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Forge-Engine/screens/__init__.py
T
williamandClaude Sonnet 5 7db4803b93
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Ajoute la fonctionnalite quiz autonome/plein ecran a la boite a quiz
Introduit la double categorie de modeles (boite de dialogue / page de
quiz plein ecran) avec plein ecran, minuteur, score integre et ecran de
resultat pour les modeles page ; ajoute les modeles "Manga" (boite et
page) et "Classique" (page), pilotables aussi par l'assistant IA Ruby.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-13 15:07:23 +02:00

156 lines
8.7 KiB
Python

"""
screens.py — écrans de jeu : un seul moteur d'écran, la scène 2D "jeu_2d"
(voir screens/scenes/) — objets posés en pixels, enchaînement des écrans,
et logique déclenchée par clic/collision/clavier/minuteur (voir
screens/flow/).
Tout est stocké dans la même base SQLite que le reste du jeu
(projects/<slug>/game.db) :
- _screens : un écran du jeu (une scène...)
- _scene_objects : chaque objet posé sur une scène (personnage,
décor, fond, widgets d'interface...)
- _flow_nodes/_flow_edges : le graphe de logique de chaque écran
Ce fichier est désormais un package (voir les sous-dossiers) organisé
selon "un fichier = une fonction, un dossier = une responsabilité" ; ce
module se contente de ré-exporter l'intégralité de l'API publique
utilisée par app.py et les templates, afin que `import screens` continue
de fonctionner à l'identique.
"""
from .data_definitions.data_definition_options import data_definition_options
from .labels.action_type_labels import ACTION_TYPE_LABELS
from .labels.element_action_properties import (
ELEMENT_ORIENTATION_VALUES, ELEMENT_ORIENTATION_LABELS,
)
from .labels.element_visibility import ELEMENT_VISIBILITY_VALUES, ELEMENT_VISIBILITY_LABELS
from .labels.data_operations import DATA_OPERATIONS, DATA_OPERATION_LABELS
from .labels.sprite_library import PUBLIC_SPRITE_LIBRARY
from .labels.animal_sprite_library import ADMIN_SPRITE_LIBRARY
# SPRITE_LIBRARY (fusionné) : utilisé par resolve_personnage_animations
# pour la résolution RUNTIME (jeu jouable, tous rôles confondus — voir le
# plan "Bibliothèque de sprites animaux CraftPix" : aucun filtrage par
# rôle au runtime, seulement à la galerie/l'écriture). Les routes qui
# alimentent la galerie de l'éditeur doivent utiliser PUBLIC_SPRITE_LIBRARY
# ou ADMIN_SPRITE_LIBRARY selon le rôle, jamais SPRITE_LIBRARY directement.
SPRITE_LIBRARY = {**PUBLIC_SPRITE_LIBRARY, **ADMIN_SPRITE_LIBRARY}
ADMIN_ONLY_CHARACTER_SLUGS = set(ADMIN_SPRITE_LIBRARY)
from .labels.sprite_gallery import sprite_gallery_families
from .labels.background_library import BACKGROUND_LIBRARY
# Un seul pack aujourd'hui, licence CraftPix — tout BACKGROUND_LIBRARY est
# admin-only (voir core/sprite_gate.py::forbid_admin_only_background),
# jamais de version "publique" comme pour les personnages Kenney.
ADMIN_ONLY_BACKGROUND_SLUGS = set(BACKGROUND_LIBRARY)
from .rendering.list_used_forge_characters import list_used_forge_characters
from .flow.constants import (
TRIGGER_EVENTS, CONDITION_OPERATORS, CONDITION_OPERATOR_LABELS, CLICKED_ROW_ID, LAST_INSERTED_ROW_ID,
)
from .rendering.trigger_for import _trigger_for
from .rendering.personnage_data import resolve_personnage_data, resolve_personnage_animations, resolve_personnage_idle_frame
from .rendering.personnage_role import resolve_personnage_role, PERSONNAGE_ROLES, PERSONNAGE_ROLE_LABELS, DEFAULT_PERSONNAGE_ROLE
from .rendering.collision_settings import resolve_collision_settings, DEFAULT_COLLISION_SETTINGS, COLLISION_SHAPES
from .rendering.collision_rules import (
resolve_collision_rules, sanitize_collision_rules, set_dialogue_lines_in_rules, set_then_action_in_rules,
remove_action_from_rules, move_action_in_rules, backfill_missing_leaf_ids,
)
from .rendering.screen_triggers import resolve_screen_triggers, sanitize_screen_triggers, TRIGGER_TYPES_SCREEN
from .labels.surbrillance_values import SURBRILLANCE_VALUES, SURBRILLANCE_LABELS
from .labels.video_modes import VIDEO_MODES, VIDEO_MODE_LABELS
from .rendering.personnage_commands import resolve_personnage_commands, DEFAULT_PERSONNAGE_COMMANDS, sanitize_extra_commands
from .rendering.scene_object_names import list_named_scene_object_names
from .rendering.dialogue_box_style import resolve_dialogue_box_style, sanitize_dialogue_box_style, DEFAULT_DIALOGUE_BOX_STYLE, FONT_WEIGHT_CHOICES
from .rendering.quiz_box_config import (
resolve_quiz_box_config, sanitize_quiz_box_config, DEFAULT_QUIZ_BOX_CONFIG,
TIMER_MODES, QUIZ_BOX_DIALOG_TEMPLATES, QUIZ_BOX_DIALOG_TEMPLATE_LABELS,
QUIZ_BOX_PAGE_TEMPLATES, QUIZ_BOX_PAGE_TEMPLATE_LABELS,
)
from .screens_repo.ensure_schema import ensure_schema
from .screens_repo.list_screens import list_screens
from .screens_repo.get_screen import get_screen
from .screens_repo.create_screen import create_screen
from .screens_repo.rename_screen import rename_screen
from .screens_repo.delete_screen import delete_screen
from .screens_repo.move_screen import move_screen
from .screens_repo.screens_referencing import screens_referencing
from .screens_repo.set_scene_size import set_scene_size
from .screens_repo.set_screen_background_music import set_screen_background_music
from .screens_repo.set_screen_triggers import set_screen_triggers
from .screens_repo.append_action_to_screen_trigger import append_action_to_screen_trigger
from .screens_repo.remove_action_from_screen_trigger import remove_action_from_screen_trigger
from .screens_repo.move_action_in_screen_trigger import move_action_in_screen_trigger
from .scenes.ensure_scene_schema import ensure_scene_schema
from .scenes.add_scene_object import add_scene_object
from .scenes.list_scene_objects import list_scene_objects
from .scenes.resolve_scene_world_size import resolve_scene_world_size
from .scenes.get_scene_object import get_scene_object
from .scenes.update_scene_object_geometry import update_scene_object_geometry
from .scenes.delete_scene_object import delete_scene_object
from .scenes.set_scene_object_personnage_data import set_scene_object_personnage_data
from .scenes.set_scene_object_commands import set_scene_object_commands
from .scenes.set_scene_object_role import set_scene_object_role
from .scenes.set_scene_object_collision import set_scene_object_collision
from .scenes.set_scene_object_collision_rules import set_scene_object_collision_rules
from .scenes.set_scene_object_name import set_scene_object_name
from .scenes.set_scene_object_dialogue_box_style import set_scene_object_dialogue_box_style
from .scenes.set_scene_object_quiz_config import set_scene_object_quiz_config
from .scenes.render_scene_object import render_scene_object
from .scenes.build_collision_rule_objects import build_collision_rule_objects
from .scenes.append_action_to_trigger import append_action_to_trigger
from .scenes.remove_action_from_trigger import remove_action_from_trigger
from .scenes.move_action_in_trigger import move_action_in_trigger
from .rendering.trigger_graph import (
list_all_triggers, list_all_collision_objects, collect_all_dialogue_lines,
list_completable_dialogue_ids,
)
from .scenes.flow_palette import TRIGGER_EVENTS_2D, ACTION_TYPE_LABELS_2D, OBJECT_ACTION_PROPERTIES
from .flow.ensure_flow_schema import ensure_flow_schema
from .flow.list_flow_nodes import list_flow_nodes
from .flow.list_flow_edges import list_flow_edges
from .flow.get_flow_node import get_flow_node
from .flow.add_flow_node import add_flow_node
from .flow.move_flow_node import move_flow_node
from .flow.delete_flow_node import delete_flow_node
from .flow.add_flow_edge import add_flow_edge
from .flow.delete_flow_edge import delete_flow_edge
from .flow.blocks.list_flow_blocks import list_flow_blocks
from .flow.blocks.get_flow_block import get_flow_block
from .flow.blocks.create_flow_block import create_flow_block
from .flow.blocks.update_flow_block import update_flow_block
from .flow.blocks.delete_flow_block import delete_flow_block
from .flow.blocks.blocks_view import blocks_view
from .data_actions.apply_data_action import apply_data_action
from .data_actions.apply_variable_action import apply_variable_action
from .data_actions.apply_score_action import apply_score_action
from .data_actions.apply_status_action import apply_status_action
from .data_actions.apply_add_row_action import apply_add_row_action
from .animations.ensure_animation_schema import ensure_animation_schema
from .animations.list_animation_clips import list_animation_clips
from .animations.get_animation_clip import get_animation_clip
from .animations.add_animation_clip import add_animation_clip
from .animations.update_animation_clip import update_animation_clip
from .animations.delete_animation_clip import delete_animation_clip
from .animations.animate_css_catalog import ANIMATE_CSS_CATALOG, ANIMATE_CSS_LABELS
from .custom_events.list_custom_event_usages import list_custom_event_usages
from .custom_events.delete_custom_event import delete_custom_event
from .payload.full_game_payload import full_game_payload
from .ia.ensure_ia_chat_schema import ensure_ia_chat_schema
from .ia.list_ia_chat_messages import list_ia_chat_messages
from .ia.add_ia_chat_message import add_ia_chat_message
from .ia.create_ia_conversation import create_ia_conversation
from .ia.list_ia_conversations import list_ia_conversations
from .ia.get_ia_conversation import get_ia_conversation
from .ia.delete_ia_conversation import delete_ia_conversation