Config strictement stricte partout (ruff, mypy --strict, bandit, vulture, import-linter, eslint, stylelint), aucune regle desactivee "pour ne pas casser le build" - l'existant a ete corrige pour la satisfaire plutot que l'inverse. Hooks pre-commit locaux (language: system) bloquants. - Typage mypy --strict propage a tout le moteur (db, screens, auth, core, ai, routes, puis publish/scripts/tests/app.py/build_css.py). - Securite : fuite de handle fichier Windows corrigee dans l'export SCORM (routes/publish/export_scorm.py), CSRF/RNG non-crypto/xAPI documentes (# nosec, # NOSONAR justifies), nouveau db.json_for_script() (echappe "</script>" dans le JSON embarque en <script>, 25 sites). - Architecture : imports circulaires/F811 nettoyes, contrats import-linter respectes, code mort retire (vulture). - Accessibilite : 69 champs de formulaire sans label correctement associe corriges (for/id ou aria-label) sur 11 templates. - ESLint/Stylelint : lot mecanique JS/CSS, regles ajustees puis appliquees (aucune desactivee sans verification individuelle). - Tests : isolation du compte admin partage (nettoyage ponctuel + fixture de teardown automatique en filet de securite), suite complete verte (591 tests Python, 241 tests JS). - SonarQube Community Build self-heberge (Docker + PostgreSQL) : rapport complet analyse point par point, faux positifs documentes. - .gitattributes ajoute (LF force) : core.autocrlf=true sur cette machine faisait echouer ESLint (linebreak-style) via un bug connu de git (checkout "en place" qui ignore l'eol force sur un fichier deja present sur disque - contourne en supprimant puis recreant chaque fichier suivi). djLint (H021, styles inline) volontairement saute pour ce commit - backlog assume, deja documente, traite dans un lot separe. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
757 lines
38 KiB
Python
757 lines
38 KiB
Python
"""Réglages "❓ Boîte à quiz" propres au quiz AUTONOME/plein écran (demande
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explicite : "étendre les fonctionnalités de la boîte à quiz pour les RH
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qui veulent juste faire un quiz") — voir screens/rendering/
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quiz_box_config.py, screens/rendering/quiz_box_templates.py. DISTINCT de
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"🎨 Style" (dialogue_box_style.py, partagé avec dialogue_box/score_widget,
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voir test_dialogue_box.py) : ce fichier ne teste que plein écran/
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minuteur/modèle."""
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from collections.abc import Callable
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from typing import Any
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from flask.testing import FlaskClient
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import db
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import screens
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from tests.conftest import not_none
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def _create_jeu2d_game(tmp_game_slug_cleanup: Callable[[str], str], name: str = "pytest_quiz_config") -> Any:
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slug = tmp_game_slug_cleanup(db.create_game(name))
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screen_id = screens.create_screen(slug, "Scène 1", kind="jeu_2d")
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return slug, screen_id
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# ---------- Sanitizer/résolution ----------
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def test_default_quiz_box_config_has_no_fullscreen_no_timer_and_the_defaut_template(
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tmp_game_slug_cleanup: Callable[[str], str],
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) -> None:
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""" "Aucun" minuteur/plein écran désactivé par défaut — demande
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explicite : jamais imposé, seulement au choix du créateur."""
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slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
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obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
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obj = not_none(screens.get_scene_object(slug, obj_id))
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config = screens.resolve_quiz_box_config(obj)
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assert config == screens.DEFAULT_QUIZ_BOX_CONFIG
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assert config["fullscreen"] is False
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assert config["timer_mode"] == "aucun"
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assert config["dialog_template"] == "defaut"
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assert config["page_template"] == "classique"
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def test_sanitize_quiz_box_config_clamps_timer_seconds(tmp_game_slug_cleanup: Callable[[str], str]) -> None:
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slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
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obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
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config = not_none(screens.set_scene_object_quiz_config(slug, obj_id, {"timer_seconds": 999999}))
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assert config["timer_seconds"] == 600
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config = not_none(screens.set_scene_object_quiz_config(slug, obj_id, {"timer_seconds": 0}))
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assert config["timer_seconds"] == 3
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def test_sanitize_quiz_box_config_rejects_unknown_timer_mode_and_templates(
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tmp_game_slug_cleanup: Callable[[str], str],
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) -> None:
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slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
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obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
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config = not_none(
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screens.set_scene_object_quiz_config(
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slug,
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obj_id,
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{
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"timer_mode": "toutes-les-secondes",
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"dialog_template": "arc-en-ciel",
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"page_template": "aquarelle",
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},
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)
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)
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assert config["timer_mode"] == "aucun"
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assert config["dialog_template"] == "defaut"
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assert config["page_template"] == "classique"
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def test_sanitize_quiz_box_config_keeps_dialog_and_page_template_independent(
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tmp_game_slug_cleanup: Callable[[str], str],
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) -> None:
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"""Demande explicite : les deux réglages sont conservés
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INDÉPENDAMMENT — un modèle "boîte" invalide ne doit jamais affecter le
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modèle "page" valide, et réciproquement ("verre" n'existe plus depuis
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la suppression des modèles "boîte" non-base, sert ici justement à
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vérifier qu'une valeur invalide retombe sur "defaut" SANS toucher au
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page_template valide à côté)."""
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slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
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obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
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config = not_none(
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screens.set_scene_object_quiz_config(slug, obj_id, {"dialog_template": "verre", "page_template": "manga"})
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)
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assert config["dialog_template"] == "defaut"
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assert config["page_template"] == "manga"
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def test_sanitize_quiz_box_config_ignores_a_non_dict_input(tmp_game_slug_cleanup: Callable[[str], str]) -> None:
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slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
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obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
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config = screens.set_scene_object_quiz_config(slug, obj_id, "pas-un-dict")
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assert config == screens.DEFAULT_QUIZ_BOX_CONFIG
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def test_set_scene_object_quiz_config_persists_and_sanitizes(tmp_game_slug_cleanup: Callable[[str], str]) -> None:
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slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
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obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
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screens.set_scene_object_quiz_config(
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slug,
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obj_id,
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{
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"fullscreen": True,
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"timer_mode": "question",
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"timer_seconds": 15,
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"dialog_template": "defaut",
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"page_template": "manga",
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},
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)
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obj = not_none(screens.get_scene_object(slug, obj_id))
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config = screens.resolve_quiz_box_config(obj)
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assert config == {
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"fullscreen": True,
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"timer_mode": "question",
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"timer_seconds": 15,
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"dialog_template": "defaut",
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"page_template": "manga",
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}
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def test_set_scene_object_quiz_config_returns_none_for_unknown_object(
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tmp_game_slug_cleanup: Callable[[str], str],
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) -> None:
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slug, _ = _create_jeu2d_game(tmp_game_slug_cleanup)
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assert screens.set_scene_object_quiz_config(slug, 999999, {}) is None
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# ---------- Route ----------
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def test_quiz_config_route_persists_config_and_returns_rendered_html(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
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obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
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resp = client.post(
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f"/game/{slug}/scene-objects/{obj_id}/quiz-config",
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data=(
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'{"config": {"fullscreen": false, "timer_mode": "quiz", "timer_seconds": 30, "dialog_template": "defaut"}}'
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),
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content_type="application/json",
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)
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assert resp.status_code == 200
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body = resp.get_json()
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assert body["config"]["fullscreen"] is False
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assert body["config"]["dialog_template"] == "defaut"
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assert 'class="quizBoxWidget"' in body["rendered_html"]
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obj = not_none(screens.get_scene_object(slug, obj_id))
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assert screens.resolve_quiz_box_config(obj)["dialog_template"] == "defaut"
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def test_quiz_config_route_page_template_only_applies_when_fullscreen(
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client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
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) -> None:
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slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
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obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
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resp = client.post(
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f"/game/{slug}/scene-objects/{obj_id}/quiz-config",
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data='{"config": {"fullscreen": true, "page_template": "manga"}}',
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content_type="application/json",
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)
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assert resp.status_code == 200
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body = resp.get_json()
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assert body["config"]["page_template"] == "manga"
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assert "quizBoxWidget--manga" in body["rendered_html"]
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def test_quiz_config_route_404s_for_missing_object(client: FlaskClient, game: str) -> None:
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resp = client.post(
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f"/game/{game}/scene-objects/999999/quiz-config", data='{"config": {}}', content_type="application/json"
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)
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assert resp.status_code == 404
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# ---------- Rendu — "contrat" de points d'ancrage (voir §3 du plan) :
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# chaque modèle doit exposer les mêmes data-quiz-role, quelle que soit sa
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# présentation, pour que le moteur JS partagé fonctionne quel que soit le
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# modèle choisi ----------
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def test_render_quiz_box_defaut_is_unchanged_for_a_non_reconfigured_object(
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tmp_game_slug_cleanup: Callable[[str], str],
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) -> None:
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"""Non-régression explicite : un quiz existant (jamais reconfiguré)
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doit rester visuellement identique à avant cette extension."""
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slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
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obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
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obj = not_none(screens.get_scene_object(slug, obj_id))
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html = screens.render_scene_object(obj)
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assert "quizBoxWidget--" not in html
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assert 'data-quiz-role="header"' in html
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assert 'data-quiz-role="question"' in html
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assert 'data-quiz-role="choices"' in html
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assert "Quête : Titre de la quête" in html
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assert html.count("quizBoxChoiceBtn") == 2
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assert "quizBoxFooter" not in html
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def test_render_quiz_box_header_and_topbar_share_the_same_header_row(
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tmp_game_slug_cleanup: Callable[[str], str],
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) -> None:
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"""Demande explicite : "le score doit être à l'intérieur de la boîte
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à quiz, pas à l'extérieur" — le score (topbar) et le titre (header)
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doivent être frères DANS le même bandeau ("quizBoxHeaderRow"), jamais
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deux bandes empilées de couleurs différentes."""
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slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
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for template in screens.QUIZ_BOX_DIALOG_TEMPLATES:
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obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
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screens.set_scene_object_quiz_config(slug, obj_id, {"dialog_template": template})
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obj = not_none(screens.get_scene_object(slug, obj_id))
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html = screens.render_scene_object(obj)
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row_start = html.index("quizBoxHeaderRow")
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row_end = html.index("quizBoxBody") # le bandeau se termine avant le corps
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assert row_start < html.index('data-quiz-role="header"', row_start) < row_end, template
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assert row_start < html.index('data-quiz-role="topbar"', row_start) < row_end, template
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def test_render_quiz_box_every_dialog_template_exposes_the_required_data_quiz_role_anchors(
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tmp_game_slug_cleanup: Callable[[str], str],
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) -> None:
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"""Contrat commun (voir §3 du plan) — vérifié ici pour les modèles
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"boîte de dialogue" (fullscreen=False, voir le test jumeau pour les
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modèles "page de quiz")."""
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slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
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obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
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for template in screens.QUIZ_BOX_DIALOG_TEMPLATES:
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screens.set_scene_object_quiz_config(slug, obj_id, {"dialog_template": template})
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obj = not_none(screens.get_scene_object(slug, obj_id))
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html = screens.render_scene_object(obj)
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for role in ("header", "question", "choices", "topbar", "score", "timer"):
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assert f'data-quiz-role="{role}"' in html, f"modèle {template!r} : ancrage {role!r} manquant"
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assert f'data-quiz-template="{template}"' in html
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assert 'class="quizBoxWidget' in html
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def test_render_quiz_box_every_page_template_exposes_the_required_data_quiz_role_anchors(
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tmp_game_slug_cleanup: Callable[[str], str],
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) -> None:
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"""Même contrat, pour les modèles "page de quiz" (fullscreen=True) —
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"topbar" n'est PAS exigé ici (voir le contrat assoupli dans
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screens/rendering/quiz_box_templates.py : un modèle "page" n'a pas
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besoin de regrouper score/minuteur à masquer, il n'existe QUE plein
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écran)."""
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slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
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obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
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screens.set_scene_object_quiz_config(slug, obj_id, {"fullscreen": True})
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for template in screens.QUIZ_BOX_PAGE_TEMPLATES:
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screens.set_scene_object_quiz_config(slug, obj_id, {"fullscreen": True, "page_template": template})
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obj = not_none(screens.get_scene_object(slug, obj_id))
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html = screens.render_scene_object(obj)
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for role in ("header", "question", "choices", "score", "timer"):
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assert f'data-quiz-role="{role}"' in html, f"modèle {template!r} : ancrage {role!r} manquant"
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assert f'data-quiz-template="{template}"' in html
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assert 'class="quizBoxWidget' in html
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def test_render_quiz_box_reflects_fullscreen_and_timer_data_attributes(
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tmp_game_slug_cleanup: Callable[[str], str],
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) -> None:
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slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
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obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
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screens.set_scene_object_quiz_config(
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slug, obj_id, {"fullscreen": True, "timer_mode": "question", "timer_seconds": 42}
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)
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obj = not_none(screens.get_scene_object(slug, obj_id))
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html = screens.render_scene_object(obj)
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assert 'data-fullscreen="1"' in html
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assert 'data-timer-mode="question"' in html
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assert 'data-timer-seconds="42"' in html
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def test_render_quiz_box_manga_shows_aucun_under_temps_when_no_timer_is_configured(
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tmp_game_slug_cleanup: Callable[[str], str],
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) -> None:
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"""Demande explicite : "garde le temps mais si il n'y a pas de chrono
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marque en dessous de temps aucun" — la plaque "Temps" reste TOUJOURS
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visible (jamais masquée), avec "Aucun" en son absence."""
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slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
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obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
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screens.set_scene_object_quiz_config(
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slug, obj_id, {"fullscreen": True, "timer_mode": "aucun", "page_template": "manga"}
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)
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obj = not_none(screens.get_scene_object(slug, obj_id))
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html = screens.render_scene_object(obj)
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assert '<span class="mangaPlateValue quizBoxTimerDisplay" data-quiz-role="timer">Aucun</span>' in html
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def test_render_quiz_box_manga_leaves_the_timer_value_empty_when_a_timer_is_configured(
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tmp_game_slug_cleanup: Callable[[str], str],
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) -> None:
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"""Un vrai minuteur est rempli par le moteur JS (compte à rebours), pas
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par le rendu serveur — jamais "Aucun" affiché en même temps qu'un
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minuteur réellement configuré."""
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slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
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obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
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screens.set_scene_object_quiz_config(
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slug, obj_id, {"fullscreen": True, "timer_mode": "question", "timer_seconds": 20, "page_template": "manga"}
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)
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obj = not_none(screens.get_scene_object(slug, obj_id))
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html = screens.render_scene_object(obj)
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assert '<span class="mangaPlateValue quizBoxTimerDisplay" data-quiz-role="timer"></span>' in html
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def test_render_quiz_box_manga_has_a_progress_stepper_placeholder(tmp_game_slug_cleanup: Callable[[str], str]) -> None:
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"""Demande explicite : "il n'y a pas le steper" — le HTML doit exposer
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un conteneur `data-manga-role="progress"` que le JS (forgeQuizMangaOnShow,
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static/js/play/quiz-box-templates.js) remplit au jeu (nombre de questions
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inconnu à la création de l'objet)."""
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slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
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obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
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screens.set_scene_object_quiz_config(slug, obj_id, {"fullscreen": True, "page_template": "manga"})
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obj = not_none(screens.get_scene_object(slug, obj_id))
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html = screens.render_scene_object(obj)
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assert '<div class="mangaProgress" data-manga-role="progress"></div>' in html
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def test_render_quiz_box_manga_has_an_always_empty_result_zone_placeholder(
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tmp_game_slug_cleanup: Callable[[str], str],
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) -> None:
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"""Demande explicite : "il faut aussi adapter le modele manga pour
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avoir sa page de résultat" — voir forgeQuizMangaOnQuizComplete,
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static/js/play/quiz-box-templates.js, qui remplit/affiche ce
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conteneur EN JEU seulement (toujours vide côté rendu serveur)."""
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slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
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obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
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screens.set_scene_object_quiz_config(slug, obj_id, {"fullscreen": True, "page_template": "manga"})
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obj = not_none(screens.get_scene_object(slug, obj_id))
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html = screens.render_scene_object(obj)
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assert '<div class="mangaResultZone" data-manga-role="result"></div>' in html
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def test_render_quiz_box_manga_dialogue_applies_its_modifier_class_and_frame(
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tmp_game_slug_cleanup: Callable[[str], str],
|
||
) -> None:
|
||
""" "Manga" (boîte de dialogue) — demande explicite : "il faut créer un
|
||
modele de boite themé mangas qui va avec le mode de page mangas",
|
||
validé via une maquette interactive. Reste une petite carte flottante
|
||
(fullscreen=False), structure PARTAGÉE avec les autres modèles
|
||
"boîte" (contrat déjà vérifié génériquement, voir
|
||
test_render_quiz_box_every_dialog_template_exposes_the_required_data_quiz_role_anchors)."""
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_quiz_config(slug, obj_id, {"dialog_template": "manga_dialogue"})
|
||
obj = not_none(screens.get_scene_object(slug, obj_id))
|
||
html = screens.render_scene_object(obj)
|
||
assert 'class="quizBoxWidget quizBoxWidget--mangaDialogue"' in html
|
||
assert '<div class="quizMangaDialogueFrame">' in html
|
||
assert 'data-quiz-template="manga_dialogue"' in html
|
||
|
||
|
||
def test_render_quiz_box_manga_dialogue_has_an_always_visible_footer_band(
|
||
tmp_game_slug_cleanup: Callable[[str], str],
|
||
) -> None:
|
||
"""Demande explicite : "le modele dois etre une copie conforme a la
|
||
maquete au pixel pret" — un bandeau de pied de page sombre reste
|
||
TOUJOURS visible (même principe que le modèle "page" "Classique"),
|
||
même avant toute réponse (le bouton "Continuer →" du moteur partagé,
|
||
lui, n'apparaît qu'après coup, posé par-dessus ce bandeau en CSS)."""
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_quiz_config(slug, obj_id, {"dialog_template": "manga_dialogue"})
|
||
obj = not_none(screens.get_scene_object(slug, obj_id))
|
||
html = screens.render_scene_object(obj)
|
||
assert '<div class="quizMangaDialogueFooterBand" aria-hidden="true"></div>' in html
|
||
# "Titre de la quête" seul (jamais "Quête : Titre de la quête") — le
|
||
# préfixe "Quête : " est posé en CSS (::before), pas dans le HTML,
|
||
# sinon il apparaîtrait EN DOUBLE dans l'aperçu éditeur.
|
||
assert ">Titre de la quête<" in html
|
||
assert ">Quête : Titre de la quête<" not in html
|
||
|
||
|
||
def test_render_quiz_box_manga_dialogue_shows_a_disabled_continue_button_placeholder(
|
||
tmp_game_slug_cleanup: Callable[[str], str],
|
||
) -> None:
|
||
"""Demande explicite (répétée : "il est ou le bouton continuer !!!!!",
|
||
puis "le bouton continuer est toujours visible mais activer seulement
|
||
quand un choix est fait") — le vrai bouton, comme ce repère d'aperçu
|
||
éditeur, est maintenant TOUJOURS présent dès la question (posé
|
||
désactivé par forgeShowQuizBox, activé par forgeQuizBoxAnswer une
|
||
fois répondu — voir static/js/play/dialogue-box-controller.js)."""
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_quiz_config(slug, obj_id, {"dialog_template": "manga_dialogue"})
|
||
obj = not_none(screens.get_scene_object(slug, obj_id))
|
||
html = screens.render_scene_object(obj)
|
||
assert '<button type="button" class="quizBoxContinueBtn" disabled>Continuer →</button>' in html
|
||
|
||
|
||
def test_render_quiz_box_manga_dialogue_body_has_no_extra_wrapper_around_the_continue_button(
|
||
tmp_game_slug_cleanup: Callable[[str], str],
|
||
) -> None:
|
||
"""Demande explicite : "le contener qui contien les choix a les bord
|
||
du bas qui ne sont pas pointue" — le coin dentelé du bas est un
|
||
simple `background` (dégradé) sur .quizBoxBody, PAS un clip-path ni
|
||
un décor séparé à part (deux essais précédents, tous deux abandonnés :
|
||
l'un rognait, l'autre emprisonnait dans un contexte d'empilement, le
|
||
bouton "Continuer →" du moteur JS partagé — voir static/style.css).
|
||
Le HTML reste donc le plus simple possible : le bouton reste un
|
||
DESCENDANT DIRECT de .quizBoxChoices, sans wrapper intermédiaire."""
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_quiz_config(slug, obj_id, {"dialog_template": "manga_dialogue"})
|
||
obj = not_none(screens.get_scene_object(slug, obj_id))
|
||
html = screens.render_scene_object(obj)
|
||
assert "quizMangaDialogueBodyBg" not in html
|
||
assert (
|
||
'<div class="quizBoxChoices" data-quiz-role="choices">'
|
||
'<button type="button" class="quizBoxChoiceBtn" disabled>Choix A</button>'
|
||
'<button type="button" class="quizBoxChoiceBtn" disabled>Choix B</button>'
|
||
'<button type="button" class="quizBoxContinueBtn" disabled>Continuer →</button>'
|
||
"</div>"
|
||
) in html
|
||
|
||
|
||
def test_render_quiz_box_classique_is_the_default_page_template(tmp_game_slug_cleanup: Callable[[str], str]) -> None:
|
||
""" "Classique" — modèle de PAGE DE QUIZ DE BASE, devient le réglage
|
||
par défaut (au même titre que "defaut"/Classique côté "boîte de
|
||
dialogue") : un créateur qui active juste "Plein écran" sans jamais
|
||
toucher aux modèles obtient ce modèle sobre, jamais "manga"."""
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_quiz_config(slug, obj_id, {"fullscreen": True})
|
||
obj = not_none(screens.get_scene_object(slug, obj_id))
|
||
config = screens.resolve_quiz_box_config(obj)
|
||
assert config["page_template"] == "classique"
|
||
html = screens.render_scene_object(obj)
|
||
assert 'class="quizBoxWidget quizBoxWidget--classique"' in html
|
||
|
||
|
||
def test_render_quiz_box_classique_uses_the_object_name_field_as_its_title(
|
||
tmp_game_slug_cleanup: Callable[[str], str],
|
||
) -> None:
|
||
"""Demande explicite : "aujourd'hui un quiz n'a pas de titre mais il y
|
||
a un champs nom qui peut servir de titre pour le modele" — pas de
|
||
nouveau champ, le champ "Nom" (déjà existant, "ℹ️ Informations")
|
||
devient le titre affiché dans le bandeau de ce modèle."""
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_name(slug, obj_id, "Formation Sécurité Incendie")
|
||
screens.set_scene_object_quiz_config(slug, obj_id, {"fullscreen": True, "page_template": "classique"})
|
||
obj = not_none(screens.get_scene_object(slug, obj_id))
|
||
html = screens.render_scene_object(obj)
|
||
assert '<span class="classiqueHeaderTitle">Formation Sécurité Incendie</span>' in html
|
||
|
||
|
||
def test_render_quiz_box_classique_falls_back_to_a_generic_title_without_a_name(
|
||
tmp_game_slug_cleanup: Callable[[str], str],
|
||
) -> None:
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_quiz_config(slug, obj_id, {"fullscreen": True, "page_template": "classique"})
|
||
obj = not_none(screens.get_scene_object(slug, obj_id))
|
||
html = screens.render_scene_object(obj)
|
||
assert '<span class="classiqueHeaderTitle">Quiz</span>' in html
|
||
|
||
|
||
def test_render_quiz_box_classique_shows_aucun_under_temps_when_no_timer_is_configured(
|
||
tmp_game_slug_cleanup: Callable[[str], str],
|
||
) -> None:
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_quiz_config(
|
||
slug, obj_id, {"fullscreen": True, "page_template": "classique", "timer_mode": "aucun"}
|
||
)
|
||
obj = not_none(screens.get_scene_object(slug, obj_id))
|
||
html = screens.render_scene_object(obj)
|
||
assert '<span class="classiqueChipValue quizBoxTimerDisplay" data-quiz-role="timer">Aucun</span>' in html
|
||
|
||
|
||
def test_render_quiz_box_classique_timer_and_score_chips_share_the_exact_same_pill_container(
|
||
tmp_game_slug_cleanup: Callable[[str], str],
|
||
) -> None:
|
||
"""Demande explicite (répétée) : "le conteneur de temps + aucun
|
||
doivent avoir la background mais pas le mot aucun" — UN SEUL fond
|
||
(celui de ".classiqueChip", identique pour "Temps" et "Score", avec
|
||
ou sans minuteur configuré) ; la pastille parasite que
|
||
".quizBoxTimerDisplay" pose d'ordinaire autour de sa propre valeur
|
||
(voir static/style.css) est neutralisée pour ce modèle — un bug de
|
||
classe partagée qui collait un second fond/coin arrondi UNIQUEMENT
|
||
autour du mot "Aucun", jamais autour de "Score : 0"."""
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_quiz_config(
|
||
slug, obj_id, {"fullscreen": True, "page_template": "classique", "timer_mode": "aucun"}
|
||
)
|
||
obj = not_none(screens.get_scene_object(slug, obj_id))
|
||
html = screens.render_scene_object(obj)
|
||
assert 'class="classiqueChip classiqueChip--timer"' in html
|
||
assert 'class="classiqueChip classiqueChip--score"' in html
|
||
assert 'class="classiqueChipValue quizBoxTimerDisplay"' in html
|
||
|
||
|
||
def test_render_quiz_box_classique_has_an_always_empty_result_zone_placeholder(
|
||
tmp_game_slug_cleanup: Callable[[str], str],
|
||
) -> None:
|
||
"""Écran de résultat de fin de quiz (demande explicite : "elle affiche
|
||
un conteneur qui reaffiche le contenu du quiz au lieu du resultat" —
|
||
fonctionnalité désormais réellement implémentée, voir
|
||
forgeQuizClassiqueOnQuizComplete/forgeQuizResultRestart, static/js/
|
||
play/quiz-box-templates.js et dialogue-box-controller.js) : le HTML
|
||
expose toujours ce conteneur vide, rempli/affiché EN JEU seulement."""
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_quiz_config(slug, obj_id, {"fullscreen": True, "page_template": "classique"})
|
||
obj = not_none(screens.get_scene_object(slug, obj_id))
|
||
html = screens.render_scene_object(obj)
|
||
assert '<div class="classiqueResultZone" data-classique-role="result"></div>' in html
|
||
|
||
|
||
def test_render_quiz_box_classique_has_an_always_visible_footer_band(
|
||
tmp_game_slug_cleanup: Callable[[str], str],
|
||
) -> None:
|
||
"""Demande explicite : "il manque le footer foncé avec le bouton" —
|
||
un bandeau de pied de page (couleur footer_bg du panneau "🎨 Style")
|
||
reste TOUJOURS visible, même avant toute réponse (le bouton
|
||
"Continuer →" du moteur partagé, lui, n'apparaît qu'après coup, posé
|
||
par-dessus ce bandeau en CSS)."""
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_quiz_config(slug, obj_id, {"fullscreen": True, "page_template": "classique"})
|
||
obj = not_none(screens.get_scene_object(slug, obj_id))
|
||
html = screens.render_scene_object(obj)
|
||
assert '<div class="classiqueFooterBand" aria-hidden="true"></div>' in html
|
||
|
||
|
||
def test_render_quiz_box_classique_has_a_progress_stepper_placeholder(
|
||
tmp_game_slug_cleanup: Callable[[str], str],
|
||
) -> None:
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_quiz_config(slug, obj_id, {"fullscreen": True, "page_template": "classique"})
|
||
obj = not_none(screens.get_scene_object(slug, obj_id))
|
||
html = screens.render_scene_object(obj)
|
||
assert '<div class="classiqueProgress" data-classique-role="progress"></div>' in html
|
||
|
||
|
||
def test_render_quiz_box_classique_ships_an_always_empty_explain_placeholder(
|
||
tmp_game_slug_cleanup: Callable[[str], str],
|
||
) -> None:
|
||
"""Encart d'explication réservé pour une fonctionnalité FUTURE non
|
||
encore implémentée (demande explicite : "tu peut le mettre dans le
|
||
modele mais ne fonctionnera pas pour le moment") — présent dans le
|
||
HTML mais toujours vide aujourd'hui, aucune donnée ne l'alimente."""
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_quiz_config(slug, obj_id, {"fullscreen": True, "page_template": "classique"})
|
||
obj = not_none(screens.get_scene_object(slug, obj_id))
|
||
html = screens.render_scene_object(obj)
|
||
assert '<div class="classiqueExplain" data-quiz-role="explain"></div>' in html
|
||
|
||
|
||
def test_quiz_box_style_panel_colors_still_apply_regardless_of_template(
|
||
tmp_game_slug_cleanup: Callable[[str], str],
|
||
) -> None:
|
||
"""Le panneau "🎨 Style" (couleurs/police) continue de s'appliquer à
|
||
TOUS les modèles — un modèle change la disposition/décoration, jamais
|
||
une raison d'ignorer les couleurs déjà choisies par le créateur."""
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_dialogue_box_style(slug, obj_id, {"text_color": "#123456"})
|
||
screens.set_scene_object_quiz_config(slug, obj_id, {"dialog_template": "defaut"})
|
||
obj = not_none(screens.get_scene_object(slug, obj_id))
|
||
html = screens.render_scene_object(obj)
|
||
assert "#123456" in html
|
||
|
||
|
||
# ---------- Payload ----------
|
||
|
||
|
||
def test_full_game_payload_exposes_quiz_config_for_quiz_box(tmp_game_slug_cleanup: Callable[[str], str]) -> None:
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_quiz_config(slug, obj_id, {"fullscreen": True, "page_template": "manga"})
|
||
payload = screens.full_game_payload(slug)
|
||
scene = next(s for s in payload["screens"] if s["id"] == screen_id)
|
||
box = next(o for o in scene["elements"] if o["kind"] == "quiz_box")
|
||
assert box["quiz_config"]["fullscreen"] is True
|
||
assert box["quiz_config"]["page_template"] == "manga"
|
||
|
||
|
||
def test_full_game_payload_exposes_any_quiz_box_fullscreen_per_screen(
|
||
tmp_game_slug_cleanup: Callable[[str], str],
|
||
) -> None:
|
||
"""Bug signalé : "il faut régler la caméra sur plein écran et
|
||
désactiver ce réglage quand la boîte à quiz est plein écran" — ce
|
||
drapeau permet à templates/play.html de rendre l'ÉCRAN lui-même en
|
||
plein viewport (voir .playScene--quizFullscreen), pas seulement le
|
||
widget."""
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
payload = screens.full_game_payload(slug)
|
||
scene = next(s for s in payload["screens"] if s["id"] == screen_id)
|
||
assert scene["any_quiz_box_fullscreen"] is False
|
||
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_quiz_config(slug, obj_id, {"fullscreen": True})
|
||
payload = screens.full_game_payload(slug)
|
||
scene = next(s for s in payload["screens"] if s["id"] == screen_id)
|
||
assert scene["any_quiz_box_fullscreen"] is True
|
||
|
||
|
||
def test_play_route_renders_the_screen_itself_fullscreen_when_a_quiz_box_is_fullscreen(
|
||
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
||
) -> None:
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_quiz_config(slug, obj_id, {"fullscreen": True})
|
||
html = client.get(f"/game/{slug}/play").get_data(as_text=True)
|
||
assert "playScene--quizFullscreen" in html
|
||
# Le réglage "Caméra (px)" (scene_width/scene_height) ne doit plus du
|
||
# tout dimensionner l'écran dans ce cas.
|
||
assert "width:960px" not in html
|
||
|
||
|
||
def test_play_route_keeps_the_camera_size_without_a_fullscreen_quiz_box(
|
||
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
||
) -> None:
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
screens.add_scene_object(slug, screen_id, kind="quiz_box") # pas plein écran
|
||
html = client.get(f"/game/{slug}/play").get_data(as_text=True)
|
||
# La règle CSS elle-même (toujours présente dans <style>) ne compte
|
||
# pas — seule la classe posée sur LA DIV de cet écran importe ici.
|
||
assert f'data-screen-id="{screen_id}"' in html
|
||
assert 'class="playScreen playScene "' in html
|
||
assert "width:960px; height:540px;" in html
|
||
|
||
|
||
# ---------- Éditeur — panneau propriétés (rendu, pas de logique JS ici) ----------
|
||
|
||
|
||
def test_scene_edit_view_renders_dialog_template_gallery_when_not_fullscreen(
|
||
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
||
) -> None:
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
html = client.get(f"/game/{slug}/screens/{screen_id}/edit?selected={obj_id}").get_data(as_text=True)
|
||
assert 'id="quiz-fullscreen"' in html
|
||
assert 'id="quiz-timer-mode"' in html
|
||
assert 'id="quiz-timer-seconds"' in html
|
||
assert 'id="quizDialogTemplateGrid"' in html
|
||
assert 'id="quizPageTemplateGrid"' not in html
|
||
for template in screens.QUIZ_BOX_DIALOG_TEMPLATES:
|
||
assert f"selectQuizBoxDialogTemplate({obj_id}, '{template}')" in html
|
||
|
||
|
||
def test_scene_edit_view_renders_page_template_gallery_when_fullscreen(
|
||
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
||
) -> None:
|
||
"""Demande explicite : les modèles "page de quiz" ne se voient QUE
|
||
quand la boîte à quiz est plein écran — jamais les deux galeries en
|
||
même temps."""
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_quiz_config(slug, obj_id, {"fullscreen": True})
|
||
html = client.get(f"/game/{slug}/screens/{screen_id}/edit?selected={obj_id}").get_data(as_text=True)
|
||
assert 'id="quizPageTemplateGrid"' in html
|
||
assert 'id="quizDialogTemplateGrid"' not in html
|
||
for template in screens.QUIZ_BOX_PAGE_TEMPLATES:
|
||
assert f"selectQuizBoxPageTemplate({obj_id}, '{template}')" in html
|
||
|
||
|
||
def test_scene_edit_view_does_not_render_quiz_box_options_for_a_dialogue_box(
|
||
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
||
) -> None:
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="dialogue_box")
|
||
html = client.get(f"/game/{slug}/screens/{screen_id}/edit?selected={obj_id}").get_data(as_text=True)
|
||
assert 'id="quiz-fullscreen"' not in html
|
||
assert 'id="quizDialogTemplateGrid"' not in html
|
||
assert 'id="quizPageTemplateGrid"' not in html
|
||
|
||
|
||
# ---------- "Plein écran" dans L'ÉDITEUR (demande explicite : "elle doit
|
||
# occuper tout l'écran", "être visible par défaut", "la notion de caméra
|
||
# disparaît" — pas seulement au jeu) ----------
|
||
|
||
|
||
def test_scene_edit_view_marks_a_fullscreen_quiz_box_for_the_editor_preview(
|
||
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
||
) -> None:
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_quiz_config(slug, obj_id, {"fullscreen": True})
|
||
html = client.get(f"/game/{slug}/screens/{screen_id}/edit").get_data(as_text=True)
|
||
assert f'id="el-{obj_id}"' in html
|
||
# La classe qui fait occuper tout le canevas (voir static/style.css
|
||
# .canvasElement.isQuizFullscreenPreview) doit être posée sur le
|
||
# conteneur de CET objet précis.
|
||
import re
|
||
|
||
m = re.search(r'<div class="canvasElement[^"]*"\s+id="el-' + str(obj_id) + '"', html)
|
||
assert m and "isQuizFullscreenPreview" in m.group(0)
|
||
|
||
|
||
def test_scene_edit_view_canvas_itself_fills_the_frame_when_a_quiz_box_is_fullscreen(
|
||
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
||
) -> None:
|
||
"""Bug signalé : "il ne devait plus y avoir de notion de caméra" —
|
||
masquer seulement le cadre "🎥 Champ de la caméra" ne suffisait pas,
|
||
le CANEVAS restait lui-même dimensionné en pixels fixes
|
||
(world_width/world_height, une notion de caméra/scène nominale),
|
||
laissant une bande vide visible autour de la boîte plein écran."""
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
obj_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_quiz_config(slug, obj_id, {"fullscreen": True})
|
||
html = client.get(f"/game/{slug}/screens/{screen_id}/edit").get_data(as_text=True)
|
||
import re
|
||
|
||
m = re.search(r'<div class="canvas" id="canvas" style="([^"]*)"', html)
|
||
assert m
|
||
style = m.group(1)
|
||
assert "width:100%; height:100%;" in style
|
||
assert "px" not in style.split(";")[0] and "px" not in style.split(";")[1]
|
||
|
||
|
||
def test_scene_edit_view_canvas_keeps_pixel_size_without_a_fullscreen_quiz_box(
|
||
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
||
) -> None:
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
screens.add_scene_object(slug, screen_id, kind="quiz_box") # pas plein écran
|
||
html = client.get(f"/game/{slug}/screens/{screen_id}/edit").get_data(as_text=True)
|
||
import re
|
||
|
||
m = re.search(r'<div class="canvas" id="canvas" style="([^"]*)"', html)
|
||
assert m
|
||
assert "width:960px; height:540px;" in m.group(1)
|
||
|
||
|
||
def test_scene_edit_view_hides_the_camera_frame_when_a_quiz_box_is_fullscreen(
|
||
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
||
) -> None:
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
# Un fond plus grand que la scène nominale, pour que "🎥 Champ de la
|
||
# caméra" soit normalement affiché (voir resolve_scene_world_size).
|
||
fond_id = screens.add_scene_object(slug, screen_id, kind="fond")
|
||
screens.update_scene_object_geometry(slug, fond_id, x=0, y=0, width=2000, height=2000)
|
||
html_before = client.get(f"/game/{slug}/screens/{screen_id}/edit").get_data(as_text=True)
|
||
assert "sceneCameraFrame" in html_before
|
||
|
||
quiz_id = screens.add_scene_object(slug, screen_id, kind="quiz_box")
|
||
screens.set_scene_object_quiz_config(slug, quiz_id, {"fullscreen": True})
|
||
html_after = client.get(f"/game/{slug}/screens/{screen_id}/edit").get_data(as_text=True)
|
||
assert "sceneCameraFrame" not in html_after
|
||
|
||
|
||
def test_scene_edit_view_keeps_the_camera_frame_when_no_quiz_box_is_fullscreen(
|
||
client: FlaskClient, tmp_game_slug_cleanup: Callable[[str], str]
|
||
) -> None:
|
||
slug, screen_id = _create_jeu2d_game(tmp_game_slug_cleanup)
|
||
fond_id = screens.add_scene_object(slug, screen_id, kind="fond")
|
||
screens.update_scene_object_geometry(slug, fond_id, x=0, y=0, width=2000, height=2000)
|
||
screens.add_scene_object(slug, screen_id, kind="quiz_box") # pas plein écran
|
||
html = client.get(f"/game/{slug}/screens/{screen_id}/edit").get_data(as_text=True)
|
||
assert "sceneCameraFrame" in html
|