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Forge-Engine/tests/test_scoring.py
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william 50835a18e2
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Supprime le type d'écran "document" et recentre le produit sur le jeu 2D
Le document de cadrage produit cible des formateurs non techniques créant
des serious games/quiz gamifiés — l'éditeur générique "document" (blocs de
logique en nœuds, timeline d'animation, définitions d'objets/relations,
templates réutilisables) est une complexité hors cible que l'effort
d'ingénierie récent avait déjà abandonnée au profit du jeu_2d.

- Onboarding : ne garde que le parcours "RPG" (jeu_2d), retire
  Quiz/Embranchement/Créer mon jeu de A à Z (tous document-only)
- Suppression en bloc des modules exclusifs au document : routes/elements,
  routes/element_types, routes/objects, routes/legacy_actions,
  screens/elements, screens/element_types, screens/widgets,
  screens/legacy_actions, le rendu render_element_html.py et son cluster,
  templates/screen_edit.html, templates/game_dashboard.html,
  flow-editor.js/tabs-and-blocks.js/animation-timeline.js
- Dashboard toujours simplifié (un seul mode possible désormais)
- Tests document-only supprimés, tests de logique partagée (flow,
  événements personnalisés, animations) retargetés sur des écrans jeu_2d
- Aucune régression jeu_2d : 299 tests passent

Carte d'onboarding retravaillée : argumentaire RH non technique (liste à
coche, badge "Compatible LMS"), taille et interaction de retournement
ajustées.
2026-09-04 20:56:32 +02:00

127 lines
4.9 KiB
Python

"""Score/progression (db/scoring/) — voir le plan "Feuille de route
produit" : concept de premier ordre, distinct des variables globales,
préalable aux futurs exports SCORM/xAPI (qui ont besoin d'un signal
"score"/"terminé" propre)."""
import json
import db
import screens
def test_get_score_defaults_before_any_write(game):
assert db.get_score(game) == {"player_id": db.PLAYER_SHARED, "score": 0, "status": "non_commence"}
def test_set_score_value_and_status(game):
db.set_score_value(game, 42)
db.set_status(game, "en_cours")
score = db.get_score(game)
assert score["score"] == 42
assert score["status"] == "en_cours"
def test_set_status_rejects_unknown_value(game):
assert db.set_status(game, "n_importe_quoi") is False
assert db.get_score(game)["status"] == "non_commence"
def test_score_is_tracked_per_player(game):
db.set_score_value(game, 5, player_id="joueur-a")
db.set_score_value(game, 99, player_id="joueur-b")
assert db.get_score(game, "joueur-a")["score"] == 5
assert db.get_score(game, "joueur-b")["score"] == 99
assert db.get_score(game)["score"] == 0 # PLAYER_SHARED (aperçu créateur) inchangé
def test_apply_score_action_reuses_data_operations(game):
db.set_score_value(game, 10)
ok = screens.apply_score_action(game, {"data_operation": "incrementer", "data_value": "5"})
assert ok
assert db.get_score(game)["score"] == 15
ok = screens.apply_score_action(game, {"data_operation": "definir_nombre", "data_value": "100"})
assert ok
assert db.get_score(game)["score"] == 100
def test_apply_status_action_writes_status(game):
ok = screens.apply_status_action(game, {"data_value": "termine"})
assert ok
assert db.get_score(game)["status"] == "termine"
def test_apply_status_action_rejects_missing_value(game):
assert screens.apply_status_action(game, {}) is False
def test_flow_node_run_score_route(client, game):
screen_id = screens.create_screen(game, "Accueil")
resp = client.post(
f"/game/{game}/screens/{screen_id}/flow/nodes/add",
data=json.dumps({"node_type": "action", "action_type": "modifier_score", "data_operation": "incrementer", "data_value": "7"}),
content_type="application/json",
)
node_id = resp.get_json()["id"]
run_resp = client.post(f"/game/{game}/flow/nodes/{node_id}/run-score")
assert run_resp.get_json() == {"ok": True}
assert db.get_score(game)["score"] == 7
def test_flow_node_run_score_route_rejects_wrong_action_type(client, game):
screen_id = screens.create_screen(game, "Accueil")
resp = client.post(
f"/game/{game}/screens/{screen_id}/flow/nodes/add",
data=json.dumps({"node_type": "action", "action_type": "attendre", "data_value": "1"}),
content_type="application/json",
)
node_id = resp.get_json()["id"]
run_resp = client.post(f"/game/{game}/flow/nodes/{node_id}/run-score")
assert run_resp.status_code == 400
def test_flow_node_run_status_route(client, game):
screen_id = screens.create_screen(game, "Accueil")
resp = client.post(
f"/game/{game}/screens/{screen_id}/flow/nodes/add",
data=json.dumps({"node_type": "action", "action_type": "definir_statut_partie", "data_value": "echoue"}),
content_type="application/json",
)
node_id = resp.get_json()["id"]
run_resp = client.post(f"/game/{game}/flow/nodes/{node_id}/run-status")
assert run_resp.get_json() == {"ok": True}
assert db.get_score(game)["status"] == "echoue"
def test_game_scoring_view_route_reads_player_score(client, game):
db.set_score_value(game, 33, player_id="joueur-x")
db.set_status(game, "reussi", player_id="joueur-x")
resp = client.get(f"/game/{game}/scoring/joueur-x")
assert resp.get_json() == {
"player_id": "joueur-x", "score": 33, "status": "reussi",
"updated_at": resp.get_json()["updated_at"],
}
def test_two_players_get_independent_scores(game):
"""Le score est TOUJOURS par joueur (voir db/scoring/), jamais partagé
— même garantie que db/global_vars (voir tests/test_player_state.py),
vérifiée ici directement au niveau db/ (routes publiques retirées)."""
db.set_score_value(game, 10, player_id="alice")
db.set_status(game, "reussi", player_id="alice")
db.set_score_value(game, 20, player_id="bob")
assert db.get_score(game, "alice") == {
"player_id": "alice", "score": 10, "status": "reussi",
"updated_at": db.get_score(game, "alice")["updated_at"],
}
assert db.get_score(game, "bob")["score"] == 20
assert db.get_score(game, "bob")["status"] == "non_commence"
assert db.get_score(game)["score"] == 0 # aperçu créateur (PLAYER_SHARED) inchangé
def test_editor_exposes_score_and_status_action_labels(client, game):
screen_id = screens.create_screen(game, "Accueil")
html = client.get(f"/game/{game}/screens/{screen_id}/edit").get_data(as_text=True)
assert "Modifier le score" in html
assert "statut de la partie" in html