game_slug_cleanup):
slug, _ = _create_jeu2d_game(client, tmp_game_slug_cleanup)
assert screens.append_action_to_screen_trigger(slug, 999999, "d_1", {"type": "dialogue"}) is False
def test_full_game_payload_exposes_screen_triggers(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screens.set_screen_triggers(slug, screen_id, [{"trigger": "affichage", "action": {"type": "dialogue"}}])
payload = screens.full_game_payload(slug)
scene_screen = next(s for s in payload["screens"] if s["id"] == screen_id)
assert scene_screen["screen_triggers"] == [{"trigger": "affichage", "action": {"type": "dialogue"}}]
def test_screen_triggers_get_route_returns_the_saved_rules(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screens.set_screen_triggers(slug, screen_id, [{"trigger": "affichage", "action": {"type": "dialogue"}}])
resp = client.get(f"/game/{slug}/screens/{screen_id}/triggers")
assert resp.status_code == 200
assert resp.get_json() == [{"trigger": "affichage", "action": {"type": "dialogue"}}]
def test_screen_triggers_post_route_appends_a_rule(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
resp = client.post(
f"/game/{slug}/screens/{screen_id}/triggers",
json={"rule": {"trigger": "affichage", "action": {"type": "dialogue"}}},
)
assert resp.status_code == 200
screen = screens.get_screen(slug, screen_id)
assert screens.resolve_screen_triggers(screen) == [{"trigger": "affichage", "action": {"type": "dialogue"}}]
def test_screen_trigger_delete_one_route_removes_only_the_targeted_rule(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screens.set_screen_triggers(slug, screen_id, [
{"trigger": "affichage", "action": {"type": "dialogue"}},
{"trigger": "affichage", "action": {"type": "son", "asset_url": "/assets/1/bip.mp3"}},
])
resp = client.delete(f"/game/{slug}/screens/{screen_id}/triggers/0")
assert resp.status_code == 200
screen = screens.get_screen(slug, screen_id)
rules = screens.resolve_screen_triggers(screen)
assert len(rules) == 1
assert rules[0]["action"]["type"] == "son"
def test_screen_trigger_delete_one_route_404s_for_an_out_of_range_index(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
resp = client.delete(f"/game/{slug}/screens/{screen_id}/triggers/0")
assert resp.status_code == 404
def test_screen_triggers_delete_route_clears_all_rules(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screens.set_screen_triggers(slug, screen_id, [{"trigger": "affichage", "action": {"type": "dialogue"}}])
resp = client.delete(f"/game/{slug}/screens/{screen_id}/triggers")
assert resp.status_code == 200
screen = screens.get_screen(slug, screen_id)
assert screens.resolve_screen_triggers(screen) == []
def test_screen_triggers_get_route_backfills_and_persists_a_missing_leaf_id(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screens.set_screen_triggers(slug, screen_id, [{
"trigger": "affichage",
"action": {"type": "variable", "target_variable": "score", "data_operation": "incrementer", "data_value": "1"},
}])
resp1 = client.get(f"/game/{slug}/screens/{screen_id}/triggers")
leaf_id = resp1.get_json()[0]["action"]["id"]
assert leaf_id
resp2 = client.get(f"/game/{slug}/screens/{screen_id}/triggers")
assert resp2.get_json()[0]["action"]["id"] == leaf_id # stable
append_resp = client.post(
f"/game/{slug}/screens/{screen_id}/triggers/append-action",
json={"after_id": leaf_id, "action": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}}},
)
assert append_resp.status_code == 200
def test_screen_triggers_get_route_404s_for_an_unknown_screen(client, tmp_game_slug_cleanup):
slug, _ = _create_jeu2d_game(client, tmp_game_slug_cleanup)
resp = client.get(f"/game/{slug}/screens/999999/triggers")
assert resp.status_code == 404
def test_screen_trigger_dialogue_update_route_edits_the_matching_dialogue(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screens.set_screen_triggers(slug, screen_id, [{
"trigger": "affichage",
"action": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}},
}])
resp = client.post(
f"/game/{slug}/screens/{screen_id}/triggers/dialogue",
json={"dialogue_id": "d_1", "lines": [{"speaker": "narrateur", "text": "Bienvenue !"}]},
)
assert resp.status_code == 200
screen = screens.get_screen(slug, screen_id)
rules = screens.resolve_screen_triggers(screen)
assert rules[0]["action"]["dialogue"]["lines"] == [{"type": "dialogue", "speaker": "narrateur", "text": "Bienvenue !"}]
def test_screen_trigger_remove_action_route_removes_the_whole_rule_when_it_is_the_only_leaf(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screens.set_screen_triggers(slug, screen_id, [{
"trigger": "affichage",
"action": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}},
}])
resp = client.delete(f"/game/{slug}/screens/{screen_id}/triggers/action/d_1")
assert resp.status_code == 200
screen = screens.get_screen(slug, screen_id)
assert screens.resolve_screen_triggers(screen) == []
def test_screen_trigger_remove_action_route_404s_for_an_unknown_leaf_id(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screens.set_screen_triggers(slug, screen_id, [{
"trigger": "affichage",
"action": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}},
}])
resp = client.delete(f"/game/{slug}/screens/{screen_id}/triggers/action/d_absent")
assert resp.status_code == 404
def test_screen_trigger_move_action_route_swaps_a_leaf_up_in_its_chain(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screens.set_screen_triggers(slug, screen_id, [{
"trigger": "affichage",
"action": {
"type": "attendre", "id": "a_1", "data_value": "2",
"then": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}},
},
}])
resp = client.post(f"/game/{slug}/screens/{screen_id}/triggers/action/d_1/move", json={"direction": "up"})
assert resp.status_code == 200
screen = screens.get_screen(slug, screen_id)
action = screens.resolve_screen_triggers(screen)[0]["action"]
assert action["type"] == "dialogue"
assert action["then"]["type"] == "attendre"
def test_screen_trigger_move_action_route_400s_for_an_invalid_direction(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screens.set_screen_triggers(slug, screen_id, [{
"trigger": "affichage",
"action": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}},
}])
resp = client.post(f"/game/{slug}/screens/{screen_id}/triggers/action/d_1/move", json={"direction": "sideways"})
assert resp.status_code == 400
def test_screen_trigger_append_action_route_attaches_a_leaf(client, tmp_game_slug_cleanup):
slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
screens.set_screen_triggers(slug, screen_id, [{
"trigger": "affichage",
"action": {"type": "dialogue", "dialogue": {"id": "d_1", "lines": []}},
}])
resp = client.post(
f"/game/{slug}/screens/{screen_id}/triggers/append-action",
json={"after_id": "d_1", "action": {"type": "son", "asset_url": "/assets/1/bip.mp3"}},
)
assert resp.status_code == 200
screen = screens.get_screen(slug, screen_id)
rules = screens.resolve_screen_triggers(screen)
assert rules[0]["action"]["then"] == {"type": "son", "asset_url": "/assets/1/bip.mp3"}