Le document de cadrage produit cible des formateurs non techniques créant des serious games/quiz gamifiés — l'éditeur générique "document" (blocs de logique en nœuds, timeline d'animation, définitions d'objets/relations, templates réutilisables) est une complexité hors cible que l'effort d'ingénierie récent avait déjà abandonnée au profit du jeu_2d. - Onboarding : ne garde que le parcours "RPG" (jeu_2d), retire Quiz/Embranchement/Créer mon jeu de A à Z (tous document-only) - Suppression en bloc des modules exclusifs au document : routes/elements, routes/element_types, routes/objects, routes/legacy_actions, screens/elements, screens/element_types, screens/widgets, screens/legacy_actions, le rendu render_element_html.py et son cluster, templates/screen_edit.html, templates/game_dashboard.html, flow-editor.js/tabs-and-blocks.js/animation-timeline.js - Dashboard toujours simplifié (un seul mode possible désormais) - Tests document-only supprimés, tests de logique partagée (flow, événements personnalisés, animations) retargetés sur des écrans jeu_2d - Aucune régression jeu_2d : 299 tests passent Carte d'onboarding retravaillée : argumentaire RH non technique (liste à coche, badge "Compatible LMS"), taille et interaction de retournement ajustées.
76 lines
3.6 KiB
Python
76 lines
3.6 KiB
Python
"""Liste "🧩 Collision" à jour en AJAX (voir routes/scenes/
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scene_collision_rule_objects.py, refreshCollisionRuleObjects() dans
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static/js/scenes/scene-editor.js) : appelée après ajout/suppression d'un
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objet de scène ou changement de rôle/nom, pour ne jamais recharger la page
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alors que cette liste doit refléter le changement (un objet apparaît/
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disparaît selon son rôle, ou change de libellé affiché)."""
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import screens
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def _create_jeu2d_game(client, tmp_game_slug_cleanup, name="pytest_collision_ajax"):
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resp = client.post("/games/new", data={"name": name}, follow_redirects=False)
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slug = tmp_game_slug_cleanup(resp.headers["Location"].rstrip("/").split("/")[-1])
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screen_id = screens.create_screen(slug, "Scène 1", kind="jeu_2d")
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return slug, screen_id
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def _add_ajax(client, slug, screen_id, **data):
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return client.post(
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f"/game/{slug}/screens/{screen_id}/scene-objects/add",
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data=data, headers={"X-Requested-With": "fetch"},
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).get_json()
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def _list(client, slug, screen_id):
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resp = client.get(f"/game/{slug}/screens/{screen_id}/collision-rule-objects")
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assert resp.status_code == 200
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return resp.get_json()
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def test_freshly_added_personnage_is_pnj_in_the_list(client, tmp_game_slug_cleanup):
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"]
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entries = _list(client, slug, screen_id)
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assert len(entries) == 1
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assert entries[0]["id"] == obj_id
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assert entries[0]["role"] == "pnj"
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def test_role_change_to_joueur_removes_it_from_the_list(client, tmp_game_slug_cleanup):
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"]
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client.post(f"/game/{slug}/scene-objects/{obj_id}/role", data='{"role": "joueur"}', content_type="application/json")
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assert _list(client, slug, screen_id) == []
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def test_role_change_back_to_pnj_readds_it_to_the_list(client, tmp_game_slug_cleanup):
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"]
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client.post(f"/game/{slug}/scene-objects/{obj_id}/role", data='{"role": "joueur"}', content_type="application/json")
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client.post(f"/game/{slug}/scene-objects/{obj_id}/role", data='{"role": "ennemie"}', content_type="application/json")
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entries = _list(client, slug, screen_id)
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assert len(entries) == 1
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assert entries[0]["role"] == "ennemie"
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def test_name_change_is_reflected_in_the_list(client, tmp_game_slug_cleanup):
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"]
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client.post(f"/game/{slug}/scene-objects/{obj_id}/name", data='{"name": "Le Sorcier"}', content_type="application/json")
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entries = _list(client, slug, screen_id)
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assert entries[0]["name"] == "Le Sorcier"
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def test_deleted_object_is_removed_from_the_list(client, tmp_game_slug_cleanup):
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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obj_id = _add_ajax(client, slug, screen_id, kind="personnage")["id"]
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client.post(f"/game/{slug}/scene-objects/{obj_id}/delete", headers={"X-Requested-With": "fetch"})
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assert _list(client, slug, screen_id) == []
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def test_decor_has_no_role(client, tmp_game_slug_cleanup):
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slug, screen_id = _create_jeu2d_game(client, tmp_game_slug_cleanup)
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_add_ajax(client, slug, screen_id, kind="decor")
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entries = _list(client, slug, screen_id)
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assert entries[0]["role"] is None
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