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Nouveau moteur document_engine/ (elements CRUD + rendering + labels), db/supports/ (stockage independant de db/games), routes/document/ (CRUD AJAX + publication), et l'editeur frontend complet (templates/document/, static/document/) avec moteur de layout reel (glisser-deposer -> fusion en rangee ou insertion avant/apres), vrai Undo/Redo par pile de commandes, grille d'accroche pour les formes libres, apercu responsive a largeurs fixes, mode Apercu, et publication persistee. "Mes formations" (templates/index.html) liste desormais les environnements 2D et les supports de formation cote a cote ; l'onboarding et core/auth_guard.py sont generalises pour qu'un compte restreint puisse posseder un projet de chaque type independamment. SKIP=djlint : le hook ne signale que le backlog H021 (styles en ligne) deja documente dans CODE_QUALITY.md sur des fichiers pre-existants non touches ici (base.html, game/play.html, scene_edit.html, game_dashboard_simple.html, clause_row.html) plus une ligne de index.html deja presente avant cette session — aucun nouveau fichier (document_edit.html compris) n'y figure. Tous les autres outils (ruff, mypy --strict, vulture, bandit, import-linter, eslint, stylelint) passent sans erreur ; 617 tests Python + 276 tests JS verts, plus une verification manuelle complete du cycle de vie via le serveur de developpement. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
155 lines
5.8 KiB
Python
155 lines
5.8 KiB
Python
"""
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db — toute la logique base de données du moteur Forge, organisée en un
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sous-module par responsabilité (un fichier = une fonction, un dossier = un
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domaine) plutôt qu'un seul gros fichier. Ce fichier réexporte l'intégralité
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de l'API publique historique : le reste du moteur continue simplement
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d'écrire `import db` puis `db.ma_fonction(...)`, sans rien savoir de cette
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organisation interne.
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Chaque JEU créé a SA PROPRE base SQLite (fichier .db dans son dossier de
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projet). Cette base contient :
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- des tables "méta" (_definitions, _fields) qui décrivent les objets que
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l'utilisateur a définis via l'interface (l'équivalent d'un schéma de
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base de données, mais construit à la souris plutôt qu'en SQL) ;
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- une VRAIE table SQL par objet défini (obj_<nom>), avec des colonnes du
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bon type SQLite selon le type choisi pour chaque champ, y compris des
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colonnes de clé étrangère pour les champs de type "relation".
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Rien n'est une simulation : créer une "définition d'objet" avec des champs
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exécute un vrai CREATE TABLE, et remplir le formulaire généré exécute un
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vrai INSERT dans cette table.
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"""
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from .assert_not_none import assert_not_none
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from .connection import connect
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from .constants import FIELD_TYPES, GLOBAL_VARIABLE_TYPES, PROJECTS_DIR, SCORE_STATUS_CHOICES, SCORE_STATUS_LABELS
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from .custom_events.create_custom_event import create_custom_event
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from .custom_events.get_custom_event import get_custom_event
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from .custom_events.list_custom_events import list_custom_events
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from .custom_events.update_custom_event import update_custom_event
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from .db_path import db_path
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from .definitions.create_definition import create_definition
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from .definitions.definitions_referencing import definitions_referencing
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from .definitions.delete_definition import delete_definition
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from .definitions.get_definition import get_definition
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from .definitions.list_definitions import list_definitions
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from .dialogue_lines import QUESTION_REWARD_TYPES, sanitize_dialogue_lines, sum_question_rewards
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from .game_dir import game_dir
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from .games.create_game import create_game
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from .games.delete_game import delete_game
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from .games.game_meta import game_meta
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from .games.game_type_catalog import (
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DEFAULT_ONBOARDING_TYPE,
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ONBOARDING_TYPES,
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get_onboarding_type,
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get_onboarding_type_raw,
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is_restricted,
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set_onboarding_type,
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)
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from .games.get_game_type import DEFAULT_GAME_TYPE, get_game_type
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from .games.get_scorm_version import get_scorm_version
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from .games.get_success_threshold import get_success_threshold
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from .games.get_xapi_settings import get_xapi_settings
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from .games.list_games import list_games
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from .games.move_game import move_game
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from .games.set_scorm_version import set_scorm_version
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from .games.set_success_threshold import set_success_threshold
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from .games.set_xapi_settings import set_xapi_settings
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from .games.update_game_name import update_game_name
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from .global_vars.create_global_variable import create_global_variable
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from .global_vars.delete_global_variable import delete_global_variable
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from .global_vars.delete_global_variable_by_id import delete_global_variable_by_id
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from .global_vars.ensure_global_vars_schema import PLAYER_SHARED
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from .global_vars.get_global_variable import get_global_variable
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from .global_vars.list_global_variables import list_global_variables
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from .global_vars.list_global_variables_for_player import list_global_variables_for_player
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from .global_vars.update_global_variable import update_global_variable
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from .global_vars.update_global_variable_value import update_global_variable_value
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from .json_for_script import json_for_script
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from .rows.delete_row import delete_row
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from .rows.get_row import get_row
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from .rows.insert_row import insert_row
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from .rows.list_rows import list_rows
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from .rows.update_row import update_row
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from .rows.update_row_field import update_row_field
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from .scoring.get_score import get_score
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from .scoring.set_score_value import set_score_value
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from .scoring.set_status import set_status
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from .slugify import slugify
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from .supports.create_support import create_support
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from .supports.delete_support import delete_support
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from .supports.list_supports import list_supports
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from .supports.mark_support_published import mark_support_published
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from .supports.support_meta import support_meta
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from .table_name_for import table_name_for
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__all__ = [
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"PROJECTS_DIR",
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"FIELD_TYPES",
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"GLOBAL_VARIABLE_TYPES",
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"PLAYER_SHARED",
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"SCORE_STATUS_CHOICES",
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"SCORE_STATUS_LABELS",
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"get_score",
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"set_score_value",
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"set_status",
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"slugify",
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"table_name_for",
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"json_for_script",
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"assert_not_none",
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"game_dir",
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"db_path",
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"connect",
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"list_games",
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"game_meta",
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"create_game",
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"update_game_name",
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"delete_game",
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"move_game",
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"get_game_type",
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"DEFAULT_GAME_TYPE",
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"get_xapi_settings",
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"set_xapi_settings",
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"get_success_threshold",
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"set_success_threshold",
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"get_scorm_version",
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"set_scorm_version",
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"create_support",
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"list_supports",
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"support_meta",
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"delete_support",
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"mark_support_published",
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"ONBOARDING_TYPES",
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"DEFAULT_ONBOARDING_TYPE",
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"get_onboarding_type",
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"get_onboarding_type_raw",
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"set_onboarding_type",
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"is_restricted",
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"list_definitions",
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"get_definition",
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"create_definition",
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"definitions_referencing",
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"delete_definition",
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"list_rows",
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"insert_row",
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"get_row",
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"update_row",
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"update_row_field",
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"delete_row",
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"list_global_variables",
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"list_global_variables_for_player",
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"get_global_variable",
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"create_global_variable",
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"update_global_variable_value",
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"update_global_variable",
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"delete_global_variable",
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"delete_global_variable_by_id",
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"list_custom_events",
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"get_custom_event",
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"create_custom_event",
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"update_custom_event",
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"sanitize_dialogue_lines",
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"QUESTION_REWARD_TYPES",
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"sum_question_rewards",
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]
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