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Prepare la scission a venir entre l'editeur Jeu 2D et le futur editeur Support de formation (voir docs/plan/PLAN.md), sans toucher a l'architecture en couches existante : - screens/ renomme en game_engine/ (nom clair pour le moteur du jeu 2D, avant l'arrivee d'un second "moteur" cote document) : ~85 imports corriges, contrat import-linter mis a jour, meme forme de couches. - routes/, scripts/, static/, templates/, tests/ : tout ce qui est propre au jeu 2D deplace dans un sous-dossier game/ de chacun (routes/game/, static/game/, templates/game/, tests/game/, scripts/game/) ; ce qui est partage par le site (auth, onboarding, dashboard, uploads, db/) reste a la racine de chaque dossier. Un sous-dossier document/ (vide) cree dans chacun pour le futur chantier. - styles/ volontairement inchange : les 3 fichiers sources sont concatenes en un seul static/style.css charge par tout le site, scinder leur CONTENU (editeur vs partage) serait un refactor CSS distinct, pas un deplacement mecanique. - Chaine d'export SCORM (publish/build_scorm_package.py) mise a jour en profondeur : copie des assets, URLs d'icones relatives a static/style.css (qui ne bouge pas), manifeste, wrapper SCORM. - Deux regressions d'un sweep de renommage anterieur corrigees au passage (screens.js/screens/scene-objects incorrectement convertis en game_engine.js/game_engine/scene-objects dans des commentaires). - Effet de bord Windows decouvert et corrige : git mv + Path.write_text convertissent des fichiers en CRLF (core.autocrlf=true) - ~189 fichiers normalises en LF. - .eslintrc.json/package.json : uniquement les chemins de glob mis a jour (static/game/js/...) ; la preparation eslint-plugin-unicorn du lot 7 reste volontairement non committee (package-lock.json restaure a la version precedente). Verifications : ruff, mypy --strict (391 fichiers), vulture, bandit, lint-imports tous verts ; 591/591 tests Python, 276/276 tests JS ; demarrage serveur + requetes HTTP manuelles confirmant que les assets deplaces repondent en 200 au nouvel emplacement et 404 a l'ancien. SKIP=djlint : backlog H021 (styles inline) deja documente comme dette assumee dans CODE_QUALITY.md section 6, aucun template touche par ce commit au-dela d'un deplacement de fichier. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
119 lines
4.4 KiB
Python
119 lines
4.4 KiB
Python
"""Tests unitaires de compute_new_value (game_engine/data_actions/compute_operation.py)
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— logique partagée par apply_data_action.py (champ d'objet) et
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apply_variable_action.py (variable globale), factorisée pour ne plus être
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dupliquée dans les deux fichiers. Verrouille le comportement des 7
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opérations historiques ET des 6 opérations ajoutées en Phase 2 (hasard +
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opérations mathématiques)."""
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import pytest
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from game_engine.data_actions.compute_operation import compute_new_value
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def test_definir_texte() -> None:
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assert compute_new_value("definir_texte", "ancien", "nouveau", False) == "nouveau"
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assert compute_new_value("definir_texte", "ancien", "", False) == ""
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assert compute_new_value("definir_texte", "ancien", None, False) == ""
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def test_definir_nombre_entier_et_decimal() -> None:
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assert compute_new_value("definir_nombre", 0, "5", False) == 5
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assert isinstance(compute_new_value("definir_nombre", 0, "5", False), int)
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assert compute_new_value("definir_nombre", 0, "5.7", True) == 5.7
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assert compute_new_value("definir_nombre", 0, "pas un nombre", False) == 0
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def test_definir_bool() -> None:
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assert compute_new_value("definir_bool_vrai", 0, None, False) == 1
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assert compute_new_value("definir_bool_faux", 1, None, False) == 0
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def test_basculer_bool() -> None:
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assert compute_new_value("basculer_bool", 0, None, False) == 1
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assert compute_new_value("basculer_bool", 1, None, False) == 0
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assert compute_new_value("basculer_bool", None, None, False) == 1
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def test_incrementer_decrementer_entier() -> None:
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assert compute_new_value("incrementer", 10, "5", False) == 15
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assert compute_new_value("decrementer", 10, "5", False) == 5
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assert compute_new_value("incrementer", None, "5", False) == 5
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def test_incrementer_decimal_garde_les_decimales() -> None:
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result = compute_new_value("incrementer", 10.0, "0.5", True)
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assert result == 10.5
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assert isinstance(result, float)
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def test_incrementer_valeur_invalide_ne_change_rien() -> None:
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assert compute_new_value("incrementer", 10, "pas un nombre", False) == 10
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def test_operation_inconnue_leve_value_error() -> None:
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with pytest.raises(ValueError):
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compute_new_value("teleporter", 10, "2", False)
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# ---------- Phase 2 — hasard + opérations mathématiques ----------
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def test_multiplier() -> None:
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assert compute_new_value("multiplier", 10, "3", False) == 30
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assert compute_new_value("multiplier", 4.0, "2.5", True) == 10.0
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def test_diviser() -> None:
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assert compute_new_value("diviser", 10, "2", False) == 5
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assert compute_new_value("diviser", 5.0, "2", True) == 2.5
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def test_diviser_par_zero_ne_change_rien() -> None:
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assert compute_new_value("diviser", 10, "0", False) == 10
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def test_modulo() -> None:
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assert compute_new_value("modulo", 10, "3", False) == 1
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assert compute_new_value("modulo", 10, "0", False) == 10 # garde-fou division par zéro
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def test_minimum_releve_la_valeur_si_en_dessous() -> None:
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assert compute_new_value("minimum", 3, "10", False) == 10
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assert compute_new_value("minimum", 15, "10", False) == 15 # déjà au-dessus : inchangé
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def test_maximum_plafonne_la_valeur_si_au_dessus() -> None:
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assert compute_new_value("maximum", 15, "10", False) == 10
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assert compute_new_value("maximum", 3, "10", False) == 3 # déjà en dessous : inchangé
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def test_minimum_maximum_valeur_invalide_ne_change_rien() -> None:
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assert compute_new_value("minimum", 5, "pas un nombre", False) == 5
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assert compute_new_value("maximum", 5, "", False) == 5
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def test_alea_entier_dans_les_bornes() -> None:
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for _ in range(50):
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result = compute_new_value("alea", 0, "1,6", False)
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assert isinstance(result, int)
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assert 1 <= result <= 6
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def test_alea_decimal_dans_les_bornes() -> None:
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for _ in range(50):
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result = compute_new_value("alea", 0, "1.5,2.5", True)
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assert isinstance(result, float)
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assert 1.5 <= result <= 2.5
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def test_alea_bornes_inversees_sont_remises_dans_lordre() -> None:
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for _ in range(50):
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result = compute_new_value("alea", 0, "6,1", False)
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assert 1 <= result <= 6
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def test_alea_valeur_invalide_retombe_sur_zero() -> None:
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assert compute_new_value("alea", 0, "pas un nombre", False) == 0
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assert compute_new_value("alea", 0, "", False) == 0
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assert compute_new_value("alea", 0, "5", False) == 0 # une seule borne : incomplet
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