Files
Forge-Engine/static/js/play/offline/render-overlay.js
T
williamandClaude Sonnet 5 f3b72d73c9
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Export Web/SCORM : port complet du runtime jouable côté navigateur
Phase 1.2 de la feuille de route produit — un paquet SCORM tourne seul
dans le LMS du client, sans serveur Forge Engine disponible. Ajoute
static/js/play/offline/ (miroir JS de screens/rendering/ et
data_actions/, sous window.FORGE_OFFLINE) pour que variables, score,
données d'objet, répéteurs et conditions de visibilité fonctionnent
entièrement en mémoire côté navigateur ; branche actions.js et
bindings.js dessus au lieu d'un fetch() serveur. Ajoute
publish/build_scorm_package.py (paquet statique + imsmanifest.xml
SCORM 1.2 + wrapper API SCORM) et le bouton "Exporter (Web/SCORM)".

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-02 07:43:02 +02:00

51 lines
2.3 KiB
JavaScript

// Export Web/SCORM — port de screens/rendering/render_overlay.py (3.4,
// overlay/modale réutilisable) : voile plein écran EN MODE JOUABLE
// uniquement (ctx._forge_play_mode), comportement de conteneur normal
// dans l'éditeur (non pertinent hors ligne, qui ne sert jamais l'éditeur,
// mais le port reste fidèle pour ne pas diverger inutilement).
function forgeRenderOverlay(el, meta, gameData, childrenMap, ctx, parentFlexDirection) {
var isPlayMode = !!(ctx && ctx._forge_play_mode);
var attrsRaw = el.attributes || {};
var boxColor = attrsRaw._couleur_boite || "#1f2430";
var radius = attrsRaw._arrondi || "12";
var attrs = forgeVisibleAttrs(el, meta, ctx);
var style, wrapperClass;
if (isPlayMode) {
var baseOverlayStyle =
"position:fixed; inset:0; z-index:9999; display:flex; " +
"align-items:center; justify-content:center; background:rgba(0,0,0,0.6);";
style = baseOverlayStyle + " " + forgeStyleString(el, parentFlexDirection, el.widget);
wrapperClass = "modal is-active";
} else {
style = forgeStyleString(el, parentFlexDirection, el.widget);
wrapperClass = "";
}
var attrParts = ['style="' + forgeHtmlEscape(style) + '"'];
Object.keys(attrs).forEach(function (k) {
var v = attrs[k];
if (v === null || v === undefined || v === "" || v === false) return;
attrParts.push(v === true ? forgeHtmlEscape(k) : forgeHtmlEscape(k) + '="' + forgeHtmlEscape(v) + '"');
});
var boxStyle =
"background:" + forgeHtmlEscape(String(boxColor)) + "; border-radius:" + forgeHtmlEscape(String(radius)) + "px; " +
"color:#e8eaf0; padding:24px; width:100%; max-width:min(560px, 90%); max-height:90%; overflow:auto; box-sizing:border-box;";
var childHtml = forgeRenderChildren(el, gameData, childrenMap, ctx);
var wrapperClassAttr = wrapperClass ? 'class="' + wrapperClass + '" ' : "";
return (
'<div ' + wrapperClassAttr + attrParts.join(" ") + '>' +
'<div class="box forgeOverlayBox" style="' + forgeHtmlEscape(boxStyle) + '">' + childHtml + '</div>' +
'</div>'
);
}
if (typeof module !== 'undefined' && module.exports) {
module.exports = { forgeRenderOverlay };
var renderMod = require('./render-element.js');
["forgeVisibleAttrs", "forgeStyleString", "forgeHtmlEscape", "forgeRenderChildren"].forEach(function (name) {
global[name] = global[name] || renderMod[name];
});
}