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Prepare la scission a venir entre l'editeur Jeu 2D et le futur editeur Support de formation (voir docs/plan/PLAN.md), sans toucher a l'architecture en couches existante : - screens/ renomme en game_engine/ (nom clair pour le moteur du jeu 2D, avant l'arrivee d'un second "moteur" cote document) : ~85 imports corriges, contrat import-linter mis a jour, meme forme de couches. - routes/, scripts/, static/, templates/, tests/ : tout ce qui est propre au jeu 2D deplace dans un sous-dossier game/ de chacun (routes/game/, static/game/, templates/game/, tests/game/, scripts/game/) ; ce qui est partage par le site (auth, onboarding, dashboard, uploads, db/) reste a la racine de chaque dossier. Un sous-dossier document/ (vide) cree dans chacun pour le futur chantier. - styles/ volontairement inchange : les 3 fichiers sources sont concatenes en un seul static/style.css charge par tout le site, scinder leur CONTENU (editeur vs partage) serait un refactor CSS distinct, pas un deplacement mecanique. - Chaine d'export SCORM (publish/build_scorm_package.py) mise a jour en profondeur : copie des assets, URLs d'icones relatives a static/style.css (qui ne bouge pas), manifeste, wrapper SCORM. - Deux regressions d'un sweep de renommage anterieur corrigees au passage (screens.js/screens/scene-objects incorrectement convertis en game_engine.js/game_engine/scene-objects dans des commentaires). - Effet de bord Windows decouvert et corrige : git mv + Path.write_text convertissent des fichiers en CRLF (core.autocrlf=true) - ~189 fichiers normalises en LF. - .eslintrc.json/package.json : uniquement les chemins de glob mis a jour (static/game/js/...) ; la preparation eslint-plugin-unicorn du lot 7 reste volontairement non committee (package-lock.json restaure a la version precedente). Verifications : ruff, mypy --strict (391 fichiers), vulture, bandit, lint-imports tous verts ; 591/591 tests Python, 276/276 tests JS ; demarrage serveur + requetes HTTP manuelles confirmant que les assets deplaces repondent en 200 au nouvel emplacement et 404 a l'ancien. SKIP=djlint : backlog H021 (styles inline) deja documente comme dette assumee dans CODE_QUALITY.md section 6, aucun template touche par ce commit au-dela d'un deplacement de fichier. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
327 lines
13 KiB
Python
327 lines
13 KiB
Python
"""
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game_engine — écrans de jeu : un seul moteur d'écran, la scène 2D "jeu_2d"
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(voir game_engine/scenes/) — objets posés en pixels, enchaînement des écrans,
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et logique déclenchée par clic/collision/clavier/minuteur (voir
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game_engine/flow/).
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Tout est stocké dans la même base SQLite que le reste du jeu
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(projects/<slug>/game.db) :
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- _screens : un écran du jeu (une scène...)
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- _scene_objects : chaque objet posé sur une scène (personnage,
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décor, fond, widgets d'interface...)
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- _flow_nodes/_flow_edges : le graphe de logique de chaque écran
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Ce fichier est désormais un package (voir les sous-dossiers) organisé
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selon "un fichier = une fonction, un dossier = une responsabilité" ; ce
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module se contente de ré-exporter l'intégralité de l'API publique
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utilisée par app.py et les templates, afin que `import game_engine`
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continue de fonctionner à l'identique.
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"""
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from .animations.add_animation_clip import add_animation_clip
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from .animations.animate_css_catalog import ANIMATE_CSS_CATALOG, ANIMATE_CSS_LABELS
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from .animations.delete_animation_clip import delete_animation_clip
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from .animations.ensure_animation_schema import ensure_animation_schema
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from .animations.get_animation_clip import get_animation_clip
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from .animations.list_animation_clips import list_animation_clips
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from .animations.update_animation_clip import update_animation_clip
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from .custom_events.delete_custom_event import delete_custom_event
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from .custom_events.list_custom_event_usages import list_custom_event_usages
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from .data_actions.apply_add_row_action import apply_add_row_action
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from .data_actions.apply_data_action import apply_data_action
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from .data_actions.apply_score_action import apply_score_action
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from .data_actions.apply_status_action import apply_status_action
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from .data_actions.apply_variable_action import apply_variable_action
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from .data_definitions.data_definition_options import data_definition_options
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from .flow.add_flow_edge import add_flow_edge
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from .flow.add_flow_node import add_flow_node
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from .flow.blocks.blocks_view import blocks_view
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from .flow.blocks.create_flow_block import create_flow_block
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from .flow.blocks.delete_flow_block import delete_flow_block
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from .flow.blocks.get_flow_block import get_flow_block
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from .flow.blocks.list_flow_blocks import list_flow_blocks
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from .flow.blocks.update_flow_block import update_flow_block
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from .flow.constants import (
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CLICKED_ROW_ID,
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CONDITION_OPERATOR_LABELS,
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CONDITION_OPERATORS,
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LAST_INSERTED_ROW_ID,
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TRIGGER_EVENTS,
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)
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from .flow.delete_flow_edge import delete_flow_edge
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from .flow.delete_flow_node import delete_flow_node
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from .flow.ensure_flow_schema import ensure_flow_schema
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from .flow.get_flow_node import get_flow_node
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from .flow.list_flow_edges import list_flow_edges
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from .flow.list_flow_nodes import list_flow_nodes
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from .flow.move_flow_node import move_flow_node
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from .ia.add_ia_chat_message import add_ia_chat_message
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from .ia.create_ia_conversation import create_ia_conversation
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from .ia.delete_ia_conversation import delete_ia_conversation
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from .ia.ensure_ia_chat_schema import ensure_ia_chat_schema
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from .ia.get_ia_conversation import get_ia_conversation
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from .ia.list_ia_chat_messages import list_ia_chat_messages
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from .ia.list_ia_conversations import list_ia_conversations
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from .labels.action_type_labels import ACTION_TYPE_LABELS
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from .labels.animal_sprite_library import ADMIN_SPRITE_LIBRARY
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from .labels.background_library import BACKGROUND_LIBRARY
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from .labels.data_operations import DATA_OPERATION_LABELS, DATA_OPERATIONS
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from .labels.element_action_properties import (
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ELEMENT_ORIENTATION_LABELS,
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ELEMENT_ORIENTATION_VALUES,
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)
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from .labels.element_visibility import ELEMENT_VISIBILITY_LABELS, ELEMENT_VISIBILITY_VALUES
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from .labels.sprite_gallery import sprite_gallery_families
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from .labels.sprite_library import PUBLIC_SPRITE_LIBRARY
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from .labels.surbrillance_values import SURBRILLANCE_LABELS, SURBRILLANCE_VALUES
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from .labels.video_modes import VIDEO_MODE_LABELS, VIDEO_MODES
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from .payload.full_game_payload import full_game_payload
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from .rendering.collision_rules import (
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backfill_missing_leaf_ids,
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move_action_in_rules,
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remove_action_from_rules,
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resolve_collision_rules,
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sanitize_collision_rules,
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set_dialogue_lines_in_rules,
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set_then_action_in_rules,
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)
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from .rendering.collision_settings import COLLISION_SHAPES, DEFAULT_COLLISION_SETTINGS, resolve_collision_settings
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from .rendering.dialogue_box_style import (
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DEFAULT_DIALOGUE_BOX_STYLE,
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FONT_WEIGHT_CHOICES,
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resolve_dialogue_box_style,
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sanitize_dialogue_box_style,
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)
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from .rendering.list_used_forge_characters import list_used_forge_characters
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from .rendering.personnage_commands import (
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DEFAULT_PERSONNAGE_COMMANDS,
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resolve_personnage_commands,
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sanitize_extra_commands,
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)
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from .rendering.personnage_data import (
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resolve_personnage_animations,
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resolve_personnage_data,
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resolve_personnage_idle_frame,
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)
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from .rendering.personnage_role import (
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DEFAULT_PERSONNAGE_ROLE,
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PERSONNAGE_ROLE_LABELS,
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PERSONNAGE_ROLES,
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resolve_personnage_role,
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)
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from .rendering.quiz_box_config import (
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DEFAULT_QUIZ_BOX_CONFIG,
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QUIZ_BOX_DIALOG_TEMPLATE_LABELS,
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QUIZ_BOX_DIALOG_TEMPLATES,
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QUIZ_BOX_PAGE_TEMPLATE_LABELS,
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QUIZ_BOX_PAGE_TEMPLATES,
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TIMER_MODES,
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resolve_quiz_box_config,
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sanitize_quiz_box_config,
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)
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from .rendering.scene_object_names import list_named_scene_object_names
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from .rendering.screen_triggers import TRIGGER_TYPES_SCREEN, resolve_screen_triggers, sanitize_screen_triggers
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from .rendering.trigger_graph import (
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collect_all_dialogue_lines,
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list_all_collision_objects,
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list_all_triggers,
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list_completable_dialogue_ids,
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)
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from .scenes.add_scene_object import add_scene_object
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from .scenes.append_action_to_trigger import append_action_to_trigger
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from .scenes.build_collision_rule_objects import build_collision_rule_objects
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from .scenes.delete_scene_object import delete_scene_object
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from .scenes.ensure_scene_schema import ensure_scene_schema
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from .scenes.flow_palette import ACTION_TYPE_LABELS_2D, OBJECT_ACTION_PROPERTIES, TRIGGER_EVENTS_2D
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from .scenes.get_scene_object import get_scene_object
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from .scenes.list_scene_objects import list_scene_objects
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from .scenes.move_action_in_trigger import move_action_in_trigger
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from .scenes.remove_action_from_trigger import remove_action_from_trigger
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from .scenes.render_scene_object import render_scene_object
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from .scenes.resolve_scene_world_size import resolve_scene_world_size
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from .scenes.set_scene_object_collision import set_scene_object_collision
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from .scenes.set_scene_object_collision_rules import set_scene_object_collision_rules
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from .scenes.set_scene_object_commands import set_scene_object_commands
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from .scenes.set_scene_object_dialogue_box_style import set_scene_object_dialogue_box_style
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from .scenes.set_scene_object_name import set_scene_object_name
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from .scenes.set_scene_object_personnage_data import set_scene_object_personnage_data
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from .scenes.set_scene_object_quiz_config import set_scene_object_quiz_config
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from .scenes.set_scene_object_role import set_scene_object_role
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from .scenes.update_scene_object_geometry import update_scene_object_geometry
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from .screens_repo.append_action_to_screen_trigger import append_action_to_screen_trigger
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from .screens_repo.create_screen import create_screen
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from .screens_repo.delete_screen import delete_screen
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from .screens_repo.ensure_schema import ensure_schema
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from .screens_repo.get_screen import get_screen
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from .screens_repo.list_screens import list_screens
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from .screens_repo.move_action_in_screen_trigger import move_action_in_screen_trigger
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from .screens_repo.move_screen import move_screen
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from .screens_repo.remove_action_from_screen_trigger import remove_action_from_screen_trigger
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from .screens_repo.rename_screen import rename_screen
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from .screens_repo.screens_referencing import screens_referencing
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from .screens_repo.set_scene_size import set_scene_size
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from .screens_repo.set_screen_background_music import set_screen_background_music
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from .screens_repo.set_screen_triggers import set_screen_triggers
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# SPRITE_LIBRARY (fusionné) : utilisé par resolve_personnage_animations
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# pour la résolution RUNTIME (jeu jouable, tous rôles confondus — voir le
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# plan "Bibliothèque de sprites animaux CraftPix" : aucun filtrage par
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# rôle au runtime, seulement à la galerie/l'écriture). Les routes qui
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# alimentent la galerie de l'éditeur doivent utiliser PUBLIC_SPRITE_LIBRARY
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# ou ADMIN_SPRITE_LIBRARY selon le rôle, jamais SPRITE_LIBRARY directement.
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SPRITE_LIBRARY = {**PUBLIC_SPRITE_LIBRARY, **ADMIN_SPRITE_LIBRARY}
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ADMIN_ONLY_CHARACTER_SLUGS = set(ADMIN_SPRITE_LIBRARY)
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# Un seul pack aujourd'hui, licence CraftPix — tout BACKGROUND_LIBRARY est
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# admin-only (voir core/sprite_gate.py::forbid_admin_only_background),
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# jamais de version "publique" comme pour les personnages Kenney.
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ADMIN_ONLY_BACKGROUND_SLUGS = set(BACKGROUND_LIBRARY)
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# Liste generee a partir des noms REELLEMENT importables depuis ce module
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# (introspection de vars(screens) + parsing AST des imports de ce fichier,
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# les deux methodes se recoupent exactement — voir discussion Phase 3) —
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# jamais retapee a la main. `_trigger_for` (rendering/trigger_for.py) est
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# volontairement exclu : prefixe underscore = prive par convention, et
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# confirme inutilise en dehors de ce fichier (grep sur tout le depot).
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__all__ = [
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"data_definition_options",
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"ACTION_TYPE_LABELS",
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"ELEMENT_ORIENTATION_VALUES",
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"ELEMENT_ORIENTATION_LABELS",
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"ELEMENT_VISIBILITY_VALUES",
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"ELEMENT_VISIBILITY_LABELS",
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"DATA_OPERATIONS",
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"DATA_OPERATION_LABELS",
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"PUBLIC_SPRITE_LIBRARY",
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"ADMIN_SPRITE_LIBRARY",
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"SPRITE_LIBRARY",
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"ADMIN_ONLY_CHARACTER_SLUGS",
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"sprite_gallery_families",
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"BACKGROUND_LIBRARY",
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"ADMIN_ONLY_BACKGROUND_SLUGS",
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"list_used_forge_characters",
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"TRIGGER_EVENTS",
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"CONDITION_OPERATORS",
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"CONDITION_OPERATOR_LABELS",
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"CLICKED_ROW_ID",
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"LAST_INSERTED_ROW_ID",
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"resolve_personnage_data",
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"resolve_personnage_animations",
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"resolve_personnage_idle_frame",
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"resolve_personnage_role",
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"PERSONNAGE_ROLES",
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"PERSONNAGE_ROLE_LABELS",
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"DEFAULT_PERSONNAGE_ROLE",
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"resolve_collision_settings",
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"DEFAULT_COLLISION_SETTINGS",
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"COLLISION_SHAPES",
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"resolve_collision_rules",
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"sanitize_collision_rules",
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"set_dialogue_lines_in_rules",
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"set_then_action_in_rules",
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"remove_action_from_rules",
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"move_action_in_rules",
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"backfill_missing_leaf_ids",
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"resolve_screen_triggers",
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"sanitize_screen_triggers",
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"TRIGGER_TYPES_SCREEN",
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"SURBRILLANCE_VALUES",
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"SURBRILLANCE_LABELS",
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"VIDEO_MODES",
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"VIDEO_MODE_LABELS",
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"resolve_personnage_commands",
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"DEFAULT_PERSONNAGE_COMMANDS",
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"sanitize_extra_commands",
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"list_named_scene_object_names",
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"resolve_dialogue_box_style",
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"sanitize_dialogue_box_style",
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"DEFAULT_DIALOGUE_BOX_STYLE",
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"FONT_WEIGHT_CHOICES",
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"resolve_quiz_box_config",
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"sanitize_quiz_box_config",
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"DEFAULT_QUIZ_BOX_CONFIG",
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"TIMER_MODES",
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"QUIZ_BOX_DIALOG_TEMPLATES",
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"QUIZ_BOX_DIALOG_TEMPLATE_LABELS",
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"QUIZ_BOX_PAGE_TEMPLATES",
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"QUIZ_BOX_PAGE_TEMPLATE_LABELS",
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"ensure_schema",
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"list_screens",
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"get_screen",
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"create_screen",
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"rename_screen",
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"delete_screen",
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"move_screen",
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"screens_referencing",
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"set_scene_size",
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"set_screen_background_music",
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"set_screen_triggers",
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"append_action_to_screen_trigger",
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"remove_action_from_screen_trigger",
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"move_action_in_screen_trigger",
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"ensure_scene_schema",
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"add_scene_object",
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"list_scene_objects",
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"resolve_scene_world_size",
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"get_scene_object",
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"update_scene_object_geometry",
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"delete_scene_object",
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"set_scene_object_personnage_data",
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"set_scene_object_commands",
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"set_scene_object_role",
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"set_scene_object_collision",
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"set_scene_object_collision_rules",
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"set_scene_object_name",
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"set_scene_object_dialogue_box_style",
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"set_scene_object_quiz_config",
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"render_scene_object",
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"build_collision_rule_objects",
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"append_action_to_trigger",
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"remove_action_from_trigger",
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"move_action_in_trigger",
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"list_all_triggers",
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"list_all_collision_objects",
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"collect_all_dialogue_lines",
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"list_completable_dialogue_ids",
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"TRIGGER_EVENTS_2D",
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"ACTION_TYPE_LABELS_2D",
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"OBJECT_ACTION_PROPERTIES",
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"ensure_flow_schema",
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"list_flow_nodes",
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"list_flow_edges",
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"get_flow_node",
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"add_flow_node",
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"move_flow_node",
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"delete_flow_node",
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"add_flow_edge",
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"delete_flow_edge",
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"list_flow_blocks",
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"get_flow_block",
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"create_flow_block",
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"update_flow_block",
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"delete_flow_block",
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"blocks_view",
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"apply_data_action",
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"apply_variable_action",
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"apply_score_action",
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"apply_status_action",
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"apply_add_row_action",
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"ensure_animation_schema",
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"list_animation_clips",
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"get_animation_clip",
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"add_animation_clip",
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"update_animation_clip",
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"delete_animation_clip",
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"ANIMATE_CSS_CATALOG",
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"ANIMATE_CSS_LABELS",
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"list_custom_event_usages",
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"delete_custom_event",
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"full_game_payload",
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"ensure_ia_chat_schema",
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"list_ia_chat_messages",
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"add_ia_chat_message",
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"create_ia_conversation",
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"list_ia_conversations",
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"get_ia_conversation",
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"delete_ia_conversation",
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]
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