Le document de cadrage produit cible des formateurs non techniques créant des serious games/quiz gamifiés — l'éditeur générique "document" (blocs de logique en nœuds, timeline d'animation, définitions d'objets/relations, templates réutilisables) est une complexité hors cible que l'effort d'ingénierie récent avait déjà abandonnée au profit du jeu_2d. - Onboarding : ne garde que le parcours "RPG" (jeu_2d), retire Quiz/Embranchement/Créer mon jeu de A à Z (tous document-only) - Suppression en bloc des modules exclusifs au document : routes/elements, routes/element_types, routes/objects, routes/legacy_actions, screens/elements, screens/element_types, screens/widgets, screens/legacy_actions, le rendu render_element_html.py et son cluster, templates/screen_edit.html, templates/game_dashboard.html, flow-editor.js/tabs-and-blocks.js/animation-timeline.js - Dashboard toujours simplifié (un seul mode possible désormais) - Tests document-only supprimés, tests de logique partagée (flow, événements personnalisés, animations) retargetés sur des écrans jeu_2d - Aucune régression jeu_2d : 299 tests passent Carte d'onboarding retravaillée : argumentaire RH non technique (liste à coche, badge "Compatible LMS"), taille et interaction de retournement ajustées.
114 lines
4.9 KiB
Python
114 lines
4.9 KiB
Python
"""Tests du bornage automatique des champs numériques (2.2)."""
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import json
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import re
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import db
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def _create_screen(client, slug, name="Accueil"):
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resp = client.post(f"/game/{slug}/screens/new", data={"name": name}, follow_redirects=False)
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return int(re.search(r"/screens/(\d+)/edit", resp.headers["Location"]).group(1))
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def _create_numeric_object(client, slug, field_name="reputation", min_v="0", max_v="100", start="50"):
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field = {"name": field_name, "type": "nombre_entier"}
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if min_v != "":
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field["min_value"] = min_v
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if max_v != "":
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field["max_value"] = max_v
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def_id = db.create_definition(slug, "Partie", [field])
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definition = db.get_definition(slug, def_id)
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db.insert_row(slug, definition, {field_name: start})
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return def_id
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def _get_row_value(client, slug, def_id, field_name):
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import db
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definition = db.get_definition(slug, def_id)
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rows = db.list_rows(slug, definition)
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return rows[0].get(db.slugify(field_name).replace("-", "_"))
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def test_field_bounds_are_stored_at_creation(client, game):
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def_id = _create_numeric_object(client, game, "reputation", "0", "100", "50")
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import db
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definition = db.get_definition(game, def_id)
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field = definition["fields"][0]
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assert field["min_value"] == 0
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assert field["max_value"] == 100
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def test_incrementer_clamps_to_max(client, game):
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"""Régression 2.2 : une action "Augmenter de..." ne doit jamais faire
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dépasser la borne maxi réglée sur le champ, même si le montant ajouté
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dépasse largement ce qu'il reste avant la limite."""
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def_id = _create_numeric_object(client, game, "reputation", "0", "100", "95")
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row_value = _get_row_value(client, game, def_id, "reputation")
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screen_id = _create_screen(client, game)
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resp = client.post(f"/game/{game}/screens/{screen_id}/flow/nodes/add", data=json.dumps({
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"node_type": "action", "action_type": "modifier_donnee",
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"target_definition_id": def_id, "target_row_id": 1, "target_field": "reputation",
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"data_operation": "incrementer", "data_value": "50",
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}), content_type="application/json")
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node = resp.get_json()
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resp = client.post(f"/game/{game}/flow/nodes/{node['id']}/run-data")
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assert resp.get_json() == {"ok": True}
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new_value = _get_row_value(client, game, def_id, "reputation")
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assert new_value == 100, f"la valeur aurait dû être bornée à 100, vaut {new_value}"
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def test_decrementer_clamps_to_min(client, game):
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"""Régression 2.2 : symétrique pour "Diminuer de..." et la borne mini."""
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def_id = _create_numeric_object(client, game, "reputation", "0", "100", "5")
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screen_id = _create_screen(client, game)
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resp = client.post(f"/game/{game}/screens/{screen_id}/flow/nodes/add", data=json.dumps({
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"node_type": "action", "action_type": "modifier_donnee",
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"target_definition_id": def_id, "target_row_id": 1, "target_field": "reputation",
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"data_operation": "decrementer", "data_value": "50",
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}), content_type="application/json")
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node = resp.get_json()
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client.post(f"/game/{game}/flow/nodes/{node['id']}/run-data")
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new_value = _get_row_value(client, game, def_id, "reputation")
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assert new_value == 0, f"la valeur aurait dû être bornée à 0, vaut {new_value}"
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def test_definir_nombre_also_clamped(client, game):
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"""Régression 2.2 : "Donner cette valeur (nombre)" doit aussi être
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bornée, pas seulement les incréments/décréments."""
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def_id = _create_numeric_object(client, game, "reputation", "0", "100", "50")
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screen_id = _create_screen(client, game)
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resp = client.post(f"/game/{game}/screens/{screen_id}/flow/nodes/add", data=json.dumps({
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"node_type": "action", "action_type": "modifier_donnee",
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"target_definition_id": def_id, "target_row_id": 1, "target_field": "reputation",
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"data_operation": "definir_nombre", "data_value": "9999",
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}), content_type="application/json")
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node = resp.get_json()
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client.post(f"/game/{game}/flow/nodes/{node['id']}/run-data")
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new_value = _get_row_value(client, game, def_id, "reputation")
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assert new_value == 100
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def test_no_bounds_set_means_unlimited(client, game):
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"""Sans bornes réglées (champ laissé vide), le comportement doit rester
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celui d'avant 2.2 : aucune limite appliquée."""
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def_id = _create_numeric_object(client, game, "reputation", "", "", "50")
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screen_id = _create_screen(client, game)
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resp = client.post(f"/game/{game}/screens/{screen_id}/flow/nodes/add", data=json.dumps({
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"node_type": "action", "action_type": "modifier_donnee",
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"target_definition_id": def_id, "target_row_id": 1, "target_field": "reputation",
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"data_operation": "incrementer", "data_value": "500",
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}), content_type="application/json")
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node = resp.get_json()
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client.post(f"/game/{game}/flow/nodes/{node['id']}/run-data")
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new_value = _get_row_value(client, game, def_id, "reputation")
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assert new_value == 550
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